
I wanted to explore enoch / livonia a bit using proper CUP addons, specifically at night in full moon environmental conditions.
Created mission with US Army Delta Force four man team, random starting location, random weather, random soviet commie scum enemies (infantry only) on all the terrain class names{} main location types (nameCity, nameVillage, nameLocal) which comes to 51 objectives. Enemy force is strong, depending on the random generation the russian dogs enemy count is somewhere between 600-800 soldiers.
Players team has plenty of support, mortars, artillery and MQ-9 Reaper drone overhead.
At first day of testing this mission and doing that long desired livonia exploration, I had no support other then the UAV drone which ran out of fuel real quick and crashed. I spent most of the day (hmm day before yesterday) sneaking around and had a great time.
Then I added the arty/mortar support, more debug messages and improved random weather, plus few other fixes.
Yesterday I played... dunno how long but the mission started at in-game 0300hrs (you know, full moon), and last time I remembered checking in-game clock it was coming to noon, so heh yeah quite few hours sneaking around

Had a good time too, but honestly it go a bit boring now as the support assets made it so "easy", you just used the reaper overhead to call arty while your team was hiding in the bushes still often times over 1km away, actually I very rarely called 155mm arty on any target as the 82mm mortars did the job just fine. Also probably because this was the second almost full day of playing the same mission.
Not sure I can call myself a "Oh! look shiny! *runs off*" person if SECOND day of playing gets me bored or well lets say "not so excited anymore", but yeah I have no desire to continue playing it today, I have done enough exploring and the initial in-game time is pretty much noon so all the delta force spec ops night vision goggles advantage is gone etc.
The mission itself is pretty nice, the balance might be off now with unlimited indirect fire arty, you can just blast every objective without even having eyes on. But overall if you want random livonia sneaking around ninja style, this is your mission

Day before yesterday when I was super excited while playing I had grand plans of developing this into a campaign, well a real campaign heh, but today when waking up and thinking about things... nah probably not going to spent time on that now/anymore.
I do have a desire and plan of what to do, but that is for another topic if it comes to that.
Just wanted to write about this two day mission making and testing experience, in the case that this develops into something bigger, good to have the origins of the story written down

Below is a text I wrote for my own notes so with few tweaks its good to go for forum post, this is from day before yesterday's arma3 session; livonia ninjas game-play:
2022-06-19T17:48:59Z
Because scripting bug bulk of the bad guys were hunkered by the airfield, yeah I know its bizarre, there was probably like 100-200 dudes if not more heh.
Once we reached close to the airfield after first going through half of the terrains objectives with very few firefights, we ended up in a big firefight. I took our team to ridge line overlooking hundreds of meters of open field terrain, just awesome sniper position. However I quickly realized that "MK18 Mod1" 5.56mm silenced assault rifles are useless in the 600m+ range. My number 2 and 3 did not even shoot, it was just 4 who shot a lot with "MK17 SV" (?) 7.62mm marksman rifle.
MK18 is nice spec op silenced toy on close encounters, but its fucking useless in long range engagements.
Anyways we won the firefight, so many dead russians, was pretty cool.
At this point I had 7 rounds left in my last mag. Dumped all mk17 marksman rifle magazines to 4, then took one 5.56mm magazine from 2 and 3 so I get something to shoot with.
It is clear that this mission is too large for one single squad to take, its mickey mouse fantasy scenario if you would fight and win that many objectives enemies in a one real life mission. This mission at start had about 794 bad guys.
However this is ofp/arma so you get a bit freedom on such realism, who wouldn't want to be a rambo

So this mission absolutely needs ammo resupply. Virtual support module for ammo resupply would be the best, ammo box just drops from the sky using parachute so it doesn't bother enemies. I assume it would work like that, if not then I have to script it.
Overall I don't even like to try to accomplish all objectives, it feels way too rambo. This would be awesome campaign hub patrol mission so it would be focused on more smaller scale objective wise, to add more enemies to objectives so players cannot just waltz in and shoot everyone, if they try they will get killed. Maybe balance it off with armored vehicles, dunno.
I love this sneaking around at night time in livonia, weather is changing and then morning daylight comes, assuming you want to play 0300hrs - 0800hrs in-game time haha. But yeah this needs to be a campaign hub patrol mission with few side missions and more detailed hand placed enemy locations, armored vehicles and just overall more life, more danger.
But beginning would be the ammo drop, so those rambo wannabes can do those truly long range patrols

Or maybe add some FOB type locations which player could visit or "tour" to rearm. Hell he could even go back to campaign hub location to rearm without activating the end mission, hmm.
Shit this should be written down to specific PMC.TODO tasks

Overall, I love this mission, its half a day of playing fun really for the old school ofp 6-8hrs gaming session type of thing

Your team doesn't have a medic, so better not get injured
