Dev Diary PMC Taiwan Kaohsiung ArmA 3 Terrain

2022-04-21 Satellite Background Processing

2022-04-21T07:34:00Z New editing day has started... not really, heh. So I am quite burnt out for editing and just staring blank computer screen without being able to get anything started, so I thought that why not do some of those tedious tasks in the background while I'm staring at the blank screen anyways Smiley :)

So there was a bug/issue report for kaohsiung that terrain builder mapframe properties surface mask size needs to be increased to 2048, this means new generate layers shuffle with binarization.

Today I'm going to do the shuffle, but not binarize yet, I want to keep my official release version + matching bisign files in the addon dir, there is no release planned so whats the point of binarizing it yet.

First I deleted existing layers RVMAT and PAA files. Then loaded the project in terrain builder and did that 2048 change. Then started generate layers, this will be running on the background while I'm doing the same for two other taiwanese terrains heh.

2022-04-21T07:52:00Z I had three (3) terrain builders generating layers Smiley :o

2022-04-21T10:03:00Z Generate layers finished when I was at PMC Gaming computer.

2022-04-21T10:03:00Z Started convert layers PNG to PAA fast bat.

Was not by the computer when it it finished, didn't take very long. Then moveObject re-pathed WRP file and edited separate WRP and Data addon PBO bat files.

Next ran the separate WRP and Data bat file. Then started moveObject re-pathing layers RVMAT files.

Kaohsiung is now ready for binarization with satellite "mosaic bug" fixed.

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