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arma:pmc_51km_desert [2009-08-12 13:02]
snakeman added PMC WRP demo details.
arma:pmc_51km_desert [2021-08-29 12:04] (current)
snakeman removed stupid square.
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 ====== PMC 51km Desert ====== ====== PMC 51km Desert ======
  
-**PMC 51km Desert** (working title: PMC Desert Hardcore)+**PMC 51km Desert** ​v0.3 (working title: PMC Desert Hardcore)
  
 This is 51km x 51km desert terrain for ArmA (no, doesn'​t work with ArmA 2), includes three airbases, 46 cities with mostly war torn ruined buildings, 53 villages, 3 airbases, dirt road network, two lane highway, 5 harbors and 6 oilfields. This is 51km x 51km desert terrain for ArmA (no, doesn'​t work with ArmA 2), includes three airbases, 46 cities with mostly war torn ruined buildings, 53 villages, 3 airbases, dirt road network, two lane highway, 5 harbors and 6 oilfields.
  
-Its size is 51.2km x 51.2km which is 31.8 x 31.8 miles (or 1433 x 1433 yards)The whole landmass is 2621.44 square kilometers in size.+Screenshots:​ [[http://​www.pmctactical.org/​arma/​screenshots/​PMC_51km_desert_01.jpg|image 1]], [[http://​www.pmctactical.org/​arma/​screenshots/​PMC_51km_desert_02.jpg|image 2]], [[http://​www.pmctactical.org/​arma/​screenshots/​PMC_51km_desert_04.jpg|image 3]], [[http://​www.pmctactical.org/​arma/​screenshots/​PMC_51km_desert_09.jpg|image 4]], [[http://​www.pmctactical.org/​arma/​screenshots/​PMC_51km_desert_10.jpg|image 5]] and [[http://​www.pmctactical.org/​arma/​screenshots/​PMC_51km_desert_12.jpg|image 6]].
  
-This terrain is absolutely huge. You can fit 16 (yes sixteen) Everon'​s or Nogova'​s in this landmass...+Its size is 51.2km x 51.2km. ​This terrain is absolutely huge. You can fit 16 (yes sixteen) Everon'​s or Nogova'​s in this landmass...
  
-In the current build there is 278,120 objects (113,400 houses, 88,300 pieces of roads, ​12,400 rocks, 19,300 bushes and 36,400 trees, etc). So clearly it is not an "empty desert map" at all.+In the current build there is 289,121 objects (125,400 houses, 88,300 pieces of roads, ​16,400 rocks, 19,000 bushes and 36,200 trees, etc). So clearly it is not an "empty desert map" at all. 
 + 
 + 
 +====== Changelog ====== 
 + 
 +<​code>​ 
 +--- bugs 
 +- house on a road (unknown city). 
 +- bush/tree on a road (unknown city). 
 +- city 19, bush on the road. 
 + 
 +--- fixes v0.3 
 +- save game bug fixed. 
 + 
 +--- fixes v0.2 
 +- finished building placement for city 39m (decor still missing). 
 +- tweaked new ground clutter config. 
 +- created better satellite texture / mask. 
 +- palm trees in the mountain rocks, fixed. 
 +- added smaller rocks to mountain areas along side with the big boulders. 
 + 
 +--- v0.1 
 +- initial release. August 11th, 2009. 
 +</​code>​
  
  
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   * city 26   * city 26
   * city 34 M   * city 34 M
-  * city 39 M 
   * Many other cities (fine tuning mostly)   * Many other cities (fine tuning mostly)
  
-Two big cities are 50% done meaning they are clearly and visually partial. These are "city 34 M" and "city 39 M".+Two big cities are 50% done meaning they are clearly and visually partial. These are "city 34 M" and "city 39 M". However city 39m is now populated with buildings, decoration is still missing. Its completely usable for missions now.
  
 The capitol city of the terrain is completely undone at the moment. It consists of two cities in fact, "city 26" and "city 24 M" which are planned to be merged and most likely the whole area you see now used by them, will be the outline of the capitol city. Yes its going to be mind bogglingly large. The capitol city of the terrain is completely undone at the moment. It consists of two cities in fact, "city 26" and "city 24 M" which are planned to be merged and most likely the whole area you see now used by them, will be the outline of the capitol city. Yes its going to be mind bogglingly large.
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 ====== Required Addons ====== ====== Required Addons ======
  
-[[arma:ags_build|AGS Build]], [[arma:​ags_ind|AGS Industrial]] and [[arma:​ags_port|AGS Port]] addons.+[[arma:ags_inds|AGS Industrial]] and [[arma:​ags_port|AGS Port]] addons.
  
  
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 ====== Background ====== ====== Background ======
  
-This terrain is work in progress (WIP), we have been working on this since OFP times back in year 2003 when we first experimented with 51km terrain (results were really stutter and long loading times). It has been under development in a project name called PMC Desert Hardcore and has been seen on few screenshots ​in PMC Tactical forum posts [[http://tactical.nekromantix.com/​forum/​viewtopic.php?​f=30&​t=21426|here]].+This terrain is work in progress (WIP), we have been working on this since OFP times back in year 2003 when we first experimented with 51km terrain (results were really stutter and long loading times). It has been under development in a project name called PMC Desert Hardcore and has been seen on few screen shots in PMC Tactical forum posts [[http://www.pmctactical.org/​forum/​viewtopic.php?​f=30&​t=21426|here]].
  
-It was not earlier than 2006 when this terrain started to shape up and we first time believed that this might actually start to become something playable ​ingame. In 2007 we had real first playable missions with this on ArmA and ever since we had strong believe that this terrain will change the course how missions are fought in ArmA. No more those 1km sandbox children games... this is the big time here.+It was not earlier than 2006 when this terrain started to shape up and we first time believed that this might actually start to become something playable ​in game. In 2007 we had real first playable missions with this on ArmA and ever since we had strong believe that this terrain will change the course how missions are fought in ArmA. No more those 1km sandbox children games... this is the big time here.
  
 Unfortunately ArmA 2 sneaked upon us before we get around to the first release of this terrain for ArmA. We could have jumped right into ArmA 2 but decided we need to do things with the original plan and that calls for ArmA release. Unfortunately ArmA 2 sneaked upon us before we get around to the first release of this terrain for ArmA. We could have jumped right into ArmA 2 but decided we need to do things with the original plan and that calls for ArmA release.
 +
  
 ===== Is this PMC WRP Demo? ===== ===== Is this PMC WRP Demo? =====
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 ====== Feedback ====== ====== Feedback ======
  
-Please send bug reports or other feedback so I can try to improve this port. To make sure feedback reaches me, register to PMC Tactical forums and post there.+Please send bug reports or other feedback so I can try to improve this port. To make sure feedback reaches me, register to [[http://​www.pmctactical.org/​forum/​|PMC Tactical forums]] and post there.
  
  
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 ====== Download ====== ====== Download ======
  
-Download links from our forum topic [[http://tactical.nekromantix.com/​forum/​viewtopic.php?​f=36&​t=22025|here]]. +Download links from our forum topic [[http://www.pmctactical.org/​forum/​viewtopic.php?​f=36&​t=22025|here]].
arma/pmc_51km_desert.1250082136.txt.gz · Last modified: 2016-10-07 13:10 (external edit)