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Sprayer ground layer and PF

Posted: 2023-05-03 16:50:51
by antler22
Hi guys, I'm not getting the "wet ground" look from sprayers or spreaders on my map. I also can't use a manual rates in PF. I can do auto rate, and the nitrogen map updates, but also throws the constant error (below). I know the error isn't PF related because Elm Creek works just fine both manual and auto. I've compared the terraindetail area of the map.i3d, the FieldGround.xml and terrainshader.xml values to UMRV (where this isn't a problem) and re-installed MultiTerrain Angle and Precision Farming from scratch. It all checks out. I don't know where to look next?

2023-05-03 10:35 Error: Invalid object parameter in DensityMapFilter.
2023-05-03 10:35 DensityMapFilter: called from =C:/Users/ntjac/Documents/My Games/FarmingSimulator2022/mods/FS22_precisionFarming/scripts/maps/NitrogenMap.lua (753)

Re: Sprayer ground layer and PF

Posted: 2023-05-03 21:49:10
by Snake Man
I don't know.

Try process of elimination method. First take backup of your un-edited terrain without either, then install lets say multi terrain angle and see if that works. Then restore the un-edited terrain and install precision farming to see if that works. If both work individually, well going back to my first line, dunno what to do then if you have already edited both from scratch.

At least this way you make sure its not one of them alone that causes the issue. Over the years I have many times edited 10 different things at once and endless amount of debugging hours / days were caused by a single issue in one of those ten items.

One editing step at the time, test and then edit the next thing.

Re: Sprayer ground layer and PF

Posted: 2023-05-18 17:30:12
by antler22
Issue resolved. I overlooked a sprayGroundType="FERTILIZER" attribute in my spraytypes.xml. For precision farming it was an implement issue where I needed to use fillTypeCategories instead of fillTypes

Re: Sprayer ground layer and PF

Posted: 2023-05-19 04:14:05
by Snake Man
Glad to hear you got it fixed :)