Tile lists in CATE
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- Lt Colonel
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Tile lists in CATE
Hello...
Looks like the 32 is a non-starter
Looks like the 32 is a non-starter
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- Major
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Re: Tile lists in CATE
Sorry, Malcolm, you'll have to be more precise, I have absolutely no idea of what you want
Regards.
Regards.
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- Lt Colonel
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Re: Tile lists in CATE
Hi Sky...
Here is what I'm doing right now -
SWAMP COAST TILES:
TerrainTiles=(1168-1182)
1179,1176,1180,1173,1174,1181,1178,1168,1182,1172,1177,1169,1175,1170,1171
SWAMP COAST RIVER TILES:
TerrainTiles=(1136-1150)
1145,1148,1144,1138,1142,1146,1143,1136,1150,1147,1149,1137,1141,1139,1140
SWAMP TO GRASS TRANSITIONS:
TerrainTiles=(1072-1084)
1084,1080,1082,1074,1077,*,1083,1072,*,1075,1081,1073,1079,1078,1076
Now you'll see in the third set posted, I have an asterisk(?) where normally "..6" and "..9" tiles are, cos they are not in the set.
Will CATE recognise the 6 and 9 tiles are not in the set? I hope this is clearer for you... I can talk and talk and talk, but I never make any sense...
Cheers...
Here is what I'm doing right now -
SWAMP COAST TILES:
TerrainTiles=(1168-1182)
1179,1176,1180,1173,1174,1181,1178,1168,1182,1172,1177,1169,1175,1170,1171
SWAMP COAST RIVER TILES:
TerrainTiles=(1136-1150)
1145,1148,1144,1138,1142,1146,1143,1136,1150,1147,1149,1137,1141,1139,1140
SWAMP TO GRASS TRANSITIONS:
TerrainTiles=(1072-1084)
1084,1080,1082,1074,1077,*,1083,1072,*,1075,1081,1073,1079,1078,1076
Now you'll see in the third set posted, I have an asterisk(?) where normally "..6" and "..9" tiles are, cos they are not in the set.
Will CATE recognise the 6 and 9 tiles are not in the set? I hope this is clearer for you... I can talk and talk and talk, but I never make any sense...
Cheers...
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- Lt Colonel
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Re: Tile lists in CATE
PS - I just started looking at CATE - initial impressions are it is awsomely powerful... congratulations on an excellent piece of coding...
Also, would it be possible to convert a 4-byte .L2 back to a 2-byte .L2 file?
Also, would it be possible to convert a 4-byte .L2 back to a 2-byte .L2 file?
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- Recruit
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Re: Tile lists in CATE
no 4byte 2 2byte... so keep the plain l2 for ever.
i know some tiles are missing in korean texture... cuz korean dont realy need it... but i dont know if its the same missing tiles as you...
so... i decide to create my own texture.
im not a texture expert but i nerver want to feel the pain from the korean one again!
hehe
ask for europe CATE config files if you dont have it... it help to understand the fact of the missing tiles.
goodluck
i know some tiles are missing in korean texture... cuz korean dont realy need it... but i dont know if its the same missing tiles as you...
so... i decide to create my own texture.
im not a texture expert but i nerver want to feel the pain from the korean one again!
hehe
ask for europe CATE config files if you dont have it... it help to understand the fact of the missing tiles.
goodluck
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Re: Tile lists in CATE
Malcolm catch me on IRC and I'll supply you my Korean CATE conf files.
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Snake Man
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Re: Tile lists in CATE
This is no longer the case! Fred "Baldeagle" Balding has supplied me with a version of LODEditor which allows me to load a 4-byte .L2, then resave it as a 2-byte .L2, so all my work is not lost, and I can rest easy my carelessness was not punished - THANKS FRED!quote:Originally posted by faucon101:
no 4byte 2 2byte... so keep the plain l2 for ever.
I know, I'm not overly fond of Korea tileset nowadays either...quote:
i know some tiles are missing in korean texture... cuz korean dont realy need it... but i dont know if its the same missing tiles as you...
so... i decide to create my own texture.
im not a texture expert but i nerver want to feel the pain from the korean one again!
I am going to do the whole theater in Korea to get to beta 1, then start to add/replace many of the tiles from there.
quote:ask for europe CATE config files if you dont have it... it help to understand the fact of the missing tiles.
goodluck My email is in my profile, thanks
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Re: Tile lists in CATE
Snake Man, I'll come online tomorrow night (26 Sept) and we'll do the file transfers then, I have a work commitment tonight.quote:Originally posted by Snake Man:
Malcolm catch me on IRC and I'll supply you my Korean CATE conf files.
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Snake Man
Further to last nights ramblings on IRC, I have been able to import EVERYTHING I have done to date on the 32 seg into a 64 seg, thanks to Fred and some juggling of the exported CSV file in Excel... NOTHING I have done to date has been wasted... extremely HAPPY!
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- Lt Colonel
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Re: Tile lists in CATE
One last thing, I wrote an email to Claude Cavanaugh about the possibility of allowing an .exe edit to accomodate 32 segment theaters, and the response was very encouraging.
All I have to do now is find out for sure what would need done - perhaps Widmak and/or Codec can jump in here and explain fully why 32 seg won't work properly. Who knows, if 32 can be accomodated, perhaps 256 can be too...
Tiling the world... what a prospect!
All I have to do now is find out for sure what would need done - perhaps Widmak and/or Codec can jump in here and explain fully why 32 seg won't work properly. Who knows, if 32 can be accomodated, perhaps 256 can be too...
Tiling the world... what a prospect!
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Re: Tile lists in CATE
OK, I suppose that with what Snake Man will give you, you'll have everything you need.
I'll be away for a few days, but if you still have problems, don't hesitate to contact me.
Regards.
I'll be away for a few days, but if you still have problems, don't hesitate to contact me.
Regards.
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Re: Tile lists in CATE
Excuse me... new EXE coding?quote:Originally posted by Malcolm:
I wrote an email to Claude Cavanaugh about the possibility of allowing an .exe edit to accomodate 32 segment theaters, and the response was very encouraging.
Please tell us everything he replied to you, we want to know.
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Re: Tile lists in CATE
so... the window of code-editing IS open again??
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Re: Tile lists in CATE
Below is a copy/paste of the email and reply...quote:Originally posted by Snake Man:
Excuse me... new EXE coding?
Please tell us everything he replied to you, we want to know.
PMC TFW
Snake Man
Hello Malcom,
Thanks for writing and the request. It is probably not unreasonable. What changed do you need to make?
Thanks,
Claude
----- Original Message -----
From: Malcolm Hutcheon
To: claude.cavanaugh@g2interactive.com
Sent: Tuesday, September 24, 2002 2:03 PM
Subject: A F4 request
Hi Claude,
You don't know me, but I have been developing recently a Panama theater add-on for Falcon4.
Its designed to be smaller than normal, at only 32 * 32 segments. My only problem now is F4SP3 won't run it correctly without an .exe edit.
If the F4UT were willing to do the scaling required, would you be willing to authorise the edit and let my little theater live life to the full?
I know this is bold, and even up front and cheeky, but you're the man to ask so I thought I better ask you!
Please let me know your thoughts on this.
Many thanks,
Malcolm Hutcheon
I wouldn't read into it that its open-season on the .exe file again, but it does say to me .exe edits to accomodate 32 and 256 theaters are probably not beyond authorisation
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Re: Tile lists in CATE
May as well post this too... its my reply...
Hi Claude,
Not being an expert I'm not overly sure, but I have been talking to Widowmaker, who did a lot of the work for the current UI, and from what I can gather, it is basicly changes to the UI that are required to accomodate different sized .THR files as it is these which ultimately tell the UI the size of the terrain files.
Panama as it is right now works fine in the Instant Action and Dogfight modules, and the "starting position" cursor box in each actually works perfect. It is not until the Tac Engagement and probably the Campaign modules (not yet tested) are used that the problems begin. Here, the "objectives" only occupy the bottom left corner of the planning map, while the background map file occupies the whole of the view-port window, throwing everything out of sync.
Apart from that, Panama seems to work okay!
I will ask Widowmaker and maybe Codec about the exact changes required, and of course whether they are willing to help , then get back to you.
In the meantime, thank you for the reply and giving me some hope of getting this fixed.
Regards,
Malcolm
Hi Claude,
Not being an expert I'm not overly sure, but I have been talking to Widowmaker, who did a lot of the work for the current UI, and from what I can gather, it is basicly changes to the UI that are required to accomodate different sized .THR files as it is these which ultimately tell the UI the size of the terrain files.
Panama as it is right now works fine in the Instant Action and Dogfight modules, and the "starting position" cursor box in each actually works perfect. It is not until the Tac Engagement and probably the Campaign modules (not yet tested) are used that the problems begin. Here, the "objectives" only occupy the bottom left corner of the planning map, while the background map file occupies the whole of the view-port window, throwing everything out of sync.
Apart from that, Panama seems to work okay!
I will ask Widowmaker and maybe Codec about the exact changes required, and of course whether they are willing to help , then get back to you.
In the meantime, thank you for the reply and giving me some hope of getting this fixed.
Regards,
Malcolm
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Re: Tile lists in CATE
From what I read Claude is interested in the matter, wich is great.
But where you read the exe edit extension part is a mistory to me?
if for OIR this can be fixed would be nice indeed.
as for the exact changes wich are required I dunno, I only did the UI scripts back then, no exe stuff.
but all problems regarding 32segment theaterss are UI or closely related.
/widmak
But where you read the exe edit extension part is a mistory to me?
if for OIR this can be fixed would be nice indeed.
as for the exact changes wich are required I dunno, I only did the UI scripts back then, no exe stuff.
but all problems regarding 32segment theaterss are UI or closely related.
/widmak
Widmak
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Re: Tile lists in CATE
The way I see the reply -quote:Originally posted by Widowmaker:
But where you read the exe edit extension part is a mistory to me?
I asked Claude if he would be willing to authorise any .exe edits that might be required to F4 as it is today to allow the program to handle 32 segment theaters, and he replied it is not an unreasonable request.
This says to me that if an .exe edit is required, he would probably be willing to authorise it.
All that said, if an .exe edit is not required... what is? I have changed everything that I know of in an attempt to get the SP3 .exe working with 32 segment theater properly, but have failed. It might be I am missing something obvious, it might be an .exe edit is indeed required.
What I hope is members of the F4UT can help me with is what might need to be done. By all accounts, similar problems were encountered when 128 segment theaters were first looked at, and it required an .exe edit relating to scaling to put the problem right.
I have to be honest and truthfully say all I have done is what I "summised" needs to be done, but I am by no means an expert in the internal working of F4... this is where the assistance of those who know better, F4UT, is asked for...
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