Changelog PMC Taiwan Taichung ArmA 3 Terrain

This is changelog for PMC Taiwan Taichung ArmA 3 real world data terrain by PMC. All editing developments fixes with dates (if possible) are included. Our changelogs are simple copy pastes from our bugs/issues list, they do sound a bit odd but this is the way we do things, if you don't understand what some specific changelog entry means, contact us.

v0.1 Initial Release

2021-10-10:
- taiwan taichung choose location using google/maps terrain view
- taiwan taichung click map, pin is inserted, click the bottom center new dialog, copy paste lat/lon coordinates
- taiwan taichung global mapper create user created feature grid
- taiwan taichung global mapper export kmz
- taiwan taichung terra incognita map source -> openstreetmap -> zoom level 500km
- taiwan taichung terra incognita file -> load waypoints,tracks -> kmz
- taiwan taichung terra incognita full screen, zoom into kmz black rectangle, draw selection rectangle
- taiwan taichung terra incognita waypoints,tracks -> visible to disable kmz black rectangle
- taiwan taichung terra incognita map source -> esri arcgis, zoom level 17
- taiwan taichung terra incognita satellite download 1 arcgis 17 zoom level 0.8m/px
- taiwan taichung terra incognita satellite download 2 arcgis 17 zoom level 0.8m/px
- taiwan taichung terra incognita satellite download 3 arcgis 17 zoom level 0.8m/px
- taiwan taichung terra incognita satellite download 4 arcgis 17 zoom level 0.8m/px
- taiwan taichung global mapper open online data -> worldwide data -> SRTM plus v3
- taiwan taichung global mapper export heightmap.asc
- taiwan taichung irfanview check terra incognita downloaded satellite images for black tiles
- taiwan taichung global mapper create map catalog for terra incognita oziexplorer map files
- taiwan taichung global mapper export preview-arcgis-17-level.png usually with 25 or 50 meter sampler
2021-10-22:
- taiwan taichung arma-3-global-mapper-ocean-seabed
- taiwan taichung global mapper load landuse shapefile(s)
- taiwan taichung global mapper load natural shapefile(s)
- taiwan taichung global mapper load road shapefile
- taiwan taichung global mapper load places shapefile
- taiwan taichung global mapper crop the grid contents - areas
- taiwan taichung global mapper crop the grid contents - lines
- taiwan taichung global mapper crop the grid contents - points
- taiwan taichung global mapper reduce road count feature if above 9000
- taiwan taichung global mapper change points shape layer to UTF-8
- taiwan taichung global mapper export - areas as cropped_areas
- taiwan taichung global mapper export - lines as cropped_roads
- taiwan taichung global mapper export - points as cropped_points
- taiwan taichung .asc save header info and calculate X/Y coords
- taiwan taichung heightmap clipper clip the elevations if it has water
- taiwan taichung global mapper assign layers.cfg colors to OSM areas
- taiwan taichung global mapper unload project, load cropped_roads.shp
- taiwan taichung global mapper tools -> configure -> projection -> UTM 31N (roads are now skewed)
- taiwan taichung global mapper double click layer cropped_roads.shp -> layer projection -> UTM 31N
- taiwan taichung global mapper zoom to layer (its now aligned properly and UTM 31N, non skewed)
- taiwan taichung global mapper layer cropped_roads.shp RMB -> shift -> shift layers a fixed distance
- taiwan taichung global mapper input correct offset fixed x/y distance coordinates
- taiwan taichung global mapper zoom to layer and if you have reference 200,000 / 0 heightmap, they are now both aligned
- taiwan taichung global mapper layer cropped_roads.shp edit ID/ORDER features
- taiwan taichung global mapper layer cropped_roads.shp export as roads.shp (its now ready for terrain builder/arma3)
- taiwan taichung global mapper separate transformed_areas into farmland, forest, meadow, orchard etc
- taiwan taichung OSM_Places_CSV2HPP convert places.csv to pmc_names.hpp
- taiwan taichung get BPW files with _run_copy_BPW_ files_here.bat
- taiwan taichung mod.cpp google/maps link
- taiwan taichung mod.cpp overall fact checks for satellite res, version number etc
- taiwan taichung create pboProject .bat file with mod.cpp copying
- taiwan taichung create D:\ArmA3.WIP.Terrains\pmc_NAME\addons\
- taiwan taichung global mapper export satellite mask in 4 x 4 or 8 x 8 tiles depending on size
- taiwan taichung create mask with _run_graphicsmagick_create_Sat_Mask_ .bat
- taiwan taichung terrain builder create project
- taiwan taichung move heightmap.asc and pmc_names.hpp into PROJECT\source\ directory
- taiwan taichung terrain builder import heightmap.asc, rebuild terrain and delete imported heightmap layer
- taiwan taichung copy _run_create_TemplateLibs_generic_CUP.bat from E:\ArmA3.Store\ to terrain builder source dir and run it
- taiwan taichung terrain builder load template libraries
- taiwan taichung global mapper separate transformed_areas into common types
- taiwan taichung move obj_ shapefiles into \Source\TerrainProcessor\ directory
- taiwan taichung copy country CUP/PMC_OPX etc specific TPP files into \Source\TerrainProcessor\ directory
- taiwan taichung terrain processor run the projects one by one
- taiwan taichung terrain processor heightmap smooth roads
- taiwan taichung terrain processor generate vegetation objects
- taiwan taichung global mapper export satellite texture in 4 x 4 or 8 x 8 tiles depending on size
- taiwan taichung terrain builder import terrain processor generated objects
- taiwan taichung inspect sat_ png files for full ocean, coastline and clouds tiles
- taiwan taichung gimp paint sat_ tiles with ocean, coastline and clouds
- taiwan taichung bat file darken satellite & create picturemap
- taiwan taichung bat file _run_imagemagick_l3dt_8192_texture_map.bat
- taiwan taichung add config.cpp lat/lon accurate location
- taiwan taichung move picturemap and satellite.jpg into PROJECT\data\ directory
- taiwan taichung config edit for class pmc_names.hpp
- taiwan taichung terrain builder import satellite mask
- taiwan taichung terrain builder import satellite texture
- taiwan taichung terrain builder generate layers
- taiwan taichung export WRP
- taiwan taichung moveobject WRP
- taiwan taichung png2paa
- taiwan taichung wrp split
- taiwan taichung move PROJECT\data\ contents to _data\ dir
- taiwan taichung rvmat repathing
- taiwan taichung pboproject!
2021-10-23:
- taiwan taichung arma3 in-game test!
2021-10-27:
- taiwan taichung terrain processor generated new vegetation forest objects
2021-10-28:
- taiwan taichung objects missing, created 17,022,921 objects
2022-04-11:
- taiwan taichung airfield class names{} created
- taiwan taichung airfield runway poly line created
- taiwan taichung merge possible airfield_runways.shp into roads.shp
- taiwan taichung terrain builder roads.shp import/export
2022-04-12:
- taiwan taichung edit elevations, water creeping to land, run heightmap_clipper
- taiwan taichung L3DT edit elevations, airfield runways
- taiwan taichung terrain processor heightmap-final.asc road smoothing
- taiwan taichung heightmap-final.asc edit ascii header lat/lon coordinates to 200000/0 for terrain builder
- taiwan taichung terrain builder import heightmap-final.asc
- taiwan taichung terrain processor generated forest objects
- taiwan taichung binarization!
2022-04-13:
- taiwan taichung initial release

PMC Taiwan Taichung: Changelog, Dev Diary, Screenshots. Back to PMC Terrain's page.