ArmA campaigns and missions
Moderators: Snake Man, Lone Wolf
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- Joined: 2000-07-31, 10:01:01 PM
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
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- Location: PMC
Hi. I have some problems with v0.5 that I'm putting together here, seems like the initial campaign start sometimes dont activate the weapons & gear (weaponPool). This is major bug as if the player cannot choose his weapons for the first missions, they are pretty much impossible.
Here is the changelog:
Code: Select all
--- fixes v0.5
- swift sweep, one radio comms missing, fixed.
- estrellas and forward cutscene units start on top of buildings, fixed.
- first fight outro, added "(cutscene)" to mission name.
- forward briefing typos, fixed.
- foothold, activated weaponpool again first army mission.
- red dusk briefing typos, fixed.
- gulan heights briefing typos, fixed.
- silent watch briefing typos, fixed.
- silent watch intro, stupib job to get job done titletext, changed.
- us forces arrive cutscene, any guys dead, will lay on the ground, fixed.
- cmp overview.html, added linefeed after the description.
- added 5 new missions.
- added all 1.07 (1.04 really?) included weapons & equipment.
- gulan heights ending triggers faulty, fixed.
So would anyone want to privately test this v0.5?
Last edited by Snake Man
on 2007-11-25, 08:42:15 AM, edited 1 time in total.
- Posts: 1
- Joined: 2007-10-21, 08:34:13 AM
i'd love to test this new version
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