Fixing custom soldier static (QG) face

ArmA editing, missions, modeling, textures, terrains

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Fixing custom soldier static (QG) face

Post by Snake Man »

I have the problem that when I copy pasted the Queens Gambit grenadier helmet model, it also includes the custom face for this soldier. Now all my units are cloned with this face.

How can I disable this custom face "from the helmet", is it something on the model or do I have to set something on config?
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The-Architect
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Post by The-Architect »

The-Architect
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Posts: 121
Joined: 2003-10-30 23:08:11

Post by The-Architect »

Check the BIS forum thread. It's been answered.
Snake Man
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Post by Snake Man »

It was CameronMcDonald who replied this:
The problem, I believe, is that the QG Grenadier is mapped for use with one face and one face only, as with most/all of the QG mercs. As such, both the proper UV mapping and the face selection are incorrect for use with a different face.

Tell your friend to delete the grenadier's head and use a non-QG model. He can keep the helmet and cap, etc, he just needs to get rid of the head, as it will be a PITA getting this face model to work with the standard ArmA faces as it is (and unless he's willing to re-UV map the head, it's not going to happen quickly).
The problem is that I did not copy-paste the head model, just the helmet.
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Snake Man
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Post by Snake Man »

Forget to update this topic with an answer. The fix was to add the osobnost selection into the model.cfg config. That way the face is randomly picked from the list of faces to that side.
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