pixelated mask after conversion

ArmA editing, missions, modeling, textures, terrains

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Linker Split
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Posts: 14
Joined: 2007-10-18 22:15:44

pixelated mask after conversion

Post by Linker Split » 2008-05-18 09:04:54

I come with this picture:
Image
as you can see, seems that Visitor and pal2pacE create some pixels which should not be there.
I mean:

tga= (0,255,0) then pal2pac = messed up pixelated many colours on edges

I created the Mask layer, and it got ONLY 5 colours, and a single island segment got no more than 4 colours, that's fo sure.

So, anyone having this problem?

Also, i use my own textures, named in my own way

Synide
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Location: Wgtn, New Zealand

Post by Synide » 2008-05-19 00:26:43

@LS... Dunno, haven't come across that... 'yet'... wouldn't really be able to completely help you without having all the 'stuff' in front of me...
I'll have a squizzy, if you are inclined... the offers there...

Snake Man
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Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Post by Snake Man » 2008-05-19 09:06:16

Someone in BIS forums already mentioned the paint program saving it in some format etc. This might be it, did you try it through with different settings?
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Linker Split
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Post by Linker Split » 2008-05-20 22:48:28

Synide wrote:@LS... Dunno, haven't come across that... 'yet'... wouldn't really be able to completely help you without having all the 'stuff' in front of me...
I'll have a squizzy, if you are inclined... the offers there...
Thank you Synde, but I figured it out, was a mix of problems, me deano and dmitri took them out, and now everything works
Snake Man wrote:Someone in BIS forums already mentioned the paint program saving it in some format etc. This might be it, did you try it through with different settings?
Ok, I've solved it. Well, I would write it, but it's very very looong and hard :p

anyway, also solved the blocky texture effect. ;)

Synide
2nd Lt
Posts: 76
Joined: 2003-11-18 19:14:51
Location: Wgtn, New Zealand

Post by Synide » 2008-05-24 10:18:25

Linker Split wrote:Ok, I've solved it. Well, I would write it, but it's very very looong and hard :p
lol.... I just took another look at the pics above... you sure you weren't looking at the arse end of the 'pointer' and thinking it was a pixel on the texture? :P

Linker Split
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Posts: 14
Joined: 2007-10-18 22:15:44

Post by Linker Split » 2008-05-24 13:21:59

Synide wrote:
Linker Split wrote:Ok, I've solved it. Well, I would write it, but it's very very looong and hard :p
lol.... I just took another look at the pics above... you sure you weren't looking at the arse end of the 'pointer' and thinking it was a pixel on the texture? :P
Lol nope m8 :p

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