how to add further or own skinslots to a 3D model?

Terrain / Theater editing

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derStef
Banned user
Posts: 696
Joined: 2007-11-14 00:22:45
Gaming Interests: Falcon 4.0
Editing Interests: Terrains
Location: Austria

how to add further or own skinslots to a 3D model?

Post by derStef » 2010-07-30 08:15:48

Hello Gents,

How can i add a new texture slot to an existing 3D model?

example:
in FF5 DB there are 2 AIM-9Ms. both are using the same skin. how can i make that they use both a different skin?

how to add a further skinset to an airplane? like further tail to choose?

Gentlemen, i really need help on that one! thats on of the biggest holdbacks for my Taiwan theater!!!!!

PLEASE HELP!!!!!!

thanks in advance

Stef

ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: how to add further or own skinslots to a 3D model?

Post by ccc » 2010-07-30 08:57:22

In FF5 case, you can not do this edit without touching DB and DXM models.. such editing is totally out of my scope today.

In short, you need a true DB expert to help the job.

my suggestion is leaving it alone for the time being.. someday, maybe some DB expert has free time to help.

Biker
Recruit
Posts: 13
Joined: 2008-10-30 16:53:21

Re: how to add further or own skinslots to a 3D model?

Post by Biker » 2010-08-03 07:06:02

Hey Stef,
derStef wrote: How can i add a new texture slot to an existing 3D model?

example:
in FF5 DB there are 2 AIM-9Ms. both are using the same skin. how can i make that they use both a different skin?

how to add a further skinset to an airplane? like further tail to choose?
first to say FF guys should be the ones to address this to.
But maybe some former RV guy can help you as well. :wink:

Cheers
Biker

ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: how to add further or own skinslots to a 3D model?

Post by ccc » 2010-08-03 09:12:21

It's hard to find Qualified DB editor for this job these days..

heheh.. Glad to hear Biker Volunteer to take it for us! :wink: :mrgreen: :mrgreen: :mrgreen:

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