This is a ArmA 1 (Armed Assault) ported campaign, it is actually spin-off campaign from PMC First Fight where the plan was to add helicopter and tank missions but decided to split them off to their own campaigns.
2022-06-14T15:36:00Z
Went through critical bugs list as the past few days goal has been to focus on fixes so we can get more playable content ready across all PMC projects.
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- aqua lima m001 last tank in platoon starts on the water and gets destroyed
These missions have another four tank group under AI command running on mission editor placed waypoints, it also worked exactly as players group, lead vehicle moves fine, travels through the waypoints but the remaining 3 vehicles do not move, making the missions unplayable.
I am not in a habit of abandoning projects, if I start something I stick with it, but in this case... its arma3 AI (vehicles a in group) movement issue and nothing on my end, but it might be the best option.
One option to fix the missions of course is to de-group the vehicles, but that renders 4 tanks force into one tank, it would have to use High Command to order the tanks around and this is not exactly a HC campaign.
This campaign only has two missions so its more like a beginning of a project, so it would not be a huge loss to abandon this thing, but I would still prefer not to. Dunno what to do.
If anyone has any ideas how to keep tank campaign alive in arma3 v2.08 when vehicles wont move in a group, please let me know.
Edit: I don't seem to be the only one who has issues with AI vehicles in a group wont move: google search: "arma 3 ai vehicle won't move".