A higher resolution for TTILES. Is it possible?

Terrain / Theater editing

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Joe Labrada
1st Lt
Posts: 111
Joined: 2002-07-09 22:01:01
Gaming Interests: Falcon 4.0
Editing Interests: Terrains
Location: Spain

A higher resolution for TTILES. Is it possible?

Post by Joe Labrada » 2008-12-15 15:50:31

In the Pillars of Hercules the resolutions that we want to use into the new textures photorealistic that we are including are: H1024, M512, L256,T16

Is it possible to make the ttiles are higher than 16x16px? I have tried several times but I have not functioning, why can it be?

The modern pc could withstand an increase in this resolution. Thus avoid abrupt resolution that leap between ltiles and ttiles (256 px to 16 px). It could go down the L256 to 128 and climbing from T16 to 64px and thus make the horizon is a uniform with regard to the resolutions =
1024H-512M-128L-64T .... or 1024H-512M-256L-128T (Hi-res)?!

... although the ideal would be able to include another level of resolution (eg the heights are six detail levels (L0, 1,2,3,4,5), but only four textures detail level (H, L, M, T)) and well be: 1024H-512M-256J-128L-64T px ...
Cordialmente,

Image

NOTE: Apologies my English. I use Google Translator

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Phoenix711
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Re: A higher resolution for TTILES. Is it possible?

Post by Phoenix711 » 2008-12-16 19:15:03

In my experience, 1024 would not work for H tiles, and other than 16 would not work for T tiles (CTD).

I hope you manage to do something like that, because when you go up at the tile resolution, the worse it becomes the horizon view (T Tiles).

But it seems to me that this kind of process needs changes in the the Falcon graphics engine, therefore it is exe edit.

Joe Labrada
1st Lt
Posts: 111
Joined: 2002-07-09 22:01:01
Gaming Interests: Falcon 4.0
Editing Interests: Terrains
Location: Spain

Re: A higher resolution for TTILES. Is it possible?

Post by Joe Labrada » 2008-12-17 17:44:07

:(

Thanks by the reply.
Cordialmente,

Image

NOTE: Apologies my English. I use Google Translator

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Phoenix711
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Re: A higher resolution for TTILES. Is it possible?

Post by Phoenix711 » 2008-12-19 07:00:43

I think what possible is to use 512 textures for all H, M and L tiles (enormous texture.zip size). I mean, H, M and L tile sizes are free under 512 (512,256, 128 or 64), but 16 is strict for T Tiles.

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