Need some guidance. I have reworked the Libya Theater with DEM2TERRAIN. Used 128 size. All seems well. Produced the large planner map and it is ok. Problem is with the small map that appears at the inital TE / Campaign screen. I used 177x177 (8 bit) vertical flip to render map. Problem I am getting is the base is offset from its proper location. Any suggestions?
Also anyone know a way to make the kneeboard and map illuminate at night?
thanks
KRFRGE
Planning MAPS
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- Lt. General
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Re: Planning MAPS
8bit uncompressed 172x172 - 256 color tga format for small "menu" map. Do Vertical Flip for the images.
(as in the manual)
Widmak
(as in the manual)
Widmak
Widmak
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Re: Planning MAPS
Same thing happened. The icon to select the squadron is still offset from where it should be. Anyone??
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Re: Planning MAPS
Let me guess, you are running 128 theater in SP2?quote:Originally posted by krfrge:
Same thing happened. The icon to select the squadron is still offset from where it should be. Anyone??
If so, then you need to wait until SP3 to make the campaign squadron selection window to work.
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Snake Man
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Re: Planning MAPS
ah oopss yup
we've been spoiled quite some time
Manfed and Julian did alot to make
128 theaters possible in SP3
UI problems are solved
and also the CPTkneemap works now
for 128
plus it can now be all resolutions
again great work codingmasters
Widmak
we've been spoiled quite some time
Manfed and Julian did alot to make
128 theaters possible in SP3
UI problems are solved
and also the CPTkneemap works now
for 128
plus it can now be all resolutions
again great work codingmasters
Widmak
Widmak
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Re: Planning MAPS
Actually I am still using F4 Patch and that's it. Yes, I do have to conduct manual switching but the theaters have been working fine.
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Re: Planning MAPS
Widowmaker,
I am using Falcon4_108i2.exe
I am using Falcon4_108i2.exe
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