A little f4patch eye candy ;)

Falcon 4 general discussion (please no editing discussion)

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cobracab
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A little f4patch eye candy ;)

Post by cobracab » 2002-12-03 02:56:00

This is by no means finished, but Dallas and I are currently working with both Viperwear, Swissflight, FAR148, Mike Rivers and possibly a few others (it is MY honor) to combine these into a working f4patch skin. Thought you guys might like to see the beginning of the end. Oh, and yes, these are all fully functional (of course).

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PumpyHead
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Re: A little f4patch eye candy ;)

Post by PumpyHead » 2002-12-03 04:09:00

quote:Originally posted by cobracab:
This is by no means finished, but Dallas and I are currently working with both Viperwear, Swissflight, FAR148, Mike Rivers and possibly a few others (it is MY honor) to combine these into a working f4patch skin. Thought you guys might like to see the beginning of the end. Oh, and yes, these are all fully functional (of course).
]
Hehe, I found this old skin the other day.

-PumpyHead
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ccc
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Re: A little f4patch eye candy ;)

Post by ccc » 2002-12-03 04:28:00

Very nice Robert!

BTW wonder how to intergrate so many texture sets on one or few viper lods for theaters like Israeli theater..Egypt, Jordan, and Israel all got vipers -- three sets of texture is minimal, better with four or five sets.. or Egypt/Jordan use A model?

very cool experience playing viper vs viper in that hot theater!

PumpyHead
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Re: A little f4patch eye candy ;)

Post by PumpyHead » 2002-12-03 05:19:00

quote:Originally posted by ccc:
Very nice Robert!

BTW wonder how to intergrate so many texture sets on one or few viper lods for theaters like Israeli theater..Egypt, Jordan, and Israel all got vipers -- three sets of texture is minimal, better with four or five sets.. or Egypt/Jordan use A model?

Well, one could always make a special set of viper LODS that have the extra sets and assign new CT's?

-Robert

ccc
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Re: A little f4patch eye candy ;)

Post by ccc » 2002-12-03 06:25:00

ya, then it sounds like a "theater-specific tweak" based on upcoming SP4 DB. the CT# and LOD# could remain the same, the lod content be replaced with new ones using more tex sets. Hopefully wont affect the unity of SP.

PumpyHead
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Re: A little f4patch eye candy ;)

Post by PumpyHead » 2002-12-03 15:30:00

quote:Originally posted by ccc:
ya, then it sounds like a "theater-specific tweak" based on upcoming SP4 DB. the CT# and LOD# could remain the same, the lod content be replaced with new ones using more tex sets. Hopefully wont affect the unity of SP.

Is there anyway to insure that a specific squadron will show up at a specific airbase? If so, we could make a viper model with, say, 12 skin sets to cover the Arab states. I haven't seen the Israeli theatre yet, in fact, I haven't ever been out of Korea yet.

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cobracab
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Re: A little f4patch eye candy ;)

Post by cobracab » 2002-12-03 18:45:00

What about the EF2000? 5 or 6 different skins for that one alone. It seem like the next level would be to add more skinsets for more jets, etc. I honestly don't know if that's even possible, though.
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Snowman
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Re: A little f4patch eye candy ;)

Post by Snowman » 2002-12-04 17:45:00

Remember that that skinset used in SP3 is based on the squadron number (MOD(max_skinsets)) so that if Eypts squadrons are all even numbered and Jordans are odd numbered you could separate effectively that way. etc. Using IRL squadron numbers gets tricky....

mrivers
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Re: A little f4patch eye candy ;)

Post by mrivers » 2002-12-06 05:52:00

Cobracab.

I've placed a new skin on my web site, http://home1.gte.net/res0q9bt

You'll find an SEA style camo for the F-111F. And also, there is an F-4E skin there aswell.
- VERMIN -

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