GREAT! Cheers for that!87th_striker wrote:Put me in on terrain stuff. Tiles, features etc
list updated!
Moderators: Lone Wolf, Snake Man
GREAT! Cheers for that!87th_striker wrote:Put me in on terrain stuff. Tiles, features etc
derStef wrote:
UPDATED:26.1.2009
Skins:
AF: Sherlock
FF: derStef, Molni
OF:
i want to force you to make the AF skins!Sherlock wrote: derStef,
you still have me doing skins and I didn't sign up for that (this is 2nd post about this).
Thanks!
[/quote]derStef wrote:
UPDATED:26.1.2009
Data/OOB Research: derStef, Molni, toonces?
3D stuff:
CCC? hopefully! trivella?
Database:
AF: Sherlock
FF: derStef, Molni
OF:
Skins:
AF:
FF: derStef, Molni
OF:
Campaigns:
AF: SM?
FF: derStef, SM?, Molni
OF:SM?
Storyline: Toonces!, Sherlock
Terrain:
adding/replacing groundobjects: 87th_striker, Polak
Terrain Tiles: 87th_striker, Polak
User Interface:
Misc. stuff: 87th_striker
TACAN: RedDog
Soundfiles:
TacRef:
Kneemaps:Sherlock, Mapi?
Movies: Molni!
Theater.TGAs: Sherlock
compatibility for AF/FF/OF:
my friends,
Great that more and more ppl get interested into other theaters!
it is wonderful that there are tools and developers (PMC and others) who create all these wonderful beta Theaters! a thousand thanks again for them! i'm sure i would have canceled F4, if no one made the base for future dev theaters. Kudos to PMC team and all involved.!
but we/you have to understand that these are more or less just "playable" development installs. NOTHING is finished. many bugs, unusable campaigns, also the compabibility issues over the years now..
many ppl tried it out, but to less were serious enough to note/write down the found bugs or went out for real bug hunting...
IMHO you/we have to see them as a wonderful base for a nice theater. very interesting areas of the world are covered.
i see it like that: these theaters are the base for a further bigger developement. if I'm interested in one, i try to get it forward. you know I decided for Taiwan, because I wanted to try and learn in a "small" normal korea size theater. after some time i was so lucky to gathered wonderful ppl together and as you see we did not that bad job so far. lol
but as i said you/we have to gather ppl together and work it out from the base onwards. split the work, get the gurus of the specialized areas in for support/help.
i think only then all that Theaters stuff makes sense.
i have seen many tries of making the PMC theaters better, but sadly only ITO got into a stadium where i can say, OK, THIS is a "real new" and complete different theater.
the problem was that most ppl started somewhere in the middle to develop and not with the essential steps that could only done in the beginning.and then the most gave up and no one had a real profit of it.. useless.
my idea/meaning/understanding of developing one of the PMC Theaters further: these are the most important steps for me:
- gather informations about OOBs, main targets, ref photos (for skins and UI, loadouts,..)
- Make clear, who wants to do what.
- we have to check if all "important/remarkable" ground objects (Airbases, Cities, ports, strategic buildings,...) are in the map and right placed.
(overfly the most important areas to check if there are any object placement or tiles or elevation problems. or use recon. also check the areas in GE if there are important stuff missing as i mentioned.)
- then we have to add these objects. and also the terrain tiles issues should be fixed at that stage.
- check the "main" ground routes, where the major ground movement takes place (with a simple TE)
- fix the found road/links issues.
- create the campaigns. in combination with a "storyline"
- create the campaign trigger file. (events)
- create the new_te.tac file.
- edit/update the Data Base (loadouts/role scores/ add/remove 3D models)
- check the campaigns again.
- in the mean time it would be the best if some of the skinners and UI artists do their job, while the other guys are messing around with the Terrain, Campaigns and DB.
- and yessss, between every step: TESTING, TESTING, TESTING.
- uhhm about dedicated GE terrain tiles..... i also dream about such things.
this would not be a fast task of 3-4 weeks mates, I'm messing around with taiwan since 1,5 years now, but it was long time a one man show..
Hey, but these wonderful theater babies are all the work worth,
BUT if you do it, do it right and finish i the stuff up. IMHO every thing elese is wasting time.
i already tried to get some ppl who are interested to dev something furter, thogether, but first we should wait until some of the FF5 bugs are finished and the DB is "unlocked".
it would be wonderful if some of the real interested guys come over to PMC tac forums and discuss and dev some things together.
IMHO
IMHO
IMHO
no, I mean it serious..
i hope i have no one scared or think that i'm the bad ass here.. but it's not untrue what i'm saying.
So mates, who would be up to go with us through the hell and make the mentioned steps above to reach a real good/nice theater?
join in and let's do it.
Hi Stef !i still wish me a sticky
originally posted on the FF forums.
about the context of making fast fixes to get the PMC theaters for FF5..
no offence.i just think enough ppl tried to scratch on the surface and too less ppl really tried to dev them further from the base on......
NO that is not true, i just depends if you want or not, my friend. hey we need you here.Fafa wrote: Unfortunatly I only have time to scratch on the surface due to private life, so, sorry not to help you more.
Basic use of theater, is always good idea if people do report feedback.derStef wrote:I'm thinking about the idea to gather ppl, to fly around (or use Recon) to find the terrain and ground object (NOT units) issues and problems.
But not many, if any, are doing anything to achieve this...you know many are out there who want to see these wonderful theaters in a better shape
Floating buildings? I never heard of this bug (in non SRTM theaters which all PMC theaters are)...floating or missing buildings are fixed
Nothing new there, I have always used the forum and opened specific release version bug reporting topics (and closing obsolete old ones), however very little feedback has been posted (compared to the amount of bitching and whining about "BR0KEN THEATERZ!!1").so, making lists of the missing/wrong placed/problematic stuff and pass it into the specific bug report threats here on PMC.
Well there is nothing to support, I've done it like this well before you even surfaced in Falcon 4 sceneSnakeMan i hope you support the idea, please tell me if you want something different or done different.
I'm talking about the leveling problems (Runways or buildings floating in air or in ground). you sure heard about that.Snake Man wrote: Floating buildings? I never heard of this bug (in non SRTM theaters which all PMC theaters are)...
I was just asking if it is good as i have written it or if you have additional advices.... i just want to hear if i understood the way correctly and you are good with itSnake Man wrote:Nothing new there, I have always used the forum and opened specific release version bug reporting topics (and closing obsolete old ones), however very little feedback has been posted (compared to the amount of bitching and whining about "BR0KEN THEATERZ!!1").
Dude you got me wrong. i know that you are the masterchief, i just wanted to be kind and ask you if there is something that we can do for you here to make it easier. anyways.Snake Man wrote:Well there is nothing to support, I've done it like this well before you even surfaced in Falcon 4 scene
YES!!! please do that, and post it on every Falcon related forum!!! THAT is great!Snake Man wrote: I think that we could of course try one final attempt and setup a well written post about how to help in theater bug reporting in practical terms, like how to capture a x,y position of where you are flying, how to submit this bug report, what are the known bugs at this time etc etc. Naturally the already existing method should be emphasized, each and every theater has their dedicated release version specific bugs topic where I update the first post about known and already fixed bugs.
[/quote]Snake Man wrote: I mean really, we don't need to reinvent the wheel or do some magic here, we already have all the tools in our disposal and actually working day by day... years already. We just need to slap people up to get off their asses and post feedback.
SM,Snake Man wrote:I'm not sure exactly what I was expecting from this topic, nothing much... but total lack of nothing wasn't expected either. Good example is the invite to join in the IRC... there has been nobody on the channel so far (of course not counting you derStef).
I don't know what to say/do really. Because of this topic, trying to get stuff going on and people motivated... I don't feel sad or happy, just neutral the usual cynical thing.
Maybe the approach needs to be more precise, like posting a step by step tutorial of how to do XYZ in theater development help arena and then see if anyone comes in to help.
All suggestions are welcome.
LMAO!!Sherlock wrote: SM,
Just an observation here....
I don't use IRC. I don't know anyone (other than you, obviously) who does use IRC anymore. I use TeamSpeak if I want to talk to someone. Just my $0.02 (US).
Great, same here Sherlock. cheersSherlock wrote: It is still my "passion" to get it flyable and usable for campaign.
You will BAN me, after hearing my CZenglish!why don't we meet us on this TS:
IP: 119.31.227.168:8116
Password: &buddyspike1
Luk wrote:You will BAN me, after hearing my CZenglish!why don't we meet us on this TS:
IP: 119.31.227.168:8116
Password: &buddyspike1
Luk
This is an interesting issues because in FF3 I could add new airbases with new squadrons and it worked. Something changed in Europe since FF3.Did you know the number of objectives and objects allowed in Falcon has a hardcoded limit? Europe, in its current state CAN'T work because it exceeds Falcon's limits (based on what I know). If we were serious about Europe, we'd pick a small, limited scenario, build a suitable (small) terrain focusing on a small part of the war, and then work from there.
What objective # limit are you guys referring too , we have added objectives without issues, there are limits to FED count per objective you can't go over.molnibalage wrote:This is an interesting issues because in FF3 I could add new airbases with new squadrons and it worked. Something changed in Europe since FF3.Did you know the number of objectives and objects allowed in Falcon has a hardcoded limit? Europe, in its current state CAN'T work because it exceeds Falcon's limits (based on what I know). If we were serious about Europe, we'd pick a small, limited scenario, build a suitable (small) terrain focusing on a small part of the war, and then work from there.
Ed_1 wrote:What objective # limit are you guys referring too , we have added objectives without issues, there are limits to FED count per objective you can't go over.molnibalage wrote:This is an interesting issues because in FF3 I could add new airbases with new squadrons and it worked. Something changed in Europe since FF3.Did you know the number of objectives and objects allowed in Falcon has a hardcoded limit? Europe, in its current state CAN'T work because it exceeds Falcon's limits (based on what I know). If we were serious about Europe, we'd pick a small, limited scenario, build a suitable (small) terrain focusing on a small part of the war, and then work from there.
I guess it be best to make your own DB for the theater you want (edit/alter the objectives there if there is a limit) .
Oh, Sorry, i didn't read all the posts, just last few . Thought you were talking in F4browse objective data . I really don't know on Tacedit limits , I didn't do much work in that one , at least as far as adding new entries .demer928 wrote:@ED_1,
Julian's TacEdit run's out (buffer overflow) at about 4900 static object's IIRCC. I do not think in the Orig. MP code there was a limit on Static's. You would know better than me. But, I do believe that in these bigger theater's we have a problem in campaign with the number of High Pri. Objective's.
The point is, the Number of Priority Objective's (Citie's and Town's) to the Code. That are over 80
MeThink's it is 49............I Could be wrong Big Guy!!!!!!!!!!!
BTW.....Good to see you back?!?!?!
demer
Ed,Ed_1 wrote:On the tools, you would have to ask the creator as there not mine to give out .
Ed
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