Help with binarising

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Atom
Newbie
Posts: 7
Joined: 2012-10-24, 06:42:22 PM
Gaming Interests: Armed Assault (ArmA)
Editing Interests: Modeling + Texturing
Location: Croatia

Help with binarising

Post by Atom » 2012-11-16, 12:44:19 AM

Guys I need some help, I have one addon that I must binarize. This is what I did:

I opened BINPbo.exe and selected my addon and save folder. Next what I did was clicking on option "binarise", now i clicked on Pack! but it doesnt work ... Can someone explain me how to binarize, cos I have no idea how to..

Snake Man
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Posts: 8539
Joined: 2000-07-31, 10:01:01 PM
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Location: PMC

Re: Help with binarising

Post by Snake Man » 2012-11-16, 02:04:27 AM

You need to give us more information than "it doesn't work". What does the .log file say in addons dir? Does binpbo give error dialog?
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Atom
Newbie
Posts: 7
Joined: 2012-10-24, 06:42:22 PM
Gaming Interests: Armed Assault (ArmA)
Editing Interests: Modeling + Texturing
Location: Croatia

Re: Help with binarising

Post by Atom » 2012-11-16, 09:14:04 AM

Nope, it makes .pbo and addon does not work in game ... It just dont appear in editor. But when I pack with PBO View it does, but if i dont binarise it model will not work in game. (Its an vehicle that needs binarising cos without it selections are not in able to move, zasleh is always there ...tank just looks like static thing) Can someone help me about it ? I tried with CfgModels and CfgBones but game crash because of it.

Atom
Newbie
Posts: 7
Joined: 2012-10-24, 06:42:22 PM
Gaming Interests: Armed Assault (ArmA)
Editing Interests: Modeling + Texturing
Location: Croatia

Re: Help with binarising

Post by Atom » 2012-11-16, 09:16:19 AM

#define private 0
#define protected 1
#define public 2

#define true 1
#define false 0

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

class CfgSkeletons
{
class Vehicle;
class TankBase: Vehicle
{
skeletonInherit="Vehicle";
skeletonBones[]=
{
"kolL1",
"",
"kolL2",
"",
"kolL3",
"",
"kolL4",
"",
"kolL5",
"",
"kolL6",
"",
"kolL7",
"",
"kolL8",
"",
"kolP1",
"",
"kolP2",
"",
"kolP3",
"",
"kolP4",
"",
"kolP5",
"",
"kolP6",
"",
"kolP7",
"",
"kolP8",
"",
"podkoloL1",
"",
"podkoloL2",
"",
"podkoloL3",
"",
"podkoloL4",
"",
"podkoloL5",
"",
"podkoloL6",
"",
"podkoloL7",
"",
"podkoloL8",
"",
"podkoloP1",
"",
"podkoloP2",
"",
"podkoloP3",
"",
"podkoloP4",
"",
"podkoloP5",
"",
"podkoloP6",
"",
"podkoloP7",
"",
"podkoloP8",
"",
"koloL1",
"podkoloL1",
"koloL2",
"podkoloL2",
"koloL3",
"podkoloL3",
"koloL4",
"podkoloL4",
"koloL5",
"podkoloL5",
"koloL6",
"podkoloL6",
"koloL7",
"podkoloL7",
"koloL8",
"podkoloL8",
"koloP1",
"podkoloP1",
"koloP2",
"podkoloP2",
"koloP3",
"podkoloP3",
"koloP4",
"podkoloP4",
"koloP5",
"podkoloP5",
"koloP6",
"podkoloP6",
"koloP7",
"podkoloP7",
"koloP8",
"podkoloP8",
"ukaz_rychlo",
"",
"ukaz_rychlo2",
"",
"ukaz_rpm",
"",
"ukaz_radar",
"",
"hodinova",
"",
"minutova",
"",
"kompas",
"",
"ukazsmer",
"",
"damageHide",
"",
"podkoloL1_hide",
"podkoloL1",
"podkoloL2_hide",
"podkoloL2",
"podkoloL3_hide",
"podkoloL3",
"podkoloL4_hide",
"podkoloL4",
"podkoloL5_hide",
"podkoloL5",
"podkoloL6_hide",
"podkoloL6",
"podkoloL7_hide",
"podkoloL7",
"podkoloL8_hide",
"podkoloL8",
"podkoloP1_hide",
"podkoloP1",
"podkoloP2_hide",
"podkoloP2",
"podkoloP3_hide",
"podkoloP3",
"podkoloP4_hide",
"podkoloP4",
"podkoloP5_hide",
"podkoloP5",
"podkoloP6_hide",
"podkoloP6",
"podkoloP7_hide",
"podkoloP7",
"podkoloP8_hide",
"podkoloP8"
};
};
class Tank: TankBase
{
skeletonInherit="TankBase";
skeletonBones[]=
{
"OtocVez",
"",
"OtocHlaven",
"OtocVez",
"OtocVelitele",
"OtocVez",
"OtocHlavenVelitele",
"OtocVelitele",
"poklop_driver",
"",
"poklop_commander",
"OtocVelitele",
"poklop_gunner",
"OtocVez",
"damageVez",
"OtocVez"
};
};
};
class CfgModels
{
class Vehicle;
class Tank: Vehicle
{
sectionsInherit="Vehicle";
sections[]=
{
"zadni svetlo",
"brzdove svetlo",
"PasOffsetP",
"PasOffsetL",
"telo",
"pas_L",
"pas_P",
"motor",
"vez",
"zbran",
"clan",
"clan_sign",
"L svetlo",
"P svetlo"
};
skeletonName="Tank";
class Animations
{
class damageHide
{
type="hide";
source="damage";
selection="damageHide";
};
class HatchDriver
{
type="rotation";
source="hatchDriver";
selection="poklop_driver";
axis="osa_poklop_driver";
animPeriod=0;
angle0=0;
angle1="rad -100";
};
class IndicatorSpeed
{
type="rotation";
source="speed";
selection="ukaz_rychlo";
axis="osa_rychlo";
memory="false";
animPeriod=0;
minValue=0;
maxValue=16.670000;
angle0=0;
angle1="rad -240";
};
class IndicatorSpeed2
{
type="rotation";
source="speed";
selection="ukaz_rychlo2";
axis="osa_rychlo2";
memory="false";
animPeriod=0;
minValue=0;
maxValue=16.670000;
angle0=0;
angle1="rad -240";
};
class IndicatorRPM
{
type="rotation";
source="rpm";
selection="ukaz_rpm";
axis="osa_rpm";
memory="false";
animPeriod=0;
minValue=0;
maxValue=1;
angle0=0;
angle1="rad -340";
};
class Radar
{
type="rotation";
source="time";
selection="ukaz_radar";
axis="osa_radar";
memory="false";
minValue=0;
maxValue=2;
sourceAddress="loop";
angle0=0;
angle1="rad 360";
};
class IndicatorTurret
{
type="rotation";
source="turretDir";
selection="ukazsmer";
axis="osa_ukazsmer";
memory="false";
animPeriod=0;
minValue=0;
maxValue=6.283185;
angle0=0;
angle1="rad 360";
};
class WatchHour
{
type="rotation";
source="clockHour";
selection="hodinova";
axis="osa_time";
memory="false";
animPeriod=0;
angle0=0;
angle1="rad 360";
};
class WatchMinute
{
type="rotation";
source="clockMinute";
selection="minutova";
axis="osa_time";
memory="false";
animPeriod=0;
angle0=0;
angle1="rad 360";
};
class Wheel_kolL1
{
type="rotationX";
source="wheelL";
selection="kolL1";
axis="";
memory="false";
animPeriod=0;
angle0=0;
angle1="rad -360";
sourceAddress="loop";
};
class Wheel_koloL1: Wheel_kolL1
{
selection="koloL1";
};
class Wheel_podkoloL1
{
type="translationY";
source="damper";
selection="podkoloL1";
axis="";
memory="false";
animPeriod=0;
minValue=-1000;
maxValue=1000;
};
class Wheel_kolP1: Wheel_kolL1
{
source="wheelR";
selection="kolP1";
};
class Wheel_koloP1: Wheel_koloL1
{
source="wheelR";
selection="koloP1";
};
class Wheel_podkoloP1: Wheel_podkoloL1
{
selection="podkoloP1";
};
class Wheel_kolL2: Wheel_kolL1
{
selection="kolL2";
};
class Wheel_kolL3: Wheel_kolL1
{
selection="kolL3";
};
class Wheel_kolL4: Wheel_kolL1
{
selection="kolL4";
};
class Wheel_kolL5: Wheel_kolL1
{
selection="kolL5";
};
class Wheel_kolL6: Wheel_kolL1
{
selection="kolL6";
};
class Wheel_kolL7: Wheel_kolL1
{
selection="kolL7";
};
class Wheel_kolL8: Wheel_kolL1
{
selection="kolL8";
};
class Wheel_kolP2: Wheel_kolP1
{
selection="kolP2";
};
class Wheel_kolP3: Wheel_kolP1
{
selection="kolP3";
};
class Wheel_kolP4: Wheel_kolP1
{
selection="kolP4";
};
class Wheel_kolP5: Wheel_kolP1
{
selection="kolP5";
};
class Wheel_kolP6: Wheel_kolP1
{
selection="kolP6";
};
class Wheel_kolP7: Wheel_kolP1
{
selection="kolP7";
};
class Wheel_kolP8: Wheel_kolP1
{
selection="kolP8";
};
class Wheel_koloL2: Wheel_koloL1
{
selection="koloL2";
};
class Wheel_koloL3: Wheel_koloL1
{
selection="koloL3";
};
class Wheel_koloL4: Wheel_koloL1
{
selection="koloL4";
};
class Wheel_koloL5: Wheel_koloL1
{
selection="koloL5";
};
class Wheel_koloL6: Wheel_koloL1
{
selection="koloL6";
};
class Wheel_koloL7: Wheel_koloL1
{
selection="koloL7";
};
class Wheel_koloL8: Wheel_koloL1
{
selection="koloL8";
};
class Wheel_koloP2: Wheel_koloP1
{
selection="koloP2";
};
class Wheel_koloP3: Wheel_koloP1
{
selection="koloP3";
};
class Wheel_koloP4: Wheel_koloP1
{
selection="koloP4";
};
class Wheel_koloP5: Wheel_koloP1
{
selection="koloP5";
};
class Wheel_koloP6: Wheel_koloP1
{
selection="koloP6";
};
class Wheel_koloP7: Wheel_koloP1
{
selection="koloP7";
};
class Wheel_koloP8: Wheel_koloP1
{
selection="koloP8";
};
class Wheel_podkoloL2: Wheel_podkoloL1
{
selection="podkoloL2";
};
class Wheel_podkoloL3: Wheel_podkoloL1
{
selection="podkoloL3";
};
class Wheel_podkoloL4: Wheel_podkoloL1
{
selection="podkoloL4";
};
class Wheel_podkoloL5: Wheel_podkoloL1
{
selection="podkoloL5";
};
class Wheel_podkoloL6: Wheel_podkoloL1
{
selection="podkoloL6";
};
class Wheel_podkoloL7: Wheel_podkoloL1
{
selection="podkoloL7";
};
class Wheel_podkoloL8: Wheel_podkoloL1
{
selection="podkoloL8";
};
class Wheel_podkoloP2: Wheel_podkoloP1
{
selection="podkoloP2";
};
class Wheel_podkoloP3: Wheel_podkoloP1
{
selection="podkoloP3";
};
class Wheel_podkoloP4: Wheel_podkoloP1
{
selection="podkoloP4";
};
class Wheel_podkoloP5: Wheel_podkoloP1
{
selection="podkoloP5";
};
class Wheel_podkoloP6: Wheel_podkoloP1
{
selection="podkoloP6";
};
class Wheel_podkoloP7: Wheel_podkoloP1
{
selection="podkoloP7";
};
class Wheel_podkoloP8: Wheel_podkoloP1
{
selection="podkoloP8";
};
class podkoloL1_hide_damage: damageHide
{
selection="podkoloL1_hide";
};
class podkoloL2_hide_damage: damageHide
{
selection="podkoloL2_hide";
};
class podkoloL3_hide_damage: damageHide
{
selection="podkoloL3_hide";
};
class podkoloL4_hide_damage: damageHide
{
selection="podkoloL4_hide";
};
class podkoloL5_hide_damage: damageHide
{
selection="podkoloL5_hide";
};
class podkoloL6_hide_damage: damageHide
{
selection="podkoloL6_hide";
};
class podkoloL7_hide_damage: damageHide
{
selection="podkoloL7_hide";
};
class podkoloL8_hide_damage: damageHide
{
selection="podkoloL8_hide";
};
class podkoloP1_hide_damage: damageHide
{
selection="podkoloP1_hide";
};
class podkoloP2_hide_damage: damageHide
{
selection="podkoloP2_hide";
};
class podkoloP3_hide_damage: damageHide
{
selection="podkoloP3_hide";
};
class podkoloP4_hide_damage: damageHide
{
selection="podkoloP4_hide";
};
class podkoloP5_hide_damage: damageHide
{
selection="podkoloP5_hide";
};
class podkoloP6_hide_damage: damageHide
{
selection="podkoloP6_hide";
};
class podkoloP7_hide_damage: damageHide
{
selection="podkoloP7_hide";
};
class podkoloP8_hide_damage: damageHide
{
selection="podkoloP8_hide";
};
class damageVez: damageHide
{
selection="damageVez";
};
};
};
};

class CfgPatches
{

class DomovinskiRat_T55
{
units[] = {
"domrat_HV_T55"
};
weapons[] = { };
requiredVersion = 0.100000;
requiredAddons[] = { };
};
};

class CfgVehicleClasses
{

class domrat_hvarmored
{
displayName = "Croatian Army - Armored";
};
};

class CfgMagazines
{

class Default ;

class CA_Magazine : Default
{
};

class VehicleMagazine : CA_Magazine
{
};

class BDS_23R_100mmAP : VehicleMagazine
{
scope = 2;
displayName = "BM-8 100mm_HVAPDS";
ammo = "BDS_BM_8_100mm_HVAPDS";
count = 23;
initSpeed = 1650;
};

class BDS_10R_100mmHE : VehicleMagazine
{
scope = 2;
displayName = "OF-32 100mm_HE";
ammo = "BDS_OF_32_100mm_HE";
count = 10;
initSpeed = 980;
};

class BDS_10R_100mmHEAT : VehicleMagazine
{
scope = 2;
displayName = "BK-17 100mm_HEAT";
ammo = "BDS_BK_17_100mm_HEAT";
count = 10;
initSpeed = 1060;
};
};

class cfgWeapons
{

class CannonCore ;

class BDS_100mm_D_10T2S : CannonCore
{
scope = 1;
displayName = "100mm D-10T2S";
sound[] = {
"\ca\Weapons\Data\Sound\gun120", 316.227997, 1
};
reloadSound[] = {
"\BDS_T55\sound\Load.wss", 1.000000, 1
};
magazines[] = {
"BDS_23R_100mmAP", "BDS_10R_100mmHE", "BDS_10R_100mmHEAT"
};
minRange = 1;
minRangeProbab = 0.100000;
midRange = 1000;
midRangeProbab = 1;
maxRange = 1800;
maxRangeProbab = 0.100000;
reloadTime = 11.500000;
magazineReloadTime = 9.800000;
maxLeadSpeed = 100;
};

class MGunCore ;

class BDS_fakeweapon : MGunCore
{
scope = 1;
};
};

class CfgAmmo
{

class ShellCore ;

class ShellBase : ShellCore
{
};

class BDS_BM_8_100mm_HVAPDS : ShellBase
{
hit = 315;
indirectHit = 0;
indirectHitRange = 0;
typicalSpeed = 1415;
airFriction = -0.000039;
cost = 810;
deflecting = 15;
model = "\ca\Weapons\shell";
};

class BDS_OF_32_100mm_HE : ShellBase
{
hit = 180;
indirectHit = 30;
indirectHitRange = 10;
typicalspeed = 740;
airFriction = -0.000190;
explosive = 0.800000;
cost = 180;
model = "\ca\Weapons\shell";
};

class BDS_BK_17_100mm_HEAT : ShellBase
{
hit = 390;
indirectHit = 12;
indirectHitRange = 4;
typicalspeed = 1045;
airFriction = -0.000190;
explosive = 0.800000;
cost = 550;
model = "\ca\Weapons\shell";
};
};

class CfgVehicles
{

class Land ;

class LandVehicle : Land
{

class NewTurret ;

class ViewOptics ;
};

class Tank : LandVehicle
{
weapons[] = { };
magazines[] = { };

class Turrets
{

class MainTurret : NewTurret
{

class Turrets
{

class CommanderOptics : NewTurret
{
};
};
};
};

class ViewOptics : ViewOptics
{
};
};

class domrat_HV_T55 : Tank
{
displayName = "T-55";
vehicleclass="domrat_hvarmored";
model = "\domrat_t55\T55_CRO";
selectionLeftOffset = "pasoffsetl";
selectionRightOffset = "pasoffsetp";
scope = 2;
side = 1;
crew = "SoldierECrew";
typicalCargo[] = {
"SoldierECrew", "SoldierECrew", "SoldierECrew", "SoldierECrew"
};
accuracy = 0.700000;
picture = "\domrat_T55\t55pic.paa";
Icon = "\domrat_t55\t55ico.paa";
mapSize = 11;
armor = 560;
damageResistance = 0.004540;
maxSpeed = 48;
forceHideGunner = 0;
transportSoldier = 0;

class TransportMagazines
{
};
transportAmmo = 0;
supplyRadius = 1.700000;
canFloat = 0;
nightVision = 0;
type = "VArmor";
threat[] = {
0.900000, 0.800000, 0.200000
};
cost = 3000000;

class HitHull
{
armor = 0.850000;
material = 55;
name = "telo";
visual = "telo";
passThrough = 1;
};

class HitLTrack
{
armor = 0.150000;
material = 53;
name = "pas_L";
visual = "pas_L";
passThrough = 1;
};

class HitRTrack
{
armor = 0.150000;
material = 54;
name = "pas_P";
visual = "pas_P";
passThrough = 1;
};

class HitEngine
{
armor = 0.450000;
material = 55;
name = "motor";
visual = "motor";
passThrough = 1;
};

class Exhausts
{

class Exhaust1
{
position = "vyfuk start";
direction = "vyfuk konec";
effect = "ExhaustsEffectBig";
};
};
soundEngine[] = {
"\domrat_t55\sound\BDS_T55_engine.wss", 7.943283, 0.800000
};
soundEnviron[] = {
"\domrat_t55\sound\OldRolling_Treads2.wss", 10.000000, 0.900000
};
soundGetOut[] = {
"\ca\Tracked\Data\Sound\tank_door", 0.010000, 1
};
soundGetIn[] = {
"\ca\Tracked\Data\Sound\tank_door", 0.010000, 1
};
driverOutOpticsModel = "";
forceHideDriver = 0;
driverForceOptics = 1;
driverAction = "T72_DriverOut";
driverInAction = "T72_Driver";
commanding = -1;
primaryObserver = 0;

class Library
{
libTextDesc = "The T-54 and T-55 tanks were a series of main battle tanks designed in the Soviet Union. The first T-54 prototype appeared in March 1945, just before the end of the Second World War. The T-54 entered full production in 1947 and became the main tank of the Soviet Red Army's armored units, as well as of the armies of the Warsaw Pact countries, and others. T-54s and T-55s have been involved in many of the world's armed conflicts during the late twentieth century.";
};

class Damage
{
tex[] = { };
mat[] = {
"domrat_t55\r55\t55_body.rvmat","domrat_t55\r55\t55_body.rvmat","domrat_t55\r55\t55_body_de.rvmat","domrat_t55\r55\t55_gun.rvmat","domrat_t55\r55\t55_gun.rvmat","domrat_t55\r55\t55_gun_de.rvmat","domrat_t55\r55\t55_tlt.rvmat","domrat_t55\r55\t55_tlt.rvmat","domrat_t55\r55\t55_tlt_de.rvmat","domrat_t55\r55\t55_tlt2.rvmat","domrat_t55\r55\t55_tlt2.rvmat","domrat_t55\r55\t55_tlt2_de.rvmat","domrat_t55\r55\t55_wheel.rvmat","domrat_t55\r55\t55_wheel.rvmat","domrat_t55\r55\t55_wheel_de.rvmat","domrat_t55\r55\t55_track.rvmat","domrat_t55\r55\t55_track.rvmat","domrat_t55\r55\t55_track_de.rvmat"
};
};

class Turrets : Turrets
{

class MainTurret : MainTurret
{
gunnerAction = "T72_CommanderOut";
gunnerInAction = "T72_Gunner";
weapons[] = {
"BDS_100mm_D_10T2S", "PKT"
};
magazines[] = {
"BDS_23R_100mmAP", "BDS_10R_100mmHE", "BDS_10R_100mmHEAT", "2000Rnd_762x54_PKT"
};
soundServo[] = {
"\BDS_T55\sound\T55_turret.wss", 0.001000, 1.000000
};
forceHideGunner = 1;
gunnerOpticsModel = "\ca\Tracked\optika_T72_gunner";
gunnerOutOpticsModel = "\ca\weapons\optika_empty";
minElev = -6;
maxElev = 14;
initElev = 0;
maxHorizontalRotSpeed = 0.650000;
maxVerticalRotSpeed = 0.120000;
startEngine = 0;
primaryGunner = 1;
primaryObserver = 0;
commanding = 0;
lockWhenDriverOut = 0;

class HitTurret
{
armor = 1;
material = 51;
name = "vez";
visual = "vez";
passThrough = 1;
};

class HitGun
{
armor = 0.300000;
material = 52;
name = "zbran";
visual = "zbran";
passThrough = 1;
};

class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.166000;
minFov = 0.025000;
maxFov = 0.333000;
};

class Turrets : Turrets
{

class CommanderOptics : CommanderOptics
{
weapons[] = {
"BDS_fakeweapon"
};
gunBeg = "gun_muzzle";
gunEnd = "gun_chamber";
body = "ObsTurret";
gun = "ObsGun";
gunnerAction = "T72_GunnerOut";
gunnerInAction = "T72_Commander";
gunnerOutFireAlsoInInternalCamera = 1;
gunnerOutOpticsShowCursor = 0;
gunnerOpticsShowCursor = 0;
minElev = -25;
maxElev = 60;
initElev = 0;
minTurn = -360;
maxTurn = 360;
initTurn = 0;
gunnerOpticsModel = "\ca\Tracked\optika_T72_commander";
soundServo[] = {
"\ca\Weapons\Data\Sound\gun_elevate2", 0.000316, 1.000000
};
commanding = 3;
primaryObserver = 1;
primaryGunner = 0;

class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.332821;
minFov = 0.102400;
maxFov = 0.666666;
};

class ViewGunner
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.570000;
minFov = 0.420000;
maxFov = 0.640000;
};
};

class LoaderTurret : NewTurret
{
weapons[] = {
"DSHKM"
};
magazines[] = {
"50Rnd_127x107_DSHKM", "50Rnd_127x107_DSHKM", "50Rnd_127x107_DSHKM", "50Rnd_127x107_DSHKM", "50Rnd_127x107_DSHKM", "50Rnd_127x107_DSHKM"
};
gunnerAction = "T72_CommanderOut";
gunnerInAction = "T72_Commander";
gunnerOpticsModel = "\ca\Tracked\optika_T72_commander";
gunnerOutOpticsModel = "\ca\Weapons\optika_empty";
gunBeg = "loader_muzzle";
gunEnd = "loader_chamber";
viewGunnerInExternal = 0;
proxyType = "CPGunner";
proxyIndex = 2;
gunnerName = "loader";
primaryGunner = 0;
primaryObserver = 0;
primary = 0;
hasGunner = 1;
body = "LoaderTurret";
gun = "LoaderGun";
animationSourceBody = "Turret_2";
animationSourceGun = "Gun_2";
animationSourceHatch = "Hatch_2";
minElev = -15;
maxElev = 60;
initElev = 0;
minTurn = -360;
maxTurn = 360;
initTurn = 0;
commanding = 1;
outGunnerMayFire = 1;
inGunnerMayFire = 0;
gunnerFireAlsoInInternalCamera = 0;
gunnerOutForceOptics = 0;
gunnerOutOpticsShowCursor = 0;
memoryPointGunnerOutOptics = "loader_weapon_view";
memoryPointGunnerOptics = "loaderview";
memoryPointsGetInGunner = "pos driver";
memoryPointsGetInGunnerDir = "pos driver dir";
memoryPointGun = "loaderPointGun";
selectionFireAnim = "zasleh_1";
startEngine = 0;
castGunnerShadow = 0;

class ViewOptics
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.332821;
minFov = 0.102400;
maxFov = 0.666666;
};

class ViewGunner
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.570000;
minFov = 0.420000;
maxFov = 0.640000;
};
};
};
};
};
};
};

Snake Man
Commander-In-Chief
Posts: 8539
Joined: 2000-07-31, 10:01:01 PM
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Re: Help with binarising

Post by Snake Man » 2012-11-16, 11:28:29 PM

Quick glance shows you have cfgskeletons and cfgmodels in the config, this is no good for ArmA/ArmA 2. Move them to models.cfg for starters. Then you should run the config through rapify, it tells you if there is anything wrong with it. If all those are done, then you're making good progress of getting it to work.
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