Creating fartiles.raw?
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Creating fartiles.raw?
I have updated 250 forest tiles to 256*256, using a new forest texture, but keeping the existing palettes:
Screenshot
Now I need to make a new fartiles.raw
Big question: How?
I understand I need to make M and L tiles (np), but for the T tiles (using RUntiles 1.1), I need a PCX that uses the fartiles.pal. As I use the existing palette, I don't have a new PCX with the fartile.pal. How can I get that?
ANd how can I then generate the fartiles.raw from the T* tiles?
Thanks!
-Tom
Screenshot
Now I need to make a new fartiles.raw
Big question: How?
I understand I need to make M and L tiles (np), but for the T tiles (using RUntiles 1.1), I need a PCX that uses the fartiles.pal. As I use the existing palette, I don't have a new PCX with the fartile.pal. How can I get that?
ANd how can I then generate the fartiles.raw from the T* tiles?
Thanks!
-Tom
-Tom
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Re: Creating fartiles.raw?
Can you please do some new tiles for ODS also?quote:Originally posted by tom2:
I have updated 250 forest tiles to 256*256, using a new forest texture
fartiles.raw is build by SPTinstall, you don't need to worry about that.quote:b[]Now I need to make a new fartiles.raw Big question: How?[/b]
Take one of the old T tiles, this is your xfartile.pcx file to be used with runtiles. You dont need to create fartiles.pal as its not been changed when youre using existing palette.quote:As I use the existing palette, I don't have a new PCX with the fartile.pal. How can I get that?
Just make the new H tiles, copy the old T tile (any will do) to xfartile.pcx and process the runtiles.bat - all should be fine.
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Re: Creating fartiles.raw?
wow that shot looks cool.
Excuse me..will these tiles cause some shimmering visuals?
could we have few more screenshots?
Excuse me..will these tiles cause some shimmering visuals?
could we have few more screenshots?
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Re: Creating fartiles.raw?
The roads look a bit blurry ?? Anything special done there ?
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Re: Creating fartiles.raw?
Thanks for the help! You will be rewarded at the end of the post
First things first: Here are two additional screenshots
Beta Version (16 MB) available here
(edit: this now links to beta2)
First things first: Here are two additional screenshots
Beta Version (16 MB) available here
(edit: this now links to beta2)
-Tom
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Re: Creating fartiles.raw?
It looks blurry because I didn't do anything at all with it Only the forest parts of each tile were replaced, while the existing features (roads, rivers, houses) were simply scaled up and sharpened a bit.quote:Originally posted by 87th_striker:
The roads look a bit blurry ?? Anything special done there ?
-Tom
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Re: Creating fartiles.raw?
Tom,
Great job!
Great job!
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Re: Creating fartiles.raw?
Yeah, great job !! But fix the roads for perfection....please ! Wonder why there are so many dirtroads and so few paved in Korea ?
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Re: Creating fartiles.raw?
I don't care that much about the paving of the roads...rather about their shape
In the meantime, I found out that I forgot to take care of lights (palette 252-255) in the forest tiles...oh well...quite a lot of work to do! [but alchemy is helpful :-]
At least the roads already have correct lights.
In the meantime, I found out that I forgot to take care of lights (palette 252-255) in the forest tiles...oh well...quite a lot of work to do! [but alchemy is helpful :-]
At least the roads already have correct lights.
-Tom
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Re: Creating fartiles.raw?
nice tiles!!
first, i think your forrest tiles are not that shimmering looking. second, the road/village tile looks great, ya i think there should be numerous samll towns along the traffic network in Korea, much unlike those in USA.
first, i think your forrest tiles are not that shimmering looking. second, the road/village tile looks great, ya i think there should be numerous samll towns along the traffic network in Korea, much unlike those in USA.
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Re: Creating fartiles.raw?
Nice !!
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Re: Creating fartiles.raw?
Beta 2 (16 MB) now available here
- Fixed all lighting issues (puh!)
- Now includes additional 16 hires farm road tiles.
Enjoy!
-tom2
- Fixed all lighting issues (puh!)
- Now includes additional 16 hires farm road tiles.
Enjoy!
-tom2
-Tom
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Re: Creating fartiles.raw?
just great.
oh, i think there could be more small towns along the traffic lines..and some village in the middle of farms, plus scattering vegetation.
oh, i think there could be more small towns along the traffic lines..and some village in the middle of farms, plus scattering vegetation.
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Re: Creating fartiles.raw?
First of all , very nice work looks splendid..
remarks :
-FPS seem hit on my system (normal i guess)
-Did anyone try to find a ground target against those forrest tiles...nearly impossible (again, maybe more realistic as intended...lol)this is without padlock as this is not allowed in my Sqn...Ofcourse padlocking still works.
-tried expanding radar pic of target on such a tile...but screen turned all lightend up...i could not distinct target from anything else...does anyone get this effect to ? (maybe less realistic here)
all in all , very nice job !
greets Mil
remarks :
-FPS seem hit on my system (normal i guess)
-Did anyone try to find a ground target against those forrest tiles...nearly impossible (again, maybe more realistic as intended...lol)this is without padlock as this is not allowed in my Sqn...Ofcourse padlocking still works.
-tried expanding radar pic of target on such a tile...but screen turned all lightend up...i could not distinct target from anything else...does anyone get this effect to ? (maybe less realistic here)
all in all , very nice job !
greets Mil
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Re: Creating fartiles.raw?
great stuff Tom.
don't worry about paletta's
don't restrict yourself to the Korea paletta's.
as soons as projects has evolved a bit futher I make a complete new fartiles.pal for it.
Ofcoarse I expect you to rework complete Korea
an idea might be to use Balkan texture.zip as a base IIRC Balkan texture.zip is downward compatible with Korea's.. not 100% sure.
anways great stuff and I hope you continue this effort.
/widmak
don't worry about paletta's
don't restrict yourself to the Korea paletta's.
as soons as projects has evolved a bit futher I make a complete new fartiles.pal for it.
Ofcoarse I expect you to rework complete Korea
an idea might be to use Balkan texture.zip as a base IIRC Balkan texture.zip is downward compatible with Korea's.. not 100% sure.
anways great stuff and I hope you continue this effort.
/widmak
Widmak
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