Creating custom building Ruins models

ArmA editing, missions, modeling, textures, terrains

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Snake Man
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Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
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Creating custom building Ruins models

Post by Snake Man »

How to create custom building ruins models with working config?

I have uploaded few example building Ruins MLOD models as reference if anyone wants to study how BIS did them. Configs can be found from buildings.pbo of course.

MLODs_ruins.rar - 633kb.

Mirror 1: megaupload
Mirror 2: bigupload
Mirror 3: filefront
Linker Split
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Posts: 14
Joined: 2007-10-18 22:15:44

Hi all

Post by Linker Split »

Hi everybody

I'm trying to implement this feature ingame with my own BHD custom buildings.
see pictures:
Image

and

Image

First off, let me explain something:
To create a destroyable building you need to make a simple destryed model of it, then create a proper config.

the confdig should look like this:
#define ReadAndWrite 0
#define ReadAndCreate 1
#define ReadOnly 2
#define ReadOnlyVerified 3

#define private 0
#define protected 1
#define public 2

#define true 1
#define false 0

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

class CfgPatches
{
class yourclasc
{
units[] = {};
weapons[] = {};
worlds[] = {""};
requiredVersion = 0.1;
requiredAddons[] = {};
};
};
class CfgDestroy
{
access = ReadAndCreate;

class BuildingHit
{
sound[] = {};
};
};
class yourowndestructionclasseffect
{
class DestroyPhase1
{
simulation = "destroy";
type = "\ca\buildings\ruins\leseni4x_ruins.p3d";
//type = "\BHD_m\Slums\slum8_dest.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
class CfgDestructPos
{
class DelayedDestruction
{
timeBeforeHiding = 0.2;
hideDuration = "0.65+lifeTime*0.05";
};
};
class CfgVehicles
{
class Thing;
class Building;
class Strategic;
class NonStrategic : Building
{
class DestructionEffects;
};
class HouseBase;
class Land_VASICore;
class House : HouseBase
{
class DestructionEffects;
};
class BHD_slum8: BHD_GenObject
{
scope= public;
model = "\BHD_m\Slums\slum8.p3d";
displayName = "Slum (8)";
destrType = "DestructBuilding";
class DestructionEffects : yourowndestructionclasseffect{};
};
};
well, this should be the config, as I found in the Buildings.pbo... but it doesn't work properly, I mean:

When you put the object ingame, you see it, so the implementation is right.
but when you destroy it, there's an error message coming up that says:
no entry "bin\config.bin/CfgDestructPos.\BHD_m\Slums\Slum8_dest.p3d"

it seems that it can't implement the model itself...
some suggestions guys?
jb
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Posts: 13
Joined: 2005-03-24 03:42:57

Post by jb »

I will soon be looking at creating some ruins for my building shortly - hope you make some progress with this :)
Image
Linker Split
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Post by Linker Split »

jb wrote:I will soon be looking at creating some ruins for my building shortly - hope you make some progress with this :)
i hope too, since i want to create a lot of destroyable buildings...
Linker Split
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Posts: 14
Joined: 2007-10-18 22:15:44

Post by Linker Split »

OH GOD!
read what Armored_sheep wrote on BI forum:

http://www.flashpoint1985.com/cgi-bin/i ... try1180309

So, this time in ArmA we can use RTM animations also for buildings, and create some proper animations! :D :lol:
Snake Man
Commander-In-Chief
Posts: 9940
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Post by Snake Man »

Hmm but then comes another question... how do we create RTM animations?
Linker Split
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Post by Linker Split »

Snake Man wrote:Hmm but then comes another question... how do we create RTM animations?
Via Oxygen 2PE!
Snake Man
Commander-In-Chief
Posts: 9940
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC

Post by Snake Man »

Added a PMC Editing Wiki: Destroyed Building page. I would love to get more insight, even a tutorial for this subject as its very interesting.
Synide
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Posts: 76
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Location: Wgtn, New Zealand

Post by Synide »

Snake Man wrote:Added a PMC Editing Wiki: Destroyed Building page. I would love to get more insight, even a tutorial for this subject as its very interesting.
I'd say DeanosBeano would be the one to talk too... he's done lots of .rtm's for destroying buildings... have a look over at the Ofpec forums...

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