The following is for Allied Force using the AF version of F4Browse (aka AF_F4Browse):
These object (database) files are edited using a program called F4Browse aka AF_F4Browse. AF_F4Browse can be downloaded here:
http://www.pmctactical.org/f4/downloads ... e_v2.5.rar
DO NOT USE F4BROWSE/LPBROWSE TO EDIT ANY THEATER WITHOUT FIRST MAKING A BACKUP!!!!! YOU"VE BEEN WARNED!!
By now you should have downloaded and unzipped the AF_F4Browse package identified in my first post. Unzip this into a clearly marked folder you can locate. I usually create a folder on my desktop for all my modding utilities such as AF_F4Browse. That way I can always find them all together. BTW, there is no installation required for AF_F4Browse. Just unzip to your selected folder and you are ready to double-click it and go.
Once you have double-clicked it to start, it will open a dialog box and ask for the "FED" file. Direct it to the
\Lead Pursuit\Battlefield Operations\korea69\terrdata\objects folder. The "objects" folder is the location for all the database files you will be editing with AF_F4Browse. Once F4Browse opens you will see a screen like this:
(Note: You will have to redirect AF_F4Browse back to this folder everytime you re-open it to edit the database. It defaults to the standard \Battlefield Operations\terrdata\objects folder when it is opened).
You can change the view presented by F4Browse by right clicking on the main (right hand) pane and choosing "detail". I prefer to work in this mode (spreadsheet appearance) so those are the views I will be showing in this post. Changing the view makes it look like this:
Move the separating vertical bar between the two panes out to the right so all the items in the left hand pane can be viewed. Then, in the left hand pane, click on the "+" next to "Units" to expand that selection. You should now see the following items listed below "Units":
Aircraft
Land
Ship
Submarine
Click on "Aircraft" in the left hand pane. The view in the right hand pane should change to look like this:
Now widen both the "Unit" and "Type" columns in the right hand pane so you can clearly see the name of the aircraft (under "Unit") and whether it is a Flight or a Squadron (under "Type"). You will ONLY be changing things associated with "Squadrons" since this is the way the campaign engine tasks flights and packages in campaign (or that is what I believe to be the case; testing will proof/disprove this working theory of mine).
Now for a little Vietnam era trivia---
We know that the USAF 390th Tactical Fighter Squadron flew the F-4D Phantom II aircraft during the Vietnam war. They were based at Da Nang airbase in South Vietnam. So we're going to operate on that aircraft in the database and make sure it is "Vietnam Era" only as far as weapons loadout capability.
Let's go back into AF and see what we get when we put a F-4D squadron into a tactical engagement (TE) in AF. We are especially interested in what the default weapons selection looks like in the munitions screen. Here are the
default weapons selections from the munitions screen:
From the munitions screen we see that the default loadout for the F-4D shows that the GBU-15 can be loaded on the F-4D. However, from research we know that the GBU-15 was not developed until 1975; 2 years after the US pulled out of Vietnam. Therefore, we are going to remove this weapon as a selection for the F-4D aircraft.
Now go back to your AF_F4Browse window. Find the "Fighter-F4D*" entry in the "Unit" column (it's number 528) ; make sure you have clicked on the one for "Squadron" type. Then double click it to open it up. This is what you should get:
Change to detail view (in the lower window pane) by clicking the radio button (to the lower right) for "detail" in the "View" area. Your Unit View screen should now look like this:
Now double click on the first line in the lower pane (where it has "F4D*" in the first column) and you should get another screen that looks like this:
This is the Vehicle Data Details screen and it is where you will edit the hardpoints for the aircraft (in the lower pane which is labeled "Hardpoints/Weapons"). In the column entitled "Name" you will notice there are references to "USAF" and other references to "NAM". The "NAM" means these hardpoints are used by squadrons which are identified in the database as US Navy or US Marine squadrons. The "USAF" tag obviously means that hardpoint is used by USAF squadron aircraft. We are concerned right now with just USAF squadron aircraft so the first hardpoint we want to look at is hardpoint #1. So doubleclick on hardpoint #1. You should get a screen called "Hardpoint Data" and it looks like this:
Looking over the Hardpoint #1 data we see there is no GBU-15 entry. So we don't need to edit this hardpoint. Cancel the Hardpoint #1 data screen and return to the Vehicle Data Details screen. Doubleclick on the next entry for the USAF (Hardpoint #2) and it should open. Scroll down through the list of entries looking for a GBU-15 entry. There is one and the screen should now look like this:
Click on the "GBU-15" entry in the list, then click the "Delete" button to the right. A warning screen will pop up asking if you really want to delete hp16. It looks like this:
Click "Yes" in answer to the warning screen. Then click the "Update" button in the upper right hand corner. The number 2 hardpoint for all USAF F-4D squadron aircraft has now been edited to not allow a GBU-15 to be loaded on the aircraft. The Vehicle Data Details screen will now look like this:
Continue through the rest of the hardpoints on the aircraft and delete any other entries you find for the "GBU-15". When you have completed the editing of all the USAF hardpoints then click on the "UPDATE" button in the upper right corner of the Vehicle Data Details screen. That will take you back to the Unit screen. Click on the "UPDATE" button in the upper right hand corner of this screen and it will return you to the main AF_F4Browse screen. The hardpoints for all aircraft in the squadron of F-4Ds has now been completed.
Let's go back into AF and relook at the TE we created for the F4D and see what the munitions screen shows now:
The GBU-15 is no longer there!
And that is how you delete a weapon from a hardpoint using AF_F4Browse.