Dev Diary PMC Ukraine Chernihiv ArmA 3 Terrain

2022-03-03 The Cloud Nightmare

2022-03-03T06:18:00Z New editing day has started, terra incognita downloads finished without me writing any note about it, today editing continues.

2022-03-03T07:15:00Z And right off the bat I went into editing spree and forgot to write any dev diary entries. "Dev Diary text; optional!" heh.

What I did was load and crop OpenStreetMap (OSM) shape file data. Then prepared them like reducing roads, splitting areas, RGB color assigning areas, place names properly done with PMC OSM Places CSV2HPP Converter tool etc etc.

Then started to export satellite mask in 8 x 8 grid tiles.

While that was running I inspected terra incognita downloaded JPG images and to my disappointment I saw them being really shitty, so many clouds it felt like among all the JPG image tiles there was few which did not have clouds Smiley :(

2022-03-03T10:48:00Z Started GIMP clone stamp brushing clouds off.

When editing it was really painful as there was so many clouds as you can see below. Also to my extreme disappointment in sat_C7.png tile I found couple of Terra Incognita Black Tiles even though I checked the source JPG image using irFanview before I started this GIMP clone stamp brushing process. This area, the satellite imagery, is so "dirty" that guess I missed those few black tiles. I need to study them more careful in the future. Its not a big deal, I could easily clone stamp brush them off this time, but the whole point of the irfanview inspection task is to not have to fix anything.

Terra incognita sometimes fails to save the cached tiles properly into the final image, I have no idea why this happens and it is very rare, in these 2022 Ukrainian terrains this is the first one that I had these black tiles to appear.

Extremely depressing satellite imagery to fix, its not useless but pretty much every other tile has clouds with various degree of coverage, so it is very frustrating with such numbers of tiles to fix. It would be one thing if the source imagery was useless, then it would be easy to just shrug and go "oh well what can you do", but this one is great quality on the tiles that have no clouds or only small easy to clone stamp tool brush ones, but when you get those thin cloud layers which is more like lingering smoke... there is no way in image editing program for you to fix that.

Satellite texture tiles with clouds: A4, A3, A7, A6, A5, B4, B3, B2, B7, B6, B5, C4, C3, C2, C7, C6, D4, D3, D7, D6, E3, E8, E7, E5, F4, F3, F2, F7, F6, G2, G7, G6, H4, H3, H2, H7, H6, H5

2022-03-03T15:54:00Z Fucking finally finished GIMP clone stamp brushing the goddamn clouds off Smiley :(

It felt like it took forever, checking this dev diary it shows from 1048hrs to 1554hrs so roughly 5 hours straight. Good portion of the time was spent GIMP saving the PNG image (XCF is almost instant) which I used to read Ukraine war news.

I love using GIMP for small things, but I hate satellite imagery clouds and clone stamp tool brushing them off, its so sad, frustrating and furiating to have clouds in satellite texture Smiley :(

2022-03-03T15:57:00Z But now, its lunch break Smiley :)

2022-03-03T16:30:00Z Lunch break over, back to editing.

While I was eating Darken Merge Picturemap Satellite Texture Tiles bat finished processing the images. Ran L3DT texture map making bat and then it was all done.

Then started Terrain Builder satellite texture tiles import. Copied pmc_names.hpp and the satellite user interface, L3DT etc images to terrain builder project source dir.

Next did pboProject bat and text file to pack / binarize this terrain (PMC Editing Wiki: search "binarize"). Then created mod.cpp file with google/maps link and up to date terrain specs.

2022-03-03T17:06:00Z Terrain builder finished importing satellite texture tiles, but at this point it started to be very laggy, odd, havent seen such behavior in a long time, so saved the project and exited. Guess terrain builder had been running all day today hmm.

In terrain builder created airfield_runways shapes layer and the actual runway shape poly line, then exported it to data dir under airfield_runways.shp file name.

Edited roads.shp through the global mapper airfield_runway.shp merging and terrain builder import/export shuffle, then started to generate layers which will take couple of hours or so.

2022-03-03T19:26:00Z Terrain builder finished generating layers. Then exported WRP.

After that did WRP data separation, RVMAT re-pathing etc, then started pboProject binarization.

Today was a good editing day.

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