Realistic tiles???

Nevada theater

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Com_gp
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Location: Spain

Realistic tiles???

Post by Com_gp » 2001-01-30 20:27:00

Lately i've been doing tiles for the roads, airports and stuff like that, want to know what do you think and how realistic do they look.

Image

This is the highway tiles, one of my friends says it looks like the railway, so, if you think so i will probably edit them.

Image

This is an airport (still have to edit the roads in this one) actually, this is Nellis AFB (its not located in the exact place) do you think is posible to edit the places of the objects (i mean runways, control tower and things like that) with tacedit to place them in the exact place?

Image

Its posible to land in the runway (with the realism setting set to rookie and three tries)

Image

Tried the same thing in the "highway", this time with the realism set to ACE.....

Never did it.

Anyway, just tell me what do you think of the highway tiles and if its possible to place the object i want in Tacedit.

Widowmaker
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Re: Realistic tiles???

Post by Widowmaker » 2001-01-30 20:42:00

Looks good
especially at mi height is has enough definition
and this is were we fly most

yet maybey you could sharpen up the tiles a bit,

keep up the good work

Widowmaker
Widmak

Snake Man
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Re: Realistic tiles???

Post by Snake Man » 2001-01-30 21:48:00

quote:Originally posted by Com_gp:
Lately i've been doing tiles for the roads, airports and stuff like that,
I'm very interested of your airport background tiles!
quote:This is the highway tiles, one of my friends says it looks like the railway
The one on the left (black-white) looks like railway if you dont think in "large scale", the one on the right looks like desert road Image
What I mean by large scale is that sometimes I forgot that one tile is 1km of length... many times I think it to be much much smaller and that kind of makes matters quite different in the falcon world.
quote:
This is an airport (still have to edit the roads in this one)
Good start, but I think you need to sharpen it up a bit. Looks kind of rough to me. Have you touched up the original airbase background tiles to match desert terrain?
quote:do you think is posible to edit the places of the objects (i mean runways, control tower and things like that) with tacedit to place them in the exact place?
No. This is where the 3d importing work comes in, we need to totally create new 3d models for specific airbases. This of course is highly detailed work as we need to configure the Taxiways and runways to aircrafts to taxi/takeoff/land to/from.

You're doing a great job with new tiles, I'm very interested of your progress please post all your future works here too for us all to see.

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ccc
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Re: Realistic tiles???

Post by ccc » 2001-01-31 00:59:00

Com_gp,

Incredible!!!!!!

all desert theater should use these tiles!!!

Com_gp
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Re: Realistic tiles???

Post by Com_gp » 2001-01-31 20:00:00

Ok, about the information i ll do everything i can, about doing new tiles...
its very hard, the hardest thing is to make it looks like reality, i have hundreds of satellite pictures (dont believe it, i just have six), and takes me a long time to make just 16 tiles, right know im editing absolutly all the tiles in the original texture.zip, the 1109 tiles, to look like Nevada's terrain, whenever i finish (a long time from now) i will do even more, industrial zones, more cities, the colorado canyon,...

I think that the ideal terrain for Falcon 4 would be a absolutly phorealistic one, we know this is imposible, because the amount of tiles (up to one million) and fartiles.pal, last weekend, i spend some time looking for some islands satellite photos because its the only place were it is possible to do a potorealistic theatre, i look mainly for "las canarias" (in spain) and "hawai", but none of the photos were good for doing a photorealistic terrain, about the airport tiles..., yeah, i know i need to make them sharpen, this is still the pre-pre-pre-alfa, still havent begun to tile seriusly.
To solve the problem of the highway i probably will repaint the roads in a grey color, then, i will have to wait for 3d importing work to come in and with this i also will be able to do the casinos in Las Vegas plus a bunch of lights.

Tazz
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Re: Realistic tiles???

Post by Tazz » 2001-02-02 17:14:00

The main ramp of Nellis seems to be missing.. and also the live weapons area is not included. Image
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Com_gp
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Re: Realistic tiles???

Post by Com_gp » 2001-02-02 20:23:00

OK, thanks Tazz, i ll check it, now working on Nellis AFB tiles and Las Vegas

ComGP

T Bone
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Re: Realistic tiles???

Post by T Bone » 2001-02-03 00:10:00

Comgp,

Your highway tiles are excellent, and obviously too large to look like train tracks. I also like the coloration of your sand. However, I chose not to use your 25 tiles because they were too dark for the Middle East terrain, though I did like your negative green image technique and applied it on my new tiles. Anyways, I'd like to say that your Lake Mead area looks great, my friend's uncle goes to the BASS fishing tournament there yearly. Looking forward to the Grand Canyon Image

T-Bone
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Com_gp
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Re: Realistic tiles???

Post by Com_gp » 2001-02-03 11:57:00

Hey, thanks Tbone, right now working on the Nellis AFB, whenever i finish i ll post some screenshoots (maybe this weekend), about the tiles i sent you i was not sure if you were gonna use them, anyway, doesnt matter, i see you didnt.

ComGP

T Bone
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Re: Realistic tiles???

Post by T Bone » 2001-02-03 15:23:00

Well actually your pics inspired me to add a more "ridgey" effect to our terrain. I will post a screenshot when the new tiles have been prepared. Feel free to look and my work, though it's style isn't the same as yours, IE higher resolution instead of USAF. Anyways I see you have also gone with diagonal transitions. I'm finding that they work much better with reducing the repetitive and square look we saw in Korea.
Exec. Producer- F4ME: Iran Theater
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Com_gp
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Re: Realistic tiles???

Post by Com_gp » 2001-02-03 15:55:00

Thanks for all Tbone, hey check this new Nellis AFB tiles and tell me what do you think, my biggest problem right now is that im working on a laptop, so i dont have more than 4mb of Vram, this are the best shoots i can take from Nellis.
About the diagonal transitions im thinking about doing something strange for mountains, lets see if i can explain my self.
The mountains go in two ways, i mean, there is a dark one and another lighter, what i want to try (already have done many tries and still dont get pretty good results) to do two sets of tiles one with the darker ground and the other with the lighter, tiling will be almost imposible but if i can do it the results will be very good.
Ive seen your mountain tiles, or at least a preview in f4community, and i think they are cool, but theres not enought variety, maybe because the persian gulf is almost all desert, nevada has millions of mountains, and the colorado Canyon which it ll be a lot of work...
Anyway, whenever you post new screenshoots of desert storm i will see them, here are 4 shoots of Nellis, i hope Tazz tell me they are cool... Image, I have to ask him where is the "live weapons area", USAF Nellis AFB isnt the real one, thanks to snake122 who sent me a couple of satellite pics of it and i noticed of the error.

Image
This is the houses next to Nellis

Image
Nellis from 30,000 feet

Image
The two runways

Image
The satellite picture

ComGP

Schumi
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Re: Realistic tiles???

Post by Schumi » 2001-02-03 17:00:00

quote:Originally posted by Com_gp:
This is the houses next to Nellis
Well, its name is close to my last name ;-).

Great textures you're doing, but of course the main problem will be to make the 3D objects for that airbase later...

At the moment it's the same as if you try to land on normal farmland

Later,
Manfred "Schumi" Nelles

;-)
Manfred "Schumi" Nelles
Image

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