FS22 AFB Spring Creek 12km (North Dakota Hastings)

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Snake Man
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FS22 AFB Spring Creek 12km (North Dakota Hastings)

Post by Snake Man » 2022-11-28 14:46:28

This is like open question to ARG_afb ;)

FS22 AFB Spring Creek 12km (North Dakota Hastings), this is one of the most awesome huge american north dakota terrains for Farming Simulator 22.

Unfortunately there are several errors in the log, I don't have my notes here but what I recall from our previous chats those errors are quite easy to fix.

ARG_afb would you please consider fixing those before you take a break from farming simulator editing? If you need any help with the fixing, I'm here to put in all the knowledge I have, if you want I could even try to fix some of the errors myself and send you either the information only how to fix them or the fixed files themselves.

If you have moved on from Spring Creek 12km already I understand, but it would be so cool to have those pesky errors fixed.

Edit: found my notes, they were for the original hastings terrain hmm, but I still remember spring creek giving errors too. Heh I actually need to plug in win10 SSD to my Gaming computer and check it out to be sure, write down new bug report list using FS22 v1.8.2 ;)
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ARG_Afb
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Re: FS22 AFB Spring Creek 12km (North Dakota Hastings)

Post by ARG_Afb » 2022-11-28 23:08:39

Hey snake! Im glad you liked the map! I was gonna leave the map as it was, but knowing i can count with your help and that it was my first map (well first map correction) i will try to correct it, i have started the huron lake map, will post the progress later as right now im eating dinner
AFB

Snake Man
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Re: FS22 AFB Spring Creek 12km (North Dakota Hastings)

Post by Snake Man » 2022-11-29 06:14:25

As I edited the first post yesterday, my big bug / issue report was from the original North Dakota Hastings terrain (not spring creek), however last night I fired up my win10, updated FS22 to v1.8.2 and tested FS22 Spring Creek 12km v1.1 and there was few errors and issues.

FS22 game log:

Code: Select all

Farming Simulator 22
  Version: 1.8.2.0 b21442
Available mod: (Hash: 49d442ece8c337ae6efa796c004c56b6) (Version: 1.1.0.0) FS22_Spring_Creek_12km
2022-11-28 16:24 Error: Failed to open xml file 'C:/FS22.Mods/Spring_Creek_12km/FS22_Spring_Creek_12km/maps/FS22_Spring_Creek_12km/maps_fruitTypes.xml'.
2022-11-28 16:24 Error: Out-dated custom shader. 'C:/FS22.Mods/Spring_Creek_12km/FS22_Spring_Creek_12km/maps/FS22_Spring_Creek_12km_additional_files/farms/deco/imports/moore/shaders/emissiveLightsShader.xml' has version 4 . Please convert this file to version 5 .
2022-11-28 16:24 Warning: Shape from 'FS22_Spring_Creek_12km.i3d.shapes' too big (9360 KB). Maximum supported size on Consoles is 8192 KB.
2022-11-28 16:25 Warning: Invalid onCreate function 'AnimatedObject.onCreate' for entity 'Lights'
2022-11-28 16:25 Warning: Invalid onCreate function 'modOnCreate.DoorOnCreate' for entity 'pCube2092'
2022-11-28 16:27   Error: Failed to find child 0 from node decalTriggerMarker, only 0 children given
2022-11-28 16:27 LUA call stack:
  dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
  dataS/scripts/i3d/I3DUtil.lua (100) : checkChildIndex
  dataS/scripts/xml/XMLValueType.lua (61) : indexToObject
  dataS/scripts/objects/AnimatedObject.lua (207) : getValue
  dataS/scripts/placeables/specializations/PlaceableAnimatedObjects.lua (79) : load
  dataS/scripts/xml/XMLFile.lua (296) : closure
  dataS/scripts/placeables/specializations/PlaceableAnimatedObjects.lua (63) : iterate
  dataS/scripts/specialization/SpecializationUtil.lua (23)
  dataS/scripts/placeables/Placeable.lua (358) : raiseEvent
  dataS/scripts/i3d/I3DManager.lua (134) : asyncCallbackFunction
2022-11-28 16:27   Error: Index not found: 0>4|8|0
That last "LUA call stack" was repeated seven times.

My recollection was from the error spam you already fixed before releasing it, at that time (april 2022?) I was testing a version you sent me. I don't think I ever played v1.1 before last night where the above log file is from.

maps_fruitTypes.xml should be easy to fix, either the file is missing or path is wrong.

No idea how to fix that shader, how to change version 4 to 5, is it just a simple number in XML or something you have to do in binary giants editor etc.

Technically that shapes file being too large is not an issue for normal people, its just for conzole peasants, I mean we all ignore the memory usage warnings too, but that does beg the question why is the shapes file that large, maybe some bad models or something?

No idea how those invalid onCreate functions are done now, I assume those are from some old FS19 models which were ported poorly. Maybe the AnimaedObject.onCreate should be AnimatedMapObject, cant remember there are farming-simulator.org page about it.

And the LUA call stack 0>4|8|0 I have no clue about.

Also there was the odd issue of FS22 new feature "stones" aka rock picking rocks appearing on dirt roads, I have some faint memory you saying something about why the rocks are there.
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Editing knowledge, visit PMC Editing Wiki
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

ARG_Afb
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Re: FS22 AFB Spring Creek 12km (North Dakota Hastings)

Post by ARG_Afb » 2022-11-29 11:11:13

Thanks snake for putting the errors here, they seem to be very few so maybe i can try correcting all of them next week
AFB

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