2021-10-25T12:59:00Z New editing day has started, global mapper created map catalog for arcgis 17 level satellite imagery, then exported preview-arcgis-17-level.png with 25m cell size. Next started to export satellite texture in 4 x 4 grid tiles.
Had to delete a lot of global mapper temporary satellite images to make some free space because it dropped down to 50gb free left, yikes thats not much to work with. After cleanup I got 159gb free, nice.
2021-10-25T13:16:00Z Global mapper finished exporting sat_*.png image tiles, then loaded them into GIMP to check for clouds.
This ArcGIS 17 level source was overall pretty good, only few clouds present. The smaller the terrain the smaller chance of huge patches being present. Even though it looked to be overall pretty good... it was amazing how many tiles I actually had to edit to remove even the faintest cloud puffs.
Then transformed OSM shape files to terrain builder UTM 31N zone projection and coordinates.
2021-10-25T14:27:00Z Created Terrain Processor TPP Templates file for obj_forest.shp using my standard CUP vegetation forest TPP. That obj_forest.shp must be really tiny as with hectare density 125 which is really thick, Terrain Processor only generated pitiful 240k objects, huh that is like... nothing. But yeah this is a FARMING 40km terrain so there ain't that much forests. I cant wait to see this thing in-game how it looks.
Next ran road smoothing to the heightmap.
Heh some of these "diary" texts are very plain "i did x" type short and sweet stuff heh, well I mean dunno what to say really, been writing dev diary terrain text across two game engines and several different terrain pages, so dunno guess there is not much more to say when you smooth out roads
But not to worry, there will be plenty of reading about some decisions, plans, bugs, issues etc that comes up along these terrain development journeys
2021-10-25T14:39:00Z Now I'm waiting for Terrain Builder to finish generating layers for one of the polish terrains, then I get to... hmm actually binarize (PMC Editing Wiki: search "binarize") that first and finally then to mount ukraine to p:\pmc\ and create terrain builder project for this terrain.
I'm happy that today this terrain will be in-game with plenty of good editing hours to spare. Not even sure what I do after this is done, oh well lets not jump too far ahead, one terrain step at the time
2021-10-25T18:24:00Z Alright work continues, p:\pmc\ is mounted to ukraine. First, creating terrain builder project.
... and Texture.
2021-10-25T18:38:00Z Started to generate layers. Again, we wait. Editing terrains is a big waiting game
2021-10-25T19:24:00Z Terrain builder finished generating layers.
2021-10-25T19:45:00Z Finally pboProject is binarizing, aayeah!
2021-10-25T19:58:00Z Complete, its in-game, now all I have to do is to test it, when I get around to it.