PMC 51km Desert

PMC 51km Desert v2.0 for ArmA 3.

This is 51km x 51km desert terrain for ArmA 3, includes three airbases, 46 cities with mostly war torn ruined buildings, 53 villages, 3 airbases, dirt road network, two lane highway, 6 harbors and 6 oilfields.

Mapview and Mapview with features.

Screenshots: image 1, image 2, image 3, image 4, image 5, image 6, image 7, image 8, image 9, image 10, image 11, image 12, image 13, image 14, image 15 and image 16.

PMC Apache Realwar on PMC 51km Desert v1.6 video and Multiplayer video with v1.7

Its size is 51.2km x 51.2km. This terrain is absolutely huge. It is four times larger than Everon or Nogova size...

In the current build there is 291,358 objects (125,000 houses, 88,000 pieces of roads, 16,000 rocks, 19,000 bushes and 36,000 trees, etc). So clearly it is not an "empty desert map" at all.


--- v2.0
- initial arma3 release

Required Addons

AGS Industrial Pack, AGS Port / Harbor Pack, PMC Terrain Clutter and CUP terrains Core and Maps.


Just copy the addon pbo's into directory of your choice and use -mod parameter to launch ArmA 3. For more details read HOWTO Install ArmA 2 Addons.


This terrain is work in progress (WIP), we have been working on this since OFP times back in year 2003 when we first experimented with 51km terrain (results were really stutter and long loading times). It has been under development in a project name called PMC Desert Hardcore and has been seen on few screen shots in PMC Tactical Forum posts.

It was not earlier than 2006 when this terrain started to shape up and we first time believed that this might actually start to become something playable in game. In 2007 we had real first playable missions with this on ArmA and ever since we had strong believe that this terrain will change the course how missions are fought in ArmA. No more those 1km sandbox children games... this is the big time here.

Unfortunately ArmA 2 sneaked upon us before we get around to the first release of this terrain for ArmA. We could have jumped right into ArmA 2 but decided we need to do things with the original plan and that calls for ArmA release.

Almost to the day one year later, the first ArmA 2 release was done. At January 2018 the development of this terrain continues on ArmA 3.

Notes To Mission Makers

Notes to mission makers. We are well aware that working on missions for a addon/terrain that is WIP is quite scary, as the next version might completely ruin your cool mission. Well unlike in the OFP history we will not simply delete whole cities or do drastic changes that might completely make your missions unusable.

However it might be good to keep note that building placement will change on those unfinished cities. More fences and decorations will appear on the unfinished cities.

Only place we can see direct frustrations would be a finely tuned cutscene inside a city streets, there in the next version there might be a fence, plants, rubbish container or similar object to block the camera view. So we urge a caution when doing editing as the example here in the unfinished cities.

If you just place markers and triggers on city centers and place troops, those should cause no problems on the next version, even if some troops are inside a moved / newly placed house, its very easy to move them slightly in mission editor when tweaking the mission.

In a nutshell; don't be scared of doing missions for this terrain, we are mission makers too and know how things work.


Download links from PMC Tactical ArmA 3 Downloads page.

Head back to Manual Home ArmA 3 index page.