Runtiles v1.2 for DDS texture. It's possible?

F4Browse, CATE, Tacedit, Terrainview & TheaterMaker etc utility related

Moderators: Lone Wolf, Snake Man

Joe Labrada
1st Lt
Posts: 111
Joined: 2002-07-09 22:01:01
Gaming Interests: Falcon 4.0
Editing Interests: Terrains
Location: Spain

Runtiles v1.2 for DDS texture. It's possible?

Post by Joe Labrada » 2003-11-17 10:00:00

It's possible to create a tool for the creation of M, L DDS tiles and the fartiles.DDS?

Who could can to do it?

Thanks

Image
Cordialmente,

Image

NOTE: Apologies my English. I use Google Translator

twaelti
Recruit
Posts: 49
Joined: 2002-03-14 23:01:01
Location: Bern / Switzerland

Re: Runtiles v1.2 for DDS texture. It's possible?

Post by twaelti » 2003-11-21 07:30:00

Why not just let the BMS-exe do it for you???
-Tom

Joe Labrada
1st Lt
Posts: 111
Joined: 2002-07-09 22:01:01
Gaming Interests: Falcon 4.0
Editing Interests: Terrains
Location: Spain

Re: Runtiles v1.2 for DDS texture. It's possible?

Post by Joe Labrada » 2003-11-21 11:57:00

I think in the future. When the pcx textures was dissappearing into Falcon.

Really, the BMS can to create all the textures DDS, but is necessary to have the pcx textures. If I was creating a 16 m.colours texture DDS , for example HRIVER212.DDS i would like a tool to obtain the MRIVER212.DDS, LRIVER212.DDS and the fartile.DDS directly. Better much :)

Whith the Pain Shop Pro we can manipulate a DDS texture to obtain the L and M (not the fartile.dds) without problems, however whit many textures this is more slower. :o

Yes, Tom2; now, we will create the textures in pcx format to apply the bms conversion. The future, in any case, is DDS, no?

Thanks,

Image
Cordialmente,

Image

NOTE: Apologies my English. I use Google Translator

Who is online

Users browsing this forum: ClaudeBot [Bot] and 0 guests