F-105 THUNDERCHIEF

Vietnam theater

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Com_gp
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F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-10 19:49:00

Well, i post here the F-105 since its one of the most famous Vnam Airplanes.

Im looking for a good photo from the top of the F105, i saw a modelers site a long time ago, i think that from a link of this site, if anyone finds that photo, please, let me know.

ComGP



[This message has been edited by Com_gp (edited June 15, 2001).]

ccc
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Re: F-105 THUNDERCHIEF

Post by ccc » 2001-06-11 02:31:00

ComGP,
I'd like to send you two 256 bmp of F105, "borrow" from Jane's USAF. J/USAF used to use two 256 bmp to wrap a whole shape with asymmetrical camo.
The only problem is, you got to re-map the skin layout.

sparks1
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Re: F-105 THUNDERCHIEF

Post by sparks1 » 2001-06-11 02:36:00

That looks good enough to fly!! Just one thing though...the Thud didn't have wingtip mounts. So the ones in the picture are a tad wrong. Minor problem, I'd still love to fly it!!!

Com_gp
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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-11 06:54:00

Thanks ccc but i already have Janes USAF, anyway, im using photos and i maybe use some parts from USAF, im also remaping the whole texture, its taking me long.
About the wintips mount, i still havent modified the slots, but be sure that whenever i do it ill put them all in their right places.
I still have to fix some lookthroughts in the under part of the airplane and the calulate normal buton does nothing, and the back part of the plane, the engine, is a little mest up.

ComGP

Com_gp
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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-12 07:52:00

I have retexture almost the whole model, (finally i used mostly USAF textures), i have done asimetrical rudder (or however its called) and im still trying to control the normals (too hard for me, ive read the tutorial many times but still i have many lookthroughts), heres a pic of the full retexture model.
Just to let you know.
Image
ComGP

ccc
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Re: F-105 THUNDERCHIEF

Post by ccc » 2001-06-12 08:17:00

Great!
Pliz take some shots from different angles, and if possible, turn shots brighter, cant tell the detail camo shades.

hehe ComGP, suppose re-mapping took you lots effort? Image

as for normals, did you click the "calculate normal" button on vert editing screen? and the see-thrus, if exists, you probably have to add some BSP plains. good luck!

Com_gp
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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-12 16:14:00

Well, sorry, i got no time, ill try to give more details later.
Image
ComGP

ccc
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Re: F-105 THUNDERCHIEF

Post by ccc » 2001-06-13 00:52:00

very impressive!
hehe, you can soon try fly thud to hunt my mig15! NO EASY Target! I cant believe how those Vnam Thud drivers got their mig kills! Image

sparks1
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Re: F-105 THUNDERCHIEF

Post by sparks1 » 2001-06-14 01:58:00

CCC Have you ever read the book "Going Downtown"? The author was there, and goes into some detail about the MiG 15's performance envelope as compared to the Thud. It's a great read! By the way, WHEN can I fly the Thud? Next weekend would be great!

ccc
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Re: F-105 THUNDERCHIEF

Post by ccc » 2001-06-14 03:09:00

hmm..no, i've read "The Flight of Intruder", one of my favorites Image

JimG
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Re: F-105 THUNDERCHIEF

Post by JimG » 2001-06-14 03:13:00

Here is a few Thud pics....looks nice, I wouldn't worry too much about the texture/skin...the Viperwear guys can make it look excellent.
http://users.compuzone.net/jimg/ThudPics.html

ccc
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Re: F-105 THUNDERCHIEF

Post by ccc » 2001-06-14 10:36:00

http://www.geocities.com/Pentagon/7002/mig_kill.html

this page looks cool.
the camo pic is good for Basil. Image

Com_gp
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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-14 18:25:00

quote:Originally posted by sparks1:
WHEN can I fly the Thud? Next weekend would be great!
Maybe next week, this friday i finish all of my freeking stuff, so, this weekend im gonna try to finish it, i mean, all the see-thus, buy still it will be only the first LOD.
I dont promise anything because i also have to make more textures for nevada.
quote:Originally posted by JimG:
I wouldn't worry too much about the texture/skin...the Viperwear guys can make it look excellent.
Well, thats true, but remaping was needed, even if the VW guys can make it, they need the skin first.

And...ccc, YEAH, we will be able to fight with F105 and Mig 15, although in some weeks they will get old because new ultra super LOD editor will come out Image

ComGP

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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-14 19:38:00

i couldnt resist to send this one although im sorry because the size, 101kb, hey ccc, about the effort of retexturing the whole airplane its not much, at the begining it was but after a while i noticed that i can move the vetex in the texture screen with the mouse, its much easier and faster.

Image

BTW, anyone has experience with f4browse??, i mean, to make a good and real flight model for it, plus real armament.

ComGP

ccc
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Re: F-105 THUNDERCHIEF

Post by ccc » 2001-06-15 00:26:00

WOW! Beautiful!!
I like the right upper pic, that camo looks so fit!

F4browse? I can edit some loadouts, well, call Jerry, he can connect everything Image

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Re: F-105 THUNDERCHIEF

Post by brewskie » 2001-06-15 11:12:00

Pretty dam good. The bombs would hand off some large centerline bomb expulsion unit.

Com_gp
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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-15 18:57:00

Well, since it seems to me that you like pics... here's another one, just to say that ive learned to modify hardpoints and that things, i though f4browse was harder.

I also have edited the BSU-49 to have the anti-personal fuse, hehehe, i think it looks cooler.

Image

For anybody who wants to see the big one:
http://wsphotofews.excite.com/010/F5/Dv/c9/qH99241.jpg
ComGP

[This message has been edited by Com_gp (edited June 15, 2001).]

ccc
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Re: F-105 THUNDERCHIEF

Post by ccc » 2001-06-16 00:04:00

Wow! ComGP...you read my mind! Image
Im just thinking of those unique bombs for Thud! GEEZ, now i got to find some pic/drawings for MK117 or MK118.

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Re: F-105 THUNDERCHIEF

Post by JimG » 2001-06-16 04:15:00

Nice work CompGP, are you finished with the Thud?

Com_gp
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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-16 08:00:00

quote:Originally posted by JimG:
Nice work CompGP, are you finished with the Thud?
Almost, i only have to solve the mest up nodes in the back of the plane and the engine, after that making it f4patch compatible and releasing it.

About that Mk118 (i even didnt new how they were called, i just saw them in a photo) that's almost no work, i mean, mine, i just made a minor change to make the fuse longer.

ComGP

ccc
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Re: F-105 THUNDERCHIEF

Post by ccc » 2001-06-16 09:58:00

bombs? here:

http://www.fas.org/man/dod-101/sys/dumb/mk81.htm

http://www.fas.org/man/dod-101/sys/dumb/m117.htm

http://www.fas.org/man/dod-101/sys/dumb/m118.htm

too bad, no line drawings, no dimension info.


[This message has been edited by ccc (edited June 16, 2001).]

Com_gp
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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-16 11:41:00

I also have been looking for info about bombs and all ive found is that the M118 is huge, it weights 1360kg and its called "demolition", nothing better than your links.
Another thing is that ive uploaded the skin of the F105 if anyone want to make a better skin, the model is absolutely remaped and i hope not to make anymore changes in the mapping.

http://www.geocities.com/nevalpha/f105.html

ComGP

[This message has been edited by Com_gp (edited June 16, 2001).]

ccc
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Re: F-105 THUNDERCHIEF

Post by ccc » 2001-06-16 12:02:00

No offense, i just check your f105 skin layout..we've good chance to wrap the whole shape with more textures, for asymmetrical camo. dont you think so?

BTW, i note you update your nice nevada page, are you working on T38?

Com_gp
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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-16 12:17:00

Really, im not sure if thats possible and i dont know how to add new textures.
Since i dont have much more space in that texture i cant add a second wing for example.

About the web page..., well, i havent updated it much, i gotta start to work in it and nevada at full of my capacity and... T38, well, thats cool.

ComGP

ccc
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Re: F-105 THUNDERCHIEF

Post by ccc » 2001-06-16 14:20:00

quote:Originally posted by Com_gp:
T38, well, thats cool.
ComGP
TexAppend can do the job. but better polish this shape first. when 3d model settled, then its time to go for a serious remapping.

BTW, i mean you list T38A on your "plane" section, hmm..sounds a good, and easy subject to model.

Com_gp
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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-16 14:27:00

Yeah, thats right, im thinking in doing some T38 but... first i should finish the textures.
And i have to make the casinos and i wanna make some commercial airplanes like B747 or B767 for McCarran INT.
but as i have said, first the textures.

ComGP

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Re: F-105 THUNDERCHIEF

Post by Jetfighter » 2001-06-16 14:28:00

Hello

Just downloaded 105 texture... maybe I'll work on it a bit...

CU

Basil

Com_gp
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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-16 14:34:00

Thanks, i know you make very good skins, hey, could you do and F105 skin of the thunderbirds for my theatre (nevada)??
I know the F105 had a short life with the Thunderbirds because a fatal accident, but..., well, do whatever you want, THANKS AGAIN.

ComGP

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Re: F-105 THUNDERCHIEF

Post by Jetfighter » 2001-06-16 15:42:00

Hello!

I did some work, looked at some picts... hmm... is that wing position correct? I think you should shift it a bit up and aft... but still very cool model...

I may do a Thunderbird... but no promises, I'm quite busy at the moment Image Also, it would help a lot if I could use the Thud in the sim to do some testing... but no hurry...

Basil

Com_gp
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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-16 16:02:00

Hi basil, well, im gonna try to put the wings upper although..., maybe more lookthrus.
Ive finished the whole model, just have to solve the lookthrus, anyway, im gonna make a beta version (if im able) of the f4patch compatible for tomorrow.
You will be able to see the model although sometimes some lookthru will come in some face.
Oh, and im gonna send you an old skin of the model so you can remove the shark mouth, they look strange.

ComGP

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Re: F-105 THUNDERCHIEF

Post by Jetfighter » 2001-06-16 17:06:00

Thanks Com_gp

I have already removed the shark-mouth Image Sent you the skin via e-mail...

I won't be able to use the f4p-file you're going to create - I'll have to ask Dragon who is the Mac model master how to insert it... he certainly knows how to do it...

CU

Basil

Com_gp
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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-16 18:39:00

Ok, hehehe, well..., the f4patch file is done if anyother want it, just to say that the four lods are the same one, still a lot of work, expetially with the lookthrus.

ComGP

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Re: F-105 THUNDERCHIEF

Post by Jetfighter » 2001-06-16 22:36:00

Oh, well... I didn't think you were doing the f4p just for me Image I know everybody else can and eventually will use it Image

Basil

ccc
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Re: F-105 THUNDERCHIEF

Post by ccc » 2001-06-17 00:39:00

im waiting this f105 patch too Image
so i can start playing F105 vs mig15/17 on my machine Image Image

dharry
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Re: F-105 THUNDERCHIEF

Post by dharry » 2001-06-17 01:32:00

think there a lot of jockeys out there, who cannot wait to become F-105 drivers ---

and I'm not an exeption !

really looking forward, --- thanx !!!!

Com_gp
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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-17 09:44:00

Ok, so you want it, ok, although i still think its very early im gonna upload it somewhere and post the address.

The lod still is not finished, expetially the engine and i think we will have to wait until next release of LODedit to fix the lookthrus.

Oh, and just one more thing, ive just tested it in my comp, so better backup all of your objects folder under terrdata.

As soon as i have this uploaded and ready ill notify you.

ComGP

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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-17 11:01:00

hi, everything is ready, just one thing more to do, could anyone test it before i release it, it works fine on my machine but... i wanna be sure, if so please send me an email at

Com_gp@yahoo.com

ComGP

dharry
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Re: F-105 THUNDERCHIEF

Post by dharry » 2001-06-19 22:07:00

When and where can I download your f-105 ?

Cannot wait to become a thud-driver and roam the skys over Hai-Phong.

Com_gp
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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-20 16:47:00

quote:Originally posted by dharry:
When and where can I download your f-105 ?
Well, lately im getting a lot of problems with my thud, i got many problems to make it F4 Patch compatible, ive maked it twice following all the points one by one.
The first time worked right in my comp, the second one it didnt, i dont have much experience with F4patch and thats probably the main problem.
And dont forget that this is just the model, still not cockpit (and probably never), not flight model, no realistic weapons, a lot of lookthrus in the back part, the scale is not right and the textures have to be installed manually.
Its true that its fun flying it, i like the thud, mainly because its a HUGE airplane but im not sure when im gonna release this thing, i always can give anyone my work to see if he can fix the problems although im waiting for next release of lodedit to fix some things like the lookthrus.
Its sad, but its the reality.

ComGP

[This message has been edited by Com_gp (edited June 20, 2001).]

Com_gp
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Re: F-105 THUNDERCHIEF

Post by Com_gp » 2001-06-20 18:48:00

Well, Ive been notified that the F105 F4patch files works, so...
Its still very early and i tell you it has the following "bugs"
Too many look troughts, expetially in the engine part. The Mapping is not exact and, maybe, I change it whenever the model is finished, I mean, I will try to append more textures to make it more detailed. The flight model is the same one than the F-5 as well as the munitions, I want to make a good F4patch compatible flight model for the F-105. The textures have to be installed manually, no F4patch compatible, yet. All of the pilons are not in the right position. The engine needs a lot of work, as well as the postcombution fire. The scale is not right, its like 10 ft shorter.


All that it does is replacing the model of the F-5 by the F-105, i dont recomend you to use this model if you are making something serious with falcon, its very early yet, lets call it Beta 0.1

You can get it at http://www.geocities.com/nevalpha/f105down.html , i hope you have fun with it.

ComGP

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