I believe the damage textures won't work with old OFP style rotor / propeller aircraft's because you can't damageHide the rotors, if you do, they wont animate anymore (as far as I understood it).
In the BIS ca\air\ directory there is two proxy models:
UH60_mala_vrtule_blur_proxy.p3d
UH60_velka_vrtule_blur_proxy.p3d
These are the blurred rotors.
The helicopter model itself contains the modeled static rotors. Then it has two proxys:
\ca\air\UH60_mala_vrtule_blur_proxy
\ca\air\UH60_velka_vrtule_blur_proxy
Which are located in the dead center of the model (or the o2 grid, just coincidence or not?). These proxys have then selections like:
mala vrtule
mala vrtule blur
and
velka vrtule
velka vrtule blur
So hum, there it is.
Btw offtopic a bit, in BIS air model.cfg there is these values:
Code: Select all
class mala_vrtule_damage: damageHide
{
selection="mala vrtule";
};
class velka_vrtule_damage: damageHide
{
selection="velka vrtule";
};
Anyways, looking forward to learn how to properly model the blurred rotor / propeller systems
