2022-03-09T12:30:00Z New editing day has started. Last night I actually sneakily did one single satellite texture tile without recording video or writing dev diary about it as I was super bored, it was kind of like "off the grid" work just for my own enjoyment heh.
Currently I got 18 coast tiles to paint and then to create full ocean tiles which is of course easy with file copy bat method. This is still demoralizing amount of coastlines to paint (free hand select) in GIMP, but I'm taking it easy, one tile at the time and stopping at any moment it feels like exhausting, no rush, no pressure, just a nice and enjoyable GIMP editing.
2022-03-09T15:17:00Z Finally finished GIMP free hand selecting all coast line tiles and painting them with ocean sea bed texture.
2022-03-09T15:29:00Z Got the full ocean tiles done too. Uah now I am done with satellite texture
Then it was GraphicsMagick time by running Darken Merge Picturemap Satellite Texture Tiles _run_graphicsmagick_darken_and_picturemap_tiles_8x8_green.bat and _run_graphicsmagick_l3dt_8192_texture_map_tiles_8x8.bat files.
2022-03-09T16:10:00Z Oops, forgot to update dev diary again, big time. Okay so terrain builder project has been created, heightmap roads smoothed and imported, terrain processor forest objects generated and imported. Now importing satellite mask tiles.
2022-03-09T16:48:00Z Terrain builder finished importing satellite texture/mask, then created airfield_runways shape layer, the shapes for airfield 1 and keypoint.
Exported airfield_runways.shp into data\ dir.
2022-03-09T16:50:00Z Terrain builder started generate layers.
Global mapper opened airfield_runways.shp and set ID/ORDER properly, then merged with roads.shp and exported roads.shp.
2022-03-09T18:50:00Z Terrain builder finished generating layers, in the mean time I L3DT smoothed airfield runways.
Exported WRP and ran Convert Layers PNG to PAA Fast bat.
2022-03-09T19:21:00Z Started pboProject binarization, we are done here