Complete CATE airbase config

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Snake Man
Commander-In-Chief
Posts: 9833
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Complete CATE airbase config

Post by Snake Man »

I looked and there was no topic to suit this so here we go. I want to create the complete CATE airbase config for default korean tileset. There are many theaters that use korean tileset for various reasons (new tiles not ready or its just easier to use original, etc) so it would be very nice to have complete AB conf.

This is my work so far. Any CATE gurus out there should take a look at this and if they detect errors, post here and if someone happens to have more complete conf files, please post them!

PMC CATE korean texture.bin airbase conf file:

Code: Select all

ABFileName=..\csv\europe-airbases.csv

FullRegionTest=No

[AirbasesDef]
AirbaseDef=1 -1 -4 1 4 (SUNAN)
AirbaseDef=2 0 -1 1 1 (21_03)
AirbaseDef=3 0 -1 2 1 (05_23,23_05)
AirbaseDef=4 0 -1 1 1 (36_18)
AirbaseDef=5 0 -1 1 1 (02_20,20_02)
AirbaseDef=6 0 -1 1 1 (01_19)
AirbaseDef=7 0 -1 2 0 (08_26,26_08)
# old AirbaseDef=8 -1 -1 1 0 (12_30,30_12)
AirbaseDef=8 -1 0 1 1 (12_30,30_12)
AirbaseDef=9 0 -1 1 1 (34_16)
AirbaseDef=10 -3 -2 0 0 (KIMPO)
AirbaseDef=11 0 -1 1 2 (505)
AirbaseDef=12 -1 0 1 1 (11_29)
AirbaseDef=13 0 -1 1 1 (32_14,14_32)
AirbaseDef=14 0 -2 1 1 (SEOUL)
[EndAirbases]

#
# default desert type "other"
#
[TerrainFeatures: Default]
Airbase=1 HI (1366,1367,1368,1363,1364,1365,1363,1364,1365,1363,1364,1365,1363,1364,1365,1363,1364,1365,1363,1364,1365,1363,1364,1365,1360,1361,1362)
Airbase=2 HI (852,853,850,851,848,849)
Airbase=3 HI (741,742,48,738,739,740,48,736,737)
Airbase=4 HI (628,629,626,627,624,625)
Airbase=5 HI (954,955,952,953,950,951)
Airbase=6 HI (628,629,626,627,624,625)
Airbase=7 HI (947,948,949,944,945,946)
Airbase=8 HI (1043,1044,1045,1040,1041,1042)
Airbase=9 HI (1050,1051,1048,1049,1046,1047)
Airbase=10 HI (48,48,1638,1639,48,1635,1636,1637,1632,1633,1634,48)
Airbase=11 HI (1382,1383,1380,1381,1378,1379,1376,1377)
Airbase=12 HI (857,858,859,854,855,856)
Airbase=13 HI (747,748,745,746,743,744)
Airbase=14 HI (1702,1703,1700,1701,1698,1699,1696,1697)
[EndTerrainFeatures Default]

[TerrainFeatures: dryfarm]
TerrainType=1
TerrainTiles=(16-19,32-46,48-51,112-126,240-253,352-365,368-373,384-398)
Airbase=1 HI (1366,1367,1368,1363,1364,1365,1363,1364,1365,1363,1364,1365,1363,1364,1365,1363,1364,1365,1363,1364,1365,1363,1364,1365,1360,1361,1362)
Airbase=2 HI (852,853,850,851,848,849)
Airbase=3 HI (741,742,48,738,739,740,48,736,737)
Airbase=4 HI (628,629,626,627,624,625)
Airbase=5 HI (954,955,952,953,950,951)
Airbase=6 HI (628,629,626,627,624,625)
Airbase=7 HI (947,948,949,944,945,946)
Airbase=8 HI (1043,1044,1045,1040,1041,1042)
Airbase=9 HI (1050,1051,1048,1049,1046,1047)
Airbase=10 HI (48,48,1638,1639,48,1635,1636,1637,1632,1633,1634,48)
Airbase=11 HI (1382,1383,1380,1381,1378,1379,1376,1377)
Airbase=12 HI (857,858,859,854,855,856)
Airbase=13 HI (747,748,745,746,743,744)
Airbase=14 HI (1702,1703,1700,1701,1698,1699,1696,1697)
[EndTerrainFeatures dryfarm]

[TerrainFeatures: forest]
TerrainType=2
TerrainTiles=(64-78,128-140,144-158,224-229,272-286,288-302)
Airbase=1 HI (1366,1367,1368,1363,1364,1365,1363,1364,1365,1363,1364,1365,1363,1364,1365,1363,1364,1365,1363,1364,1365,1363,1364,1365,1360,1361,1362)
Airbase=2 HI (852,853,850,851,848,849)
Airbase=3 HI (635,636,68,632,633,634,68,630,631)
Airbase=4 HI (628,629,626,627,624,625)
Airbase=5 HI (1492,1493,1490,1491,1488,1489)
Airbase=6 HI (628,629,626,627,624,625)
Airbase=7 HI (947,948,949,944,945,946)
Airbase=8 HI (931,932,933,928,929,930)
Airbase=9 HI (938,939,936,937,934,935)
Airbase=10 HI (68,68,1638,1639,68,1635,1636,1637,1632,1633,1634,68)
Airbase=11 HI (1382,1383,1380,1381,1378,1379,1376,1377)
Airbase=12 HI (857,858,859,854,855,856)
Airbase=13 HI (747,748,745,746,743,744)
Airbase=14 HI (1702,1703,1700,1701,1698,1699,1696,1697)
[EndTerrainFeatures forest]


# 08_26 / 26_08
#XOO
#OOO	(x1,y1)=(0,-1) - (x2,y2)=(2,0)

#OOO			
#OXO	(x1,y1)=(-1,0) - (x2,y2)=(1,1)

#OO
#XO
#OO	(x1,y1)=(0,-1) - (x2,y2)=(1,1)

#OXO 
#OOO	(x1,y1)=(-1,-1) - (x2,y2)=(1,0)

# OO
#XOO 
#OO	(x1,y1)=(0,-1) - (x2,y2)=(2,1)

# 545
#OOOO
#OXOO	(x1,y1)=(-1,0) - (x2,y2)=(2,1)

# 505 wonsan
#OO
#XO
#OO
#OO	(x1,y1)=(0,-2) - (x2,y2)=(1,1)

# KIMPO
#OOO
# OOO
#  OX	(x1,y1)=(-3,0) - (x2,y2)=(0,2)

#SEOUL AB
#OO
#OO
#XO
#OO	(x1,y1)=(0,-2) - (x2,y2)=(1,1)

# X1 and y1 define the South West tile, X2 and y2 define the North East tile
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Snake Man
Commander-In-Chief
Posts: 9833
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Post by Snake Man »

New and updated airbase conf file added to the first post (sorry but it goes bit wide).

There is however a problem with the 08_26 and 26_08 airbases, the tiles are placed one slot too high for some reason I havent been able to figure out.

Would anyone take a look, maybe you can spot whats wrong with it?
PMC TACTICAL FORUM AND OTHER WEBSITES GO DOWN SEPTEMBER 13TH 2025 IF WEB HOSTING YEARLY FEES ARE NOT PAID.

IF YOU WANT TO KEEP USING PMC WEBSITES INCLUDING THIS FORUM, DOWNLOAD ADDONS, READ TUTORIALS, ETC, PLEASE HELP BY SUPPORTING PMC.

Support PMC

Please help to keep PMC websites online, if domains are let to expire then it will be "game over, man!".

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