PMC Apache v1.1 for ArmA 2 has been released!

ArmA 2 general discussion

Moderators: Lone Wolf, Snake Man

Post Reply
Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

PMC Apache v1.1 for ArmA 2 has been released!

Post by Snake Man » 2009-06-05 11:55:08

PMC Apache ArmA 2 v1.1

This is BIS OFP/ArmA ported AH-64 Apache model. Purpose of this addon is to have simple, working and high performance Apache addon for ArmA 2. It comes with three different versions; multi role, close support and ground suppression.

Multi role: 1200 rounds of M230 cannon, 38 FFAR's and 8 AGM-114 Hellfires.
Close support: 1200 rounds of M230 cannon and 16 AGM-114 Hellfires.
Ground suppression: 1200 rounds of M230 cannon and 76 FFAR's.

(note; these screenshots are from ArmA (1), sorry).
Image

Image

Image

Image

Image

Image

This is the first initial ArmA 2 release, I'm looking forward for feedback regarding bugs and other issues. If anyone is willing to help me tweak this further, withing the design goals (working, high performance) I'm willing to do so.

Visit PMC Tactical and PMC Tactical forums as well as PMC Editing Wiki which also contains tutorials how to make OFP ports of your own as well other ArmA editing.

Readme:
PMC Apache

June 5th, 2009. v1.1 initial ArmA 2 release.

This is AH-64 Apache gunship helicopter addon for ArmA 2, ported from BIS OFP model (through Armed Assault). It comes with three variations, multirole, close support and ground suppression. Purpose of this addon is to have a simple, working and high performance Apache addon for ArmA 2.


Required Addons

None.


Armaments

Multi role: 1200 rounds of M230 cannon, 38 FFAR's and 8 AGM-114 Hellfires.
Close support: 1200 rounds of M230 cannon and 16 AGM-114 Hellfires.
Ground suppression: 1200 rounds of M230 cannon and 76 FFARs.


Classnames

Vehicles
PMC_AH64_closesupport
PMC_AH64_groundsuppres
PMC_AH64_multirole
The crew is USMC_Soldier_Pilot class pilot.

Weapon, Magazine, Ammo.
PMC_M230, PMC_1200Rnd_M230_AH64, PMC_M230_ammo.
PMC_FFARLauncher, PMC_38Rnd_FFAR, PMC_76Rnd_FFAR, PMC_FFAR_ammo.
PMC_HellfireLauncher, PMC_8Rnd_Hellfire, PMC_16Rnd_Hellfire, PMC_Hellfire_ammo.

There is also pair of Apaches found on the mission editor groups for easy placement.


Model, textures and sections

This is BIS made OFP model, it was first ported to Armed Assault and now to ArmA 2. It has basically the same model except normal porting process changes have been made.

There is last resolution LOD less than 100 points on all the models (multirole comes to 112 points with proxys, 64 without them, but proxys don't count so no problem). This quarantees high performance in any gaming situations (you can add many apaches and no FPS loss).

Textures have been merged and the models now use only 3 texture in total, one for the airframe, one for cockpit and one for alpha transparent parts. There is normal and specular maps as usual. Last LOD of the model only contains 2 sections (two textures), which maybe in later date we hope to minimize down to just one (1) which would be the ideal setup.

Damage textures are included as well as the model damageHide selections, when your apache is destroyed, weapons, crew and small other non moving parts are removed from the model bringing much more nicer destroyed look to it.


Errors

There is no binarize errors.
There is no arma.RPT errors (we've seen so far in our perhaps limited testing time).
There is no ingame erros.

There is however some bugs, like the rotors have some "artifacts" on the edges and bad texturing on cockpit glass edges. These we will hope to fix in the future versions among with other bugs that will be reported back to us (see contact info below).

Most obvious flaw is that there is no shadow, only the hellfire missiles cast a shadow. If anyone is willing to help me how to close model (I know how to do shadow volumes, but closing an model is causing me headache), I would very much appreciate it.


Performance

This is not high poly model with ultimate scripted features, so this addon is performing superbly without anykind of errors or slowdowns. You can place as many helos in the screen at one time that no practical mission would require that amount. Performance is good, there is no problems running these helos.

Basically when this addon was ported, we had GAMEPLAY in mind, we don't care so much about the gizmos and gadgets and fancy "FX", but we do like 100% working and high performance addon.


Contact

You can contact us in PMC Tactical forums. There is release topic for this addon located here:
viewtopic.php?f=31&t=21954

You can also email us in spam me not

June 5th, 2009.
https://www.pmctactical.org/
Snake Man, PMC.
Download PMC_apache_arma2_v1.1.rar - 6mb.
Mirror 1:
Mirror 2: Armaholic.com.
We thank all our mirrors, more are always welcome.
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

WGL.Q
Recruit
Posts: 18
Joined: 2005-07-15 14:36:41

Re: PMC Apache v1.1 for ArmA 2 has been released!

Post by WGL.Q » 2009-06-05 13:55:21

Good job Snake Man! Will test late tonight I hope. :mrgreen:

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Re: PMC Apache v1.1 for ArmA 2 has been released!

Post by Snake Man » 2009-06-06 20:56:49

There is one critical bug which slipped through my play testing; mission editor F2 groups, if you try to place Apaches you'll get CTD.

I'll fix this soon in v1.2 along with anything else I could think of and have time for.

I'm very sorry about this lame bug, I just never got around to place groups in mission editor :(
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

WGL.Q
Recruit
Posts: 18
Joined: 2005-07-15 14:36:41

Re: PMC Apache v1.1 for ArmA 2 has been released!

Post by WGL.Q » 2009-07-18 20:21:06

SM please fix:

Code: Select all

		weapons[] =
		{
			"PMC_M230",
			"PMC_FFARLauncher",
			"PMC_HellfireLauncher"
		};
// new code

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Re: PMC Apache v1.1 for ArmA 2 has been released!

Post by Snake Man » 2009-07-19 00:57:34

Thanks I'll fix that on the next release.

Its nice coincidence, I was just editing the apache today few hours ago :)
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

Post Reply

Who is online

Users browsing this forum: No registered users and 19 guests