Planning MAPS

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krfrge
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Planning MAPS

Post by krfrge » 2002-05-27 00:56:00

Need some guidance. I have reworked the Libya Theater with DEM2TERRAIN. Used 128 size. All seems well. Produced the large planner map and it is ok. Problem is with the small map that appears at the inital TE / Campaign screen. I used 177x177 (8 bit) vertical flip to render map. Problem I am getting is the base is offset from its proper location. Any suggestions?

Also anyone know a way to make the kneeboard and map illuminate at night?

thanks

KRFRGE

Widowmaker
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Re: Planning MAPS

Post by Widowmaker » 2002-05-27 07:05:00

8bit uncompressed 172x172 - 256 color tga format for small "menu" map. Do Vertical Flip for the images.

(as in the manual)

Widmak
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krfrge
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Re: Planning MAPS

Post by krfrge » 2002-05-27 16:01:00

Same thing happened. The icon to select the squadron is still offset from where it should be. Anyone??

Snake Man
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Re: Planning MAPS

Post by Snake Man » 2002-05-27 16:16:00

quote:Originally posted by krfrge:
Same thing happened. The icon to select the squadron is still offset from where it should be. Anyone??
Let me guess, you are running 128 theater in SP2?

If so, then you need to wait until SP3 to make the campaign squadron selection window to work.

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Widowmaker
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Re: Planning MAPS

Post by Widowmaker » 2002-05-27 19:52:00

ah oopss yup

we've been spoiled quite some time
Manfed and Julian did alot to make
128 theaters possible in SP3

UI problems are solved
and also the CPTkneemap works now
for 128
plus it can now be all resolutions

again great work codingmasters

Widmak
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krfrge
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Re: Planning MAPS

Post by krfrge » 2002-05-27 22:17:00

Actually I am still using F4 Patch and that's it. Yes, I do have to conduct manual switching but the theaters have been working fine.

Widowmaker
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Re: Planning MAPS

Post by Widowmaker » 2002-05-28 06:29:00

wich exe are you using?
only SP3 will fully support 128 theaters


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krfrge
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Re: Planning MAPS

Post by krfrge » 2002-05-31 01:07:00

Widowmaker,

I am using Falcon4_108i2.exe

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