Fixing custom soldier static (QG) face
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Fixing custom soldier static (QG) face
I have the problem that when I copy pasted the Queens Gambit grenadier helmet model, it also includes the custom face for this soldier. Now all my units are cloned with this face.
How can I disable this custom face "from the helmet", is it something on the model or do I have to set something on config?
How can I disable this custom face "from the helmet", is it something on the model or do I have to set something on config?
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- 1st Lt
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- 1st Lt
- Posts: 121
- Joined: 2003-10-30 23:08:11
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- Commander-In-Chief
- Posts: 9832
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
It was CameronMcDonald who replied this:
The problem is that I did not copy-paste the head model, just the helmet.The problem, I believe, is that the QG Grenadier is mapped for use with one face and one face only, as with most/all of the QG mercs. As such, both the proper UV mapping and the face selection are incorrect for use with a different face.
Tell your friend to delete the grenadier's head and use a non-QG model. He can keep the helmet and cap, etc, he just needs to get rid of the head, as it will be a PITA getting this face model to work with the standard ArmA faces as it is (and unless he's willing to re-UV map the head, it's not going to happen quickly).
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Forget to update this topic with an answer. The fix was to add the osobnost selection into the model.cfg config. That way the face is randomly picked from the list of faces to that side.
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