It's possible to create a tool for the creation of M, L DDS tiles and the fartiles.DDS?
Who could can to do it?
Thanks
Runtiles v1.2 for DDS texture. It's possible?
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Runtiles v1.2 for DDS texture. It's possible?
Cordialmente,
NOTE: Apologies my English. I use Google Translator
NOTE: Apologies my English. I use Google Translator
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Re: Runtiles v1.2 for DDS texture. It's possible?
Why not just let the BMS-exe do it for you???
-Tom
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- 1st Lt
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- Joined: 2002-07-09 22:01:01
- Gaming Interests: Falcon 4.0
- Editing Interests: Terrains
- Location: Spain
Re: Runtiles v1.2 for DDS texture. It's possible?
I think in the future. When the pcx textures was dissappearing into Falcon.
Really, the BMS can to create all the textures DDS, but is necessary to have the pcx textures. If I was creating a 16 m.colours texture DDS , for example HRIVER212.DDS i would like a tool to obtain the MRIVER212.DDS, LRIVER212.DDS and the fartile.DDS directly. Better much
Whith the Pain Shop Pro we can manipulate a DDS texture to obtain the L and M (not the fartile.dds) without problems, however whit many textures this is more slower.
Yes, Tom2; now, we will create the textures in pcx format to apply the bms conversion. The future, in any case, is DDS, no?
Thanks,
Really, the BMS can to create all the textures DDS, but is necessary to have the pcx textures. If I was creating a 16 m.colours texture DDS , for example HRIVER212.DDS i would like a tool to obtain the MRIVER212.DDS, LRIVER212.DDS and the fartile.DDS directly. Better much
Whith the Pain Shop Pro we can manipulate a DDS texture to obtain the L and M (not the fartile.dds) without problems, however whit many textures this is more slower.
Yes, Tom2; now, we will create the textures in pcx format to apply the bms conversion. The future, in any case, is DDS, no?
Thanks,
Cordialmente,
NOTE: Apologies my English. I use Google Translator
NOTE: Apologies my English. I use Google Translator
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