F4Browse, CATE, Tacedit, Terrainview & TheaterMaker etc utility related
Moderators: Lone Wolf, Snake Man
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Sherlock
- Lt. General
- Posts: 1167
- Joined: 2006-05-24 22:01:01
- Gaming Interests: Falcon 4.0
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- Location: Arizona, USA
Post
by Sherlock » 2007-04-09 16:07:43
I've been looking at the example TCL scripts for creating ground units (Infantry, Armor, etc.) and I was wondering how you come up with the STARTING x, y coordinates ("set xc 1449" and "set yc 668" in partial script below) to write into the script like this:
Code: Select all
# variables for brigade and batallions
# controlling team
set cntrl 1
# brigade type
set brgtype 86
# batallion types
set battype 45
# coordinates X Y
set xc 1449
set yc 668
# brigade name
set brigname 1
# batallion name
set bname 1
# division
set divsn 1
# orders
set ordr 0
# aobj id
set assign 0
source "D:\\F4Terrain\\tacedit\\create.brig.bat.sub.tcl"
set xc 1570
set yc 686
source "D:\\F4Terrain\\tacedit\\create.brig.bat.sub.tcl"
set xc 1530
set yc 664
source "D:\\F4Terrain\\tacedit\\create.brig.bat.sub.tcl"
set xc 1580
set yc 645
source "D:\\F4Terrain\\tacedit\\create.brig.bat.sub.tcl"
set xc 1290
set yc 730
source "D:\\F4Terrain\\tacedit\\create.brig.bat.sub.tcl"
Sherlock
Victurous te Saluto
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Snake Man
- Commander-In-Chief
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- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Post
by Snake Man » 2007-04-09 16:27:51
By placing mouse cursor over map point and looking the x,y from the bottom of Tacedit.
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Sherlock
- Lt. General
- Posts: 1167
- Joined: 2006-05-24 22:01:01
- Gaming Interests: Falcon 4.0
- Editing Interests: All, I (try) to edit everything.
- Location: Arizona, USA
Post
by Sherlock » 2007-04-09 17:06:30
Snake Man wrote:By placing mouse cursor over map point and looking the x,y from the bottom of Tacedit.
wow...that simple huh? I was thinking there was some convoluted science involved or something.
Sherlock
Victurous te Saluto
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