new map :(

VTE - The most detailed and comprehensive Vietnam modification for ArmA 2

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dragula69
Newbie
Posts: 8
Joined: 2011-11-29 16:02:42
Gaming Interests: ArmA 2 (Armed Assault 2)
Editing Interests: Modeling + Texturing

new map :(

Post by dragula69 » 2013-02-21 07:10:59

I love to make a new map, I try very hard just it seem visitor don't like me. I study every thing there is but some thing miss. in put satlight picture in. down load set for area, mash 4077 area from the movie so on IE. custom plant clutter and building not a problem, just need to put on the map. I can change all this with replacing on other map. mix different clutter so on, I need do my own
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Snake Man
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Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Re: new map :(

Post by Snake Man » 2013-02-25 13:23:20

Check out PMC Editing Wiki for Visitor 3 terrain editing help.
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

dragula69
Newbie
Posts: 8
Joined: 2011-11-29 16:02:42
Gaming Interests: ArmA 2 (Armed Assault 2)
Editing Interests: Modeling + Texturing

Re: new map :(

Post by dragula69 » 2013-03-03 18:52:55

found the problem Enter the path to your data folder (textures), I put it in object, I down. now Binarizing , i was lost at hook (Now remove the hook from use source path)
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dragula69
Newbie
Posts: 8
Joined: 2011-11-29 16:02:42
Gaming Interests: ArmA 2 (Armed Assault 2)
Editing Interests: Modeling + Texturing

Re: new map :(

Post by dragula69 » 2013-03-03 20:23:16

you see some wrong with the RVMap as it will not open crash in game loading

Code: Select all

ambient[]={0.89999998,0.89999998,0.89999998,1};
diffuse[]={0.89999998,0.89999998,0.89999998,1};
forcedDiffuse[]={0.02,0.02,0.02,1};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
	texture="tut\tut_samplemap\data\Layers\S_000_008_lco.png";
	texGen=3;
};
class Stage1
{
	texture="tut\tut_samplemap\data\Layers\M_000_008_lco.png";
	texGen=4;
};
class TexGen3
{
	uvSource="worldPos";
	class uvTransform
	{
		aside[]={0.001953125,0,0};
		up[]={0,0,0.001953125};
		dir[]={0,-0.001953125,0};
		pos[]={0.03125,2.53125,0};
	};
};
class TexGen4
{
	uvSource="worldPos";
	class uvTransform
	{
		aside[]={0.001953125,0,0};
		up[]={0,0,0.001953125};
		dir[]={0,-0.001953125,0};
		pos[]={0.03125,2.53125,0};
	};
};
class TexGen0
{
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class TexGen1
{
	uvSource="tex";
	class uvTransform
	{
		aside[]={10,0,0};
		up[]={0,10,0};
		dir[]={0,0,10};
		pos[]={0,0,0};
	};
};
class TexGen2
{
	uvSource="tex";
	class uvTransform
	{
		aside[]={10,0,0};
		up[]={0,10,0};
		dir[]={0,0,10};
		pos[]={0,0,0};
	};
};
PixelShaderID="Terrain1";
VertexShaderID="Terrain";
class Stage2
{
	texture="tut\tut_samplemap\data\sm_grass_mco.png";
	texGen=0;
};
class Stage3
{
	texture="tut\tut_samplemap\Data\sm_grass_detail_nopx.tga";
	texGen=1;
};
class Stage4
{
	texture="tut\tut_samplemap\data\sm_grass_detail_co.png";
	texGen=2;
};
Last edited by Snake Man on 2013-03-06 03:39:06, edited 1 time in total.
Reason: Please use code tags for code text.
Image

Snake Man
Commander-In-Chief
Posts: 9338
Joined: 2000-07-31 22:01:01
Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
Location: PMC
Contact:

Re: new map :(

Post by Snake Man » 2013-03-06 03:40:09

There is little of info and many causes of crashes, you should be able to get the tutorial map working first 'as-is' and then proceed to add your own terrain, satellite etc.
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

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