PMC Real World Data Terrain MEGA Project

ArmA 3 editing; configs, modeling, missions, textures, terrain etc.

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Snake Man
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PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-03-13 21:03:01

I have a dream... that one day arma3 players have real world data terrains for all the worlds interesting conflict areas!

Several weeks ago I got an idea to grab many large real world data terrains, just to learn the tool pipeline and fine tune my terrain making skills aka get some experience. boy was I clueless of what I'm getting myself into... :o

This huge project was not planned to be as normal public release, the plan was to do this just for my own fun but since the project started to develop I've grown so fond with these real world terrains and feel like there has been much worse releases in the community over the years, so I'm open to suggestions.

Also Ice in discord arma #terrain_makers channel mentioned I should release some large terrain for people to try out on, that was sort of like the opening salvo for this project's possible public releases. but again, I never planned any public releases, that is not why I'm doing this.

I want to do really large terrains with low details kind of like VBS or TOH South Asia terrain style. I want freedom. don't get me wrong I dont specifically "want" low details, but its a compromise. Point was to get real world heightmap + satellite + OpenStreetMap roads, then manually (obviously) place few buildings and try to use terrain processor with OSM shapefiles to place vegetation objects.

The extremely limited number of building or other populated place objects and as-is maps.google satellites is the reason why these terrains are not considered "normal public release" worthy. maybe some of these grow and get developed more but that is only if I fall in love of some of these and want to spend such time placing objects, tweaking satellite mask etc.

Locations would be stuff that interests me (well doh obviously), mainly the worlds interesting war zones (post WW2, aka modern era).

So real world data terrains with 40km minimum sizes (absolute bare minimum), but mostly ended up using 143.3km sizes with 2m / pixel satellite resolution.

Base terrain size; grid 4096, cell 35, satellite 71,680 res (2 meter / pixel), comes to 143360 x 143360 meters (143.36 km), 20552.1 square km.

143km and 81km satellites are 2 meter / pixel, 40km is normal 1 meter / pixel. I'm thinking of redownloading 81km satellites as 1m/px as since starting this project I've discovered I can do those sizes without any problems.

Here is the complete terrain list which all are 143km unless stated otherwise:

Iraq
baghdad, basrah, erbil, hillah 40km, karbala 40km, kirkuk, al kut, mosul, najaf 81km (fits diwaniyah too), nasiriyah, ramadi (includes al fallujah heh), rutba, samawah, sulaymaniyah and tikrit.

Afghanistan
ghazni, jalalabad (m1lkm8n and smokedog 28km terrain heh), kabul (fits bagram airbase the same), kandahar, kunduz (user made terrain already), lashkar gah (famous from some ross kemp documentary, includes sangin) and mazari sharif (famous first battles 2001).

Syria:
al hasakhah, al mayadin, aleppo (famous battles), ar raqqah, damascus and homs (famous from somewhere?).

Somalia:
baidoa, kismaayo and mogadishu (doh! haha).

Vietnam:
hanoi, vinh, dong hoi, da nang, pleiku and saigon.

Libya:
initially didn't even plan for any libya terrains but got the tool pipeline so greatly tuned that decided to go for it after reading about 2011 civil war and seeing how nice desert environment terrain locations libya offers.
- ajdabiya, 143km (includes brega coastal town)
- bani walid, 81km, town with airport, dried up river running across it. (too small/close to other regions for 143km)
- benghazi, 143km, downloaded 160km chunk of satellite now with 1m/px, hum!
- bin jawad, 143km (includes Ra's Lanuf town)
- misrata, 81km, city with airport (includes Tawergha, ghost town since 2011 hehe)
- msallata, 81km, (includes Zliten)
- nafusa, 81km, (mountains), sparse villages, great looking mountains
- ras ajdir, 40km, very small town, border crossing with tunisia, too small for 143km
- sabha, 143km, town with airport
- sirte, 143km, coastal large town
- tripoli, 143km, capitol (includes Gharyan and Zawiya)
- wazzin, 81km, town near tunisia border, nice mountaineous region

Whats done? well all the source data has been downloaded except libya, I have fully working and in-game; baghdad, basrah, erbil, hillah, karbala, kirkuk and ghazni (plus the test 8192 02 terrain which is 81km snippet from benghazi). it takes forever to process these files so I'm still downloading libya satellite textures with terra incognita and cant do that + global mapper export + terrain builder / binarize work at the same time, my computer runs out of CPU cores and RAM :)

Note: the in-game terrains (except ghazni) needs to be redone because 1) they were done in mercantor projection 2) satellite export was indexed color BMP (bad color palette) instad of 24bit PNG.

On a sad note my hard disk drive is full so I cannot proceed until get more free space either by deleting old stuff (no no no) or purchasing new minimum of 4tb disk. how messed up is that only thing preventing me to fullfill my terrain dreams is hdd space? hehe

My global mapper dir was in first week of March 230gb (913 files, 44 dirs), terra incognita dir 46.6gb (3,510 files, 50 dirs) its cache dir 30.3gb (2,913,595 files, 330dirs) and SRTM heightmap dir 4.79gb (111 files, 49dirs). I cant say what terrain builder project dirs are as there are so many in two namespaces and mixed with my other older projects. all this is total of roughly 311gb (not including P: stuff) :o

This project has already helped me to discover so much from the terra incognita -> global mapper -> qgis -> imagemagick -> terrain builder -> pboproject tool pipeline it is incredible. it has already been well worth the effort and I feel like this project is just starting heh.

When flying AH-6 Littlebird above the iraq kirkuk (I think) mountains I was just blown away of the awesome sights and scale. I knew right away that there is no turning back for me, arma3 large real world data terrains are must have.

So there you have it, another insane terrain story from PMC sekret codelabs! if you have any questions or suggestions (other than "don't do it" haha) I'm very happy to hear :D

03-16-17 Update: first terrains have now been released.

All terrains are 143km x 143km size with SRTM heightmap and 71,680 x 71,680 resolution satellite texture unless stated otherwise.

PMC Iraq, Al Kut v0.1
PMC Iraq, Baghdad v0.1
PMC Iraq, Basrah v0.1

03-18-17 Update: four new terrains released.

PMC Iraq, Erbil v0.1 (erbil currently conflicts with afghanistan ghazni and iraq baghdad, so you need to run them separately. this has been fixed for next update).
PMC Iraq, Hillah v0.1
PMC Iraq, Karbala v0.1
PMC Iraq, Kirkuk v0.1

03-21-17 Update: seven new terrains released.

PMC Iraq, Mosul v0.1
PMC Iraq, Najaf v0.1
PMC Iraq, Nasiriyah v0.1
PMC Iraq, Ramadi v0.1
PMC Iraq, Rutba v0.1
PMC Iraq, Samawah v0.1
PMC Iraq, Sulaymaniyah v0.1

03-24-17 Update: seven new terrains released.

PMC Iraq, Tikrit v0.1
PMC Afghanistan, Ghazni v0.1 (ghazni requires CUP Terrains Core because it uses takistani village buildings and vegetation).
PMC Afghanistan, Jalalabad v0.1
PMC Afghanistan, Kabul v0.1
PMC Afghanistan, Kandahar v0.1
PMC Afghanistan, Kunduz v0.1
PMC Afghanistan, Lashkar Gah v0.1

03-26-17 Update: three new terrains released.

PMC Afghanistan, Mazari Sharif v0.1
PMC Syria, Al Hasakhah v0.1
PMC Syria, Al Mayadin v0.1

03-27-17 Update: three new terrains released.

PMC Syria, Aleppo v0.1
PMC Syria, Ar Raqqah v0.1
PMC Syria, Damascus v0.1

03-29-17 Update: three new terrains released.

PMC Syria, Homs v0.1
PMC Somalia, Baidoa v0.1
PMC Somalia, Kismaayo v0.1

03-30-17 Update: Vietnam terrains released.

PMC Vietnam, Da Nang v0.1
PMC Vietnam, Dong Hoi v0.1
PMC Vietnam, Hanoi v0.1
PMC Vietnam, Pleiku v0.1

04-02-17 Update: four new terrains released.

PMC Vietnam, Saigon v0.1
PMC Libya, Ajdabiya v0.1
PMC Libya, Bani Walid v0.1
PMC Libya, Bin Jawad v0.1

04-04-17 Update: four new terrains released.

PMC Libya, Misrata v0.1
PMC Libya, Msallata v0.1
PMC Libya, Nafusa v0.1
PMC Libya, Ras Ajdir v0.1

04-05-17 Update: Libya Sabha terrain released.

PMC Libya, Sabha v0.1

04-10-17 Update: four new terrains released.

PMC Vietnam, Vinh v0.1
PMC Libya, Sirte v0.1
PMC Libya, Tripoli v0.1
PMC Libya, Wazzin v0.1

04-11-17 Update: Afghanistan Asadabad and Libya Benghazi terrains released.

PMC Afghanistan, Asadabad v0.1
PMC Libya, Benghazi v0.1

04-14-17 Update: three new terrains released.

PMC Ukraine, Donetsk v0.1
PMC Ukraine, Luhansk v0.1
PMC Ukraine, Mariupol v0.1

04-18-17 Update: six new terrains released. phase 1 is complete!

PMC Afghanistan, Jalalabad v0.2
PMC Pakistan, Abbottabad v0.1
PMC Balkans, Belgrade v0.1
PMC Balkans, Kosovo v0.1
PMC Balkans, Montenegro v0.1
PMC Balkans, Vojvodina v0.1

08-12-17 Update: v0.1.1 released. phase 2 through 4 is complete!

All 58 terrains released (heh yeah)! Still few problems with ocean water but will be fixed later.

08-19-17 Update: Balkans Montenegro v0.1.2 released.

08-20-17 Update: Iraq Basrah v0.1.2 released.

08-23-17 Update: Libya Ajdabiya v0.1.2 released.

08-25-17 Update: Libya Benghazi v0.1.2 released.

08-26-17 Update: Libya Misrata v0.1.2 released.

08-28-17 Update: Libya Msallata v0.1.2 released. (note: these updates end here because first post gets way too long, check new posts)

Screenshots see PMC Tactical ArmA 3 Terrain page and download from PMC Tactical ArmA 3 Downloads.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-03-16 07:01:24

First PMC Real World Data Terrain MEGA Project releases are here! :D

Three new PMC real world data terrains has been released!

PMC Iraq, Al Kut v0.1 for ArmA 3. PMC Iraq Al Kut

PMC Iraq, Baghdad v0.1 for ArmA 3. PMC Iraq Baghdad

PMC Iraq, Basrah v0.1 for ArmA 3. PMC Iraq Basrah

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-03-18 01:01:40

Four new PMC real world data terrains has been released!

PMC Iraq, Erbil v0.1 for ArmA 3. PMC Iraq Erbil

PMC Iraq, Hillah v0.1 for ArmA 3. PMC Iraq Hillah

This is 40km terrain with 40960 resolution satellite image.

PMC Iraq, Karbala v0.1 for ArmA 3. PMC Iraq Karbala

This is 40km terrain with 40960 resolution satellite image.

PMC Iraq, Kirkuk v0.1 for ArmA 3. PMC Iraq Kirkuk

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-03-21 00:37:44

Seven new PMC real world data terrains has been released!

PMC Iraq, Mosul v0.1 for ArmA 3. PMC Iraq Mosul

PMC Iraq, Najaf v0.1 for ArmA 3. PMC Iraq Najaf

PMC Iraq, Nasiriyah v0.1 for ArmA 3. PMC Iraq Nasiriyah

PMC Iraq, Ramadi v0.1 for ArmA 3. PMC Iraq Ramadi

PMC Iraq, Rutba v0.1 for ArmA 3. PMC Iraq Rutba

PMC Iraq, Samawah v0.1 for ArmA 3. PMC Iraq Samawah

PMC Iraq, Sulaymaniyah v0.1 for ArmA 3. PMC Iraq Sulaymaniyah

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-03-24 07:13:53

Seven new PMC real world data terrains has been released!

PMC Iraq, Tikrit v0.1 for ArmA 3. PMC Iraq Tikrit

PMC Afghanistan, Ghazni v0.1 for ArmA 3. PMC Afghanistan Ghazni

PMC Afghanistan, Jalalabad v0.1 for ArmA 3. PMC Afghanistan Jalalabad

PMC Afghanistan, Kabul v0.1 for ArmA 3. PMC Afghanistan Kabul

PMC Afghanistan, Kandahar v0.1 for ArmA 3. PMC Afghanistan Kandahar

PMC Afghanistan, Kunduz v0.1 for ArmA 3. PMC Afghanistan Kunduz

PMC Afghanistan, Lashkar Gah v0.1 for ArmA 3. PMC Afghanistan Lashkar Gah

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-03-26 03:29:17

Three new PMC real world data terrains has been released!

PMC Afghanistan, Mazari Sharif v0.1 for ArmA 3. PMC Afghanistan Mazari Sharif

PMC Syria, Al Hasakhah v0.1 for ArmA 3. PMC Syria Al Hasakah

PMC Syria, Al Mayadin v0.1 for ArmA 3. PMC Syria Al Mayadin

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-03-26 09:22:01

While testing I noticed small bug in iraq erbil terrain, it conflicts with afghanistan ghazni and iraq baghdad, if you load all our terrains afghanistan ghazni disappears from arma3 due bad $PBOPREFIX$ so you have to load either ghazni/baghdad or erbil.

You can still load erbil separately so it wont conflict with others.

This have been already fixed in my developer version and will show up on the next release. I wont be doing hotfix release because this doesnt prevent from anyone using the terrains and the hotfix would be rather large.

Also forgot to mention earlier (it has now been added to first post), aghanistan ghazni requires CUP Terrains Core because it uses some takistani village and vegetation objects. Was doing preliminary testing with terrain processor how to place takistani vegetation.

Sorry for the inconvenience.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-03-27 04:32:06

Three new PMC real world data terrains has been released!

PMC Syria, Aleppo v0.1 for ArmA 3. PMC Syria Aleppo

PMC Syria, Ar Raqqah v0.1 for ArmA 3. PMC Syria Ar Raqqah

PMC Syria, Damascus v0.1 for ArmA 3. PMC Syria Damascus

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-03-29 10:03:04

Three new PMC real world data terrains has been released!

PMC Syria, Homs v0.1 for ArmA 3. PMC Syria Homs

PMC Somalia, Baidoa v0.1 for ArmA 3. PMC Somalia Baidoa

PMC Somalia, Kismaayo v0.1 for ArmA 3. PMC Somalia Kismaayo

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-03-30 12:20:43

Vietnam PMC real world data terrains have been released!

Please note that these terrains are currently not Vietnam: The Experience terrains but just a standalone ones. 2022-03-19T09:59:00Z Edit: they are now Vietnam: The Experience terrains and cannot be separately downloaded anymore.

PMC Vietnam, Da Nang v0.1 for ArmA 3. VTE Vietnam Da Nang

Note: arma3 mission editor menu (picturemap_ca) and this promo image is very dark, however the actual satellite texture in-game is with similar brightness/contrast as the others. picturemap_ca will be fixed for next version.

PMC Vietnam, Dong Hoi v0.1 for ArmA 3. VTE Vietnam Dong Hoi

PMC Vietnam, Hanoi v0.1 for ArmA 3. VTE Vietnam Hanoi

PMC Vietnam, Pleiku v0.1 for ArmA 3. VTE Vietnam Pleiku

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-04-02 14:28:19

Four new PMC real world data terrains has been released!

PMC Vietnam, Saigon v0.1 for ArmA 3. VTE Vietnam Saigon

PMC Libya, Ajdabiya v0.1 for ArmA 3. PMC Libya Ajdabiya

PMC Libya, Bani Walid v0.1 for ArmA 3. PMC Libya Bani Walid

PMC Libya, Bin Jawad v0.1 for ArmA 3. PMC Libya Bin Jawad

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-04-04 02:31:22

Decided to add few more terrains into the plan list:

Afghanistan:
- asadabad, 81km, 1m/px
- jalalabad, 81km, 1m/px split off asadabad into its own terrain.

Pakistan:
- abbottabad, 2km, dont ask haha
- abbottabad, 81km, 1m/px

Ukraine:
- donetsk 81km
- luhansk 81km
- mariupol 81km

Georgia:
- ochamchire, 81km, abkhazia region
- poti, 81km, west coast
- sokhumi, 81km, abkhazia region
- tbilisi, 40km
- tskhinvali, 81km, includes khashuri, gori and kaspi

Chechnya:
- grozny, 143km

Quite nice set of conflict areas around the world.

Today I ordered WD 4tb hard disk because I'm running out of free space, when that hdd arrives I can continue creating these terrains without limitations. Currently I'm trying to juggle one terrain at the time always deleting old work files to maintain at least some free space, its horror.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-04-04 16:28:25

Four new PMC real world data terrains has been released!

PMC Libya, Misrata v0.1 for ArmA 3. PMC Libya Misrate

PMC Libya, Msallata v0.1 for ArmA 3. PMC Libya Msallata

PMC Libya, Nafusa v0.1 for ArmA 3. PMC Libya Nafusa

PMC Libya, Ras Ajdir v0.1 for ArmA 3. PMC Libya Ras Ajdir

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-04-05 01:50:59

If there are any post WW2 conflict areas around the globe missing from this list, please help us out by filling them in.

Use ArcGIS, select basemap -> streets, then browse to the terrain area you want to see in arma3. Next just click share button in the top menu and copy paste the "Link to this map" here.

Basemap streets is english and very simple to show areas, you could use more detailed openstreetmap but that is native language to the area you've chosen so it might be unreadable to most people.

Also avoid imagery as it has no labels so I have to zoom out to orient myself that where in the world is this place, but yeah its no big deal heh.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-04-05 15:14:33

PMC Libya Sabha real world data terrain has been released!

PMC Libya, Sabha v0.1 for ArmA 3. PMC Libya Sabha

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-04-09 22:19:22

Four new PMC real world data terrains have been released!

PMC Vietnam, Vinh v0.1 for ArmA 3. VTE Vietnam Vinh

PMC Libya, Sirte v0.1 for ArmA 3. PMC Libya Sirte

PMC Libya, Tripoli v0.1 for ArmA 3. PMC Libya Tripoli

PMC Libya, Wazzin (81km x 81km, 81920 resolution satellite) v0.1 for ArmA 3. PMC Libya Wazzin

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-04-11 04:45:43

Two new PMC real world data terrains has been released!

PMC Afghanistan, Asadabad v0.1 for ArmA 3. PMC Afghanistan Asadabad

PMC Libya, Benghazi v0.1 for ArmA 3. PMC Libya Benghazi

Includes massive 143,360 x 143,360 resolution satellite texture/mask!

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-04-14 05:19:07

Three new PMC real world data terrains has been released!

All three 81km x 81km terrain size with 40960 x 40960 resolution satellite texture/mask.

PMC Ukraine, Donetsk v0.1 for ArmA 3. PMC Ukraine Donetsk

PMC Ukraine, Luhansk v0.1 for ArmA 3. PMC Ukraine Luhansk

PMC Ukraine, Mariupol v0.1 for ArmA 3. PMC Ukraine Mariupol

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-04-14 10:32:41

PMC real world data terrains editing plan:

phase 1 base terrais; heightmap, satellite texture, openstreetmap.org (OSM) roads
phase 2 heightmap fixes; airfields leveled, oceans need to be made deeper than 0m, some parts of terrain are also -1 to 0m elevation\\
phase 3 class names, keypoints, city / area names for mapview (many random missions use class names to pick locations)
phase 4 completing osm roads; some / many osm roads dont work in arma3 as there are too many of them, reduce or create from scratch
phase 5 objects vegetation; bushes, trees and rocks. using shapefiles and terrain processor
phase 6 objects buildings; its impossible to create all cities by myself, but at least military bases and some houses

Today I have decided to put "feature freeze" on adding any new terrains. I can add new terrains to the "planned" list but the "active" list which I'm currently editing over the next few days, is now in lockdown.

Few more terrains got added to the active list before today's feature freeze decision.

Balkans:
- belgrade
- kosovo
- montenegro
- vojvodina

Once these are done I'm going to move into phase 2.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-04-18 04:30:42

Six new PMC real world data terrains has been released! Phase 1 is complete!

PMC Afghanistan, Jalalabad v0.2 for ArmA 3. PMC Afghanistan Jalalabad

Please note that original 143km terrain was redesigned (or reshaped / shrunk) into 81km in size and Asadabad (81km) was split off from it.

If you like the original 143km terrain, it is still available from original download if you know the torrent magnet link, but the old 143km terrain will be removed forever within one week.

This redesign was done because Asadabad historically was well worth to split off into its own more detailed terrain.

PMC Pakistan, Abbottabad 81km v0.1 for ArmA 3. PMC Pakistan Abbottabad 81km

PMC Balkans, Belgrade v0.1 for ArmA 3. PMC Balkans Belgrade

PMC Balkans, Kosovo v0.1 for ArmA 3. PMC Balkans Kosovo

PMC Balkans, Montenegro v0.1 for ArmA 3. PMC Balkans Montenegro

PMC Balkans, Vojvodina v0.1 for ArmA 3. PMC Balkans Vojvodina

First post updated.

This will complete phase 1 which is base terrain heightmap, satellite texture/mask and openstreetmap roads. We are in "feature freeze" regarding adding new terrains at least until phase 2 is completed.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-04-19 05:38:06

Phase 2 is under way. Yesterday I took iraq al kut and baghdad and leveled terrain elevations on those airfields, just tested in-game and you can takeoff / land aircrafts fine on the even terrain.

This heightmap elevation editing phase will take a while, I'm also realizing that the sheer amount of gigabytes these terrains take that I'm not going to release new versions between the difference phases because for example adding location names (keypoints) is mere config edit and doesn't justify releasing whole terrain. And no, I'm not going to make any tiny cfg only updates either.

Because my hard disk space problems I deleted all the temp-work files so now I have to generate layers (chop satellite to small tiles), convert layers\*.png to paa and finally binarize to in-game use before terrain is ready for release. This is a huge process and usually I can get done maybe about 2 terrains a day, so yeah we are looking weeks if not month+ workload again.

Also this time I have to take more relaxed approach to this, I cannot edit 24/7 because I would definitely burn out and that is no fun for anyone.

Looking at the phase design, most likely I combine phase 2 - 4 for the next (first) update.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-04-24 11:24:40

04-24-17 Weekly update

Heightmap elevations leveling / smoothing for airfields done for:

Iraq:
- al kut
- baghdad
- basrah
- mosul
- najaf
- nasiriyah
- ramadi
- rutba
- sulaymaniyah
- tikrit
- kirkuk
Afghanistan:
- ghazni
- jalalabad

Iraq erbil had been planned long time ago for 143km to 81km redesign, that got done.

Terrains that doesnt appear to have airfield:
- iraq, hillah
- iraq, karbala
- iraq, samawah
- afghanistan, asadabad

Phase 2 is taking longer than I thought because generate layers, convert layers\*.png fast and binarization process. This is roughly two terrains per day. However once all terrains go through this process once in my new HDD then things speed up as there is only binarization required when new updates are done and even that is quicker because rvmat's are already binarized etc.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-04-26 14:28:57

Made a quick video from some aerial footage of PMC Real World Data Terrains.

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-04-29 00:09:18

All terrains where I found any airfields have now been leveled / smoothed so aircrafts can takeoff and land. Most likely I missed some smaller / harder to see airfields / airstrips, but those can be leveled later.

This means that the heightmaps are now leveled in terrain builder, it is completely different matter to compile the terrains into arma3 pbo's and release them which takes a lot of time. So while "they are done" is technically true, it doesn't mean there will be releases anytime soon.

Phase 2 is complete!

Now off to work on phase 3 :)
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-04-30 22:02:32

05-01-17 Weekly update

In above post I already noted that phase 2 is now complete, however this is the weekly update with fine details. Heightmap elevations leveling / smoothing for airfields done for:

Afghanistan:
- kabul
- kandahar
- kunduz
- lashkar gah
- mazari sharif

Syria:
- al hasakah
- al mayadin
- aleppo
- ar raqqah
- damascus
- homs

Somalia:
- baidoa
- kismaayo

Vietnam:
- da nang
- dong hoi
- hanoi
- pleiku
- saigon

Libya:
- bani walid
- benghazi
- bin jawad
- misrata
- sabha
- sirte
- tripoli

Ukraine:
- donetsk
- luhansk
- mariupol

Balkans:
- belgrade
- kosovo
- montenegro

Terrains that doesnt appear to have airfield:
- vietnam, vinh
- libya, ajdabiya
- libya, msallata
- libya, nafusa
- libya, ras ajdir
- libya, wazzin
- pakistan, abbottabad 81km
- balkans, vojvodina

Phase 3 has started. Keypoints / location names or places have been created for:

Afghanistan:
- asadabad
- ghazni
- jalalabad
- kabul
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-05-01 21:59:07

Low level helicopter, even some car vehicle action on this video

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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-05-07 18:02:17

Placed some 669,000 objects for afghanistan kunduz from openstreetmap.org shapefiles. No manual work required as everything was automated.

Obviously this is not suitable quality for populated places, the building placement, but considering it was all click a button auto tool pipeline, I'm quite happy with it for air combat use.



Also placed some PMC Opteryx Objects into iraq ramadi but don't have any footage of that yet.

Things are looking good.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-05-08 01:09:36

05-08-17 Weekly update

Phase 3 continues. Keypoints / location names or places have been created since last update:

Afghanistan: kabul, kunduz, lashkar gah and mazari sharif
Balkans: belgrade, kosovo, montenegro and vojvodina
Iraq: baghdad, basrah, hillah, erbil, kirkuk, mosul and sulaymaniyah
Libya: ajdabiya, bani walid, benghazi, bin jawad, misrata, msallata, nafusa, ras ajdir, sabha, sirte, tripoli and wazzin
Pakistan: abbottabad 81km
Somalia: baidoa and kismaayo
Syria: al hasakah, al mayadin, aleppo, ar raqqah, damascus and homs
Vietnam: da nang, dong hoi, hanoi, pleiku, saigon and vinh

phase 4 completing osm roads; some / many osm roads dont work in arma3 as there are too many of them, reduce or create from scratch

Syria: aleppo, ar raqqah, damascus and homs
Vietnam: da nang, dong hoi and hanoi
Libya: benghazi and tripoli

Also did bunch of other stuff which I failed to log into these updates, sorry. All in all it was a busy week for me.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-05-08 06:47:10

I will re-design iraq tikrit, kirkuk, sulaymaniyah and nasiriyah as 81km, meaning shrinking their size from 143km down to 81km to avoid the nasty overlap due my initial bad design decisions. Also will move al kut just slighly to the east.

Also I'm going to create one pure iraqi desert 143km terrain to keep all jets dlc guys satisfied, although 81km x 81km terrains are larger than any community released terrains (with obvious few exceptions). So saying 81km terrain is too small for jets is... well rather silly :)

There are few other iraqi terrains that overlap, but as of now I'll try to ignore those as they are not so bad.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-05-15 10:12:23

05-15-17 Weekly update

This week there is no real changelog updates to report as most was spent on fixing terrain builder projects that got broken during my hard disk drive purchase.

What happened was that I moved my stuff from one partition to another but still keeping all the remaining file paths. All seemed to work well except when I started to notice that most, not all but most, terrain builder projects would not export WRP (CTRL-E) anymore.

I tried to track down this issue that what causes it, but all I can come up with the info at hand is that some source files which were present in the previous pathing are now gone and terrain builder flips out. I would list is a bug but have no idea how to reproduce it (other than moving project from C: to D: for example, but still makes no sense that one project is broken while another works fine).

So yeah, I've been re-compiling those projects but also downloading bunch of satellite textures from ArcGIS using terra incognita. Actually got few very nice satellites compared to maps.google source so that's good.

Also I have been relaxing a lot by playing on PMC Gaming computer while PMC DevSurf is processing all sorts of terrain tasks which takes hours.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-05-21 21:40:50

05-22-17 Weekly update

All week was spent doing mostly the same as last week, downloading terra incognita ArcGIS world imagery satellites and re-creating those broken terrain builder projects.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-05-29 03:15:08

05-29-17 Weekly update

Pretty much same old past week, downloading ArcGIS world imagery satellites, compiling terrain builder projects and the files. Only difference is that I didn't got anything done since friday (basically thursday night) because I got sick (high fever), but today monday I'm good again and work continues.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-06-05 14:59:46

06-05-17 Weekly update

Same old same old. Downloading ArcGIS world imagery satellite textures with terra incognita and compiling few terrain builder projects. My PMC DevSurf computer has been working 24/7 but way more lighter workload than previously, there has been couple of days that only thing running was terra incognita.

It is been so long since the last releases and so much have been done... but also forgotten (lacking changelogs) that I'll need to do a complete "inventory" of the terrain project progress soon. Most likely I'd have bunch of terrains ready to release but "I don't realize it" heh, yeah I know it sounds crazy :)

One thing in my mind right now is those terrains which had overlap and I redesigned them smaller or the few which got shifted bit apart, they obviously need the possible airfield runway elevations leveled once again. But that is not too bad of a task.

Sorry I don't have anything more specific to say for this weekly update. Let's see what next (err, this) week brings...
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-06-12 14:46:22

06-12-17 Weekly update

Finally completed all terra incognita ArcGIS 2 meters / pixel satellite texture downloads. In the future I might download 1m/px too but we'll see when the time comes.

Unfortunately as I've been playing for weeks CMANO and now Cold Waters on PMC Gaming computer, I've lost track of what terrains I edited, its been really shameful not to keep good changelogs. Basically I've just started terrain builder to generate layers or the other related long processes and then just disappeared playing CMANO heh.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-06-19 11:11:30

06-19-17 Weekly update

Did no terrain work this week, just spent all my time playing CMANO and Cold Waters, heh chilling.

Anyways, was considering 1 meter / pixel satellite texture downloads, but that would be massive amount of gigabytes if stored alongside the 2m/px downloads. We'll see if that is worth the hdd space.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-06-26 17:28:30

06-26-17 Weekly update

Downloaded ArcGIS satellite texture with 0.8xxx meter / pixel resolution for afghanistan asadabad. My plan is/was(?) to download all those higher res satellite images becase, why not. However it took me well over TWO DAYS to download 143km terrains 0.8m/px satellite, so that is... crazy heh.

So we'll see how things work on the long run, is it really worth to put that much effort and gigabytes on the satellites.

Other than that, did no other editing this past week. Been real slow, I'm just lazying in front of PMC Gaming computer ;)
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-07-04 02:29:38

07-03-17 Weekly update

Did not edit anything this past week but started to re-organize terrain projects, like changelogs and what is the current status, which satellites (google vs arcgis) is used etc, basically just refresh my memory what is the status.

Why? Well since early may I've spent way too much time just playing Cold Waters, CMANO and hanging out in my PMC Gaming computer totally losing track of what I've done because made the mistake of not keeping detailed changelogs.

I won't be making that mistake ever again.

Usually I start some satellite texture download, terrain builder generate layers, converting png to paa, binarize etc very long process and then I'm off to play games on Gaming computer for hours and hours. Yes its very relaxing way to handle those huge terrain processes, but eventually when you are not "hands on" so to speak, you lose track of what you've done etc. Kind of difficult to explain. Oh and obviously when I just start these processes and disappear, I am not doing any actual editing by hand.

This situation kind of sucks, feel like been lazying way too much, feel really shitty actually...

So unfortunately I'm going to stop these weekly updates as I've been too lazy to edit, no point of giving updates about nothing, heh.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-08-12 12:32:07

PMC Real World Data Terrain project v0.1.1 release!

Changes (roughly):
- phase 2 through 4 done (with exception some ocean level problems).
- added brand new terrain; iraq al busayyah
- redesign; afghanistan kandahar shifted bit to east
- redesign; afghanistan lashkar gah shifted bit to west
- redesign; iraq al kut shifted bit to east
- redesign; iraq erbil shrunk from 143km to 81km size
- redesign; iraq kirkuk shrunk from 143km to 81km size
- redesign; iraq nasiriyah shrunk from 143km to 102km size
- redesign; iraq samawah shrunk from 143km to 81km size
- redesign; iraq sulaymaniyah shifted bit to east
- redesign; iraq tikrit shrunk from 143km to 102km size

Note: redesign did break existing missions, could not prevent it, sorry.

Also note that while water creeping through land issues were fixed, we had to compromise with our tool pipeline and now all oceans are at 0.25m elevation (ground) until they also are fixed.

This is a very large release, 58 terrains at one time, please do report any bugs and issues.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-08-15 12:27:34

Just completed ocean depths fixing in mass scale on L3DT. Dropped the coastline to -5m and then further out in the ocean dropped to deeper -50m depth.

Extensive in-game tests pending but the -5m is one of those depths you can still see the bottom satellite texture color and -50m is that deep dark blue ocean. The very detailed coastline editing need to be done in buldozer but that is huge task (long story) and might not be needed for these "fly boy" terrains anyways.
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Re: PMC Real World Data Terrain MEGA Project

Post by Snake Man » 2017-08-18 18:01:06

Now that phase 4 is completed (terrains not released yet, they are coming soon), its time to add those few remaining terrains which were planned months ago already.

Chechnya:
- grozny

Georgia:
- ochamchire, 81km, abkhazia region
- poti, 81km, west coast
- sokhumi, 81km, abkhazia region
- tbilisi, 40km
- tskhinvali, 81km, includes khashuri, gori and kaspi

Korea:
- dmz east
- dmz west

Somalia:
- el buur

Europe:
- wolfsburg

Then there are one new terrain for Iraq which was just recently on the news when fighting broke out.

Iraq:
- tal afar

Also on the news is our first "tourist terrain" which is oddly our first american terrain.

USA:
- guam

Work is underway now for these and getting the phase 4 finished terrains released. Its good stuff for terrain lovers :)
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