81.9 kilometer x 81.9 kilometer terrain with high resolution satellite texture. View at google/maps
PMC Taiwan Taipei is a very large realistic real world data terrain. See more Taipei Screenshots.
Heightmap source is SRTM 1-arc-second SRTM Plus v3 30m detail resolution. Satellite texture source is ArcGIS world imagery, 1 meter / pixel scale which is very high detail. Satellite mask is generated from OpenStreetMap (OSM) landuse and natural areas data. Roads are created from OSM data. You can learn more about how to create ArmA 3 Terrains from PMC Editing Wiki: ArmA 3 Terrain Tutorials.
PMC Taiwan Taipei ArmA 3 terrain is work in progress (WIP), for example object editing has not been completed. If you find bugs or issues you would like to report, please contact us.
"How big map is 81 kilometers?" ArmA 3 default Stratis is 8.1 kilometers (eight point one), Altis is 30.7 kilometers, Tanoa is 15.3 kilometers and Livonia is 12.8 kilometers, so 81.9km is absolutely HUGE compared to those little girlie men terrains bis is creating
If you haven't played in terrain over 50 kilometers in size, you don't know what freedom is ...
PMC terrains are released with bisign keys for a proper dedicated server multiplayer use.
Heightmap grid size: 4096 x 4096
Cell size: 20m
Satellite texture / mask resolution: 81,920 x 81,920 pixels
Satellite surface mask size: 1024 x 1024 pixels
Texture layer size: 80m x 80m
Objects count: 13,743,136
All the newest edits, bug fixes, additions etc can be read from changelog PMC Taiwan Taipei.
Very comprehensive details, thoughts, plans, pains, failures and successes are painstakingly documented often times with screenshots into Dev Diary PMC Taiwan Taipei.
Please note that these are NOT tutorials, if you want to learn how to edit ofp/arma addons, please check PMC Editing Wiki.
PMC provides all our terrain addons with a mission pack. Some terrains also include campaign(s). Get campaigns from PMC ArmA 3 Campaigns page.