Dev Diary PMC Ukraine Kherson ArmA 3 Terrain

2022-04-03 Initial Release Day

2022-04-03T12:03:00Z New editing day has started. Well yeah the previous kherson editing day ended quickly with that mission editing/playing sidetrack and yesterday I mostly did the same but also wasted time just by watching TV, was one of those days when editing just did not get started.

Last night slept whopping 8hrs 20min and now feel superb, excited about getting kherson released! Smiley :)

Yeah I'm not pussying around making excuses that "maybe if" everything goes well we "might get" a release, bullshit, today we go motherfucker! I have zero doubt in my mind that kherson wouldn't be released today, only thing in my mind is... which terrain do I edit next Smiley :D

Anyways, time to get to work.

Was thinking about the only remaining issue on kherson and that is the -1.25m ocean water depth not being deep enough that the satellite mask clutter will stick out of the water heh, that's hilarious btw. I can easily fix that just with text editor to open heightmap.asc file and replace all -1.25 values (or maybe its -1.250) dunno, with whatever depth I want to set them to. Now I'm thinking maybe -2.01m might be a good value.

The reason I want it to be really shallow is that if you add some crazy number like -50m then its the deep dark blue ocean but in the coastline there is huge canyon drop from whichever above 0m elevation it was into -50m, yeah you don't want that.

Opened heightmap_smoothed_roads.asc in EditPadPro and saw that these values in straight up text file are -1.250000 oh hmm, looks like terrain processor adds those stupid zeroes in the end, heh. So I mass replaced those values to -2.01 where the .01 removes the stupid new arma3 grid 2d mapview anomaly.

Used terrain builder to import the -2.01 edited heightmap, rebuilt terrain, exported WRP, saved and closed project. Then moveObject re-path WRP file and started pboProject binarization, lets get this biatch to arma3 in-game and see if the sea weeds are under water now and how the coastline looks (although I doubt much changes there).

I'm really hoping nothing else shows up in-game to ruin my great day, if the depths are OK then I'm going to start taking screenshots for the web pages right away on this in-game checking session, there is nothing more to do here for this terrain.

The release process also pisses me off, it takes way too long. I am way too cautious and careful when doing these releases, I'm putting so much effort and care into the release package, web pages, screenshots, text content, news and PMC Tactical forum post etc that it just takes forever. Also big part of that is me being chickenshit and proof reading that stuff million times before having the guts to press the evil big red button to release Smiley :)

I want to get releases done and not fine tune every little nuance forever.

Feels like I've been doing these 2022 arma3 terrain releases for weeks now, I mean the actual release process not talking about editing. All the taiwan, poland and africa plus couple of other terrains I have release ready all they need is final check and then the web page work.

At least today I am cutting back all the unnecessary chickenshit double or more proof reading passes, if there are mistakes then fuck it I'll fix them when they are discovered, it ain't rocket science or life threatening situation, its a fucking arma3 addon release Smiley :)


Now I also have my "seedbox" rTorrent back up and running for torrent seeding so download speeds will be over 10mb/s for users who know how to configure their torrent client.

Will be a great release today.

Hmm wonder if I could squeeze out another terrain today as well, I'm thinking the next one after this will be one of the poland terrains. Those two polish terrains are good because there are no water and they are already using great terrain processor TPP setup for enoch/livonia vegetation objects so I cant think of what editing fixes they would need. But then again it was LAST YEAR since I checked those in-game the last time so who knows in what condition they actually are.

Anyways what the hell am I sitting here for writing this bullshit dev diary when binarize is running as I could be already creating the actual web pages for kherson! Smiley ;)

2022-04-03T12:32:00Z Binarization finished and I'm still writing a new BAT file to copy my web page template PHP files for a brand new terrain web pages Smiley ;)

*** pmc ukraine_kherson
Start time: 2022-04-03T1217
pboproject pmc_ukraine_kherson_data_layers_04
pboproject pmc_ukraine_kherson_data_layers_03
pboproject pmc_ukraine_kherson_data_layers_02
pboproject pmc_ukraine_kherson_data_layers_01
pboproject pmc_ukraine_kherson_data_layers_00
pboproject pmc_ukraine_kherson_data_layers
pboproject pmc_ukraine_kherson_data
pboproject pmc_ukraine_kherson_cfg
pboproject pmc_ukraine_kherson
End time: 2022-04-03T1232

Took my release procedure and created temporary list which I'm starting to systematically go through not to forget anything. As said above, trying not to waste any time.

Added pmc_ukraine_kherson terrain class name into PMC "worldSize" mission pack terrains list and compiled those missions. PMC no addon releases without mission pack policy applies.

Updated mod.cpp google/maps link to better "elevation" and checked that homepage link is correct, it was.

Then on the release procedure list, it was time to check the coastline in-game arma3. So I restored arma3 user profile ULTRA file with my C:\armap\arma3\_run_activate_ULTRA_settings.bat file, then configured steamshit client to take screenshots with F12 key. Yes I know I know steamshit client sucks but currently I don't have time to waste by print screen taking the screenshots and ALT-TABbing into GIMP to copy-paste the image there, then saving etc, just because nvidia GTX TITAN X might crash the drivers due hardware issue (long story heh). Not sure why my regular utility, greenshot, wont capture arma3 game window. I hate using that steamshit client but, it just works so lets get it done.

2022-04-03T12:52:00Z Screenshots taken, shut down arma3.

Then moved over the web PHP page files and mass replaced text strings to make them, err proper. Next just need to add the actual information content there.

2022-04-03T13:42:00Z Web page screenshots sorted, renamed, edited and converted. This includes dev diary screenshots as well as the new arma3 ones I just took previously.

Now begins filling of the actual information content on these web pages, including preliminary proof reading, oh no wait no prelim bullshit, I read it once through and that is enough heh.

2022-04-03T13:55:00Z Finished main, screenshots and changelog web pages, next is to move this dev diary text from localhost into the actual web page and continue writing it there.

2022-04-03T14:08:00Z Finished preliminary overview look on this page, thumbnail images appear and formatting is OK, it is all OK Smiley :)

Next comes one of the longest and painstaking things when publishing new web pages... proof reading and adding links to dev diary pages. Oh man this is going to take a while and my copy-paste finger is already running out the door ... Smiley ;)

Uuh done proof reading and link adding, my copy-paste fingaz are screaming in agony, but ah the page looks so good now Smiley :)

Found a bug in my release procedure list, smiley images in these dev diaries need to be patched in BEFORE adding PMC Editing Wiki links. On every step forward you learn new skills or at least gain experience, this experience makes your next editing session that much easier.

That's how we roll...

Alright time to start the "going live" release producedure, the final steps, the actual release making like torrent and news/forum posts.

2022-04-03T15:50:00Z PMC Ukraine Kherson v0.1 has been released! Smiley :cool:

Read previous page 5 or back to Dev Diary PMC Ukraine Kherson root page.

PMC Ukraine Kherson: Changelog, Dev Diary, Screenshots. Back to PMC Terrain's page.