vte_v1.3.11_06-02-11 Report
Posted: 2011-06-03 10:30:51
Heya Snake, great job getting out a further update of VTE. I went in the server (Uptime 11 hours 36 minutes) and did a little poking around for a while here's what I found:
- M113 is too lightweight, it flips over on sharp turns, bobs back and forth drastically when changing speed.
- No available illumination rounds for 80mm mortars and M79 (I bring this up since the mission was night and I could see three feet in front of myself at US start point) Illum fire mission would be good for mortars and howitzers.
On the flipside, at VC/NVA start point its very bright due to some huge fire at a distance that looks like a 2km radius, when I finally crossed out of the light radius, it was instantly black just like US base, walking back 20meters did not restore the light.
-When checking game stats, I was unable to close the statbox, it went away after a while, im not sure if it was from opening and closing the map or timed.
-Both US and VC/NVA can call air strikes, 80mm, and arty in the map screen
-AK47 and SKS sound exactly the same despite different caliber of round, barrel length, action, semi vs full
-Love the SKS!!!! Beautiful model!
-The RPG-2 seems to be like vanilla Arma2 rockets, no ballistic arc at all
That's what I found in the small space of time I was on. I'm sorry Snake, my last assessment you're not gonna like....
All the old OFP textures and objects need to go. The combination of the old OFP objects and new Arma2 DX10 grass and stuff is beating the ever-living-shit out of my Nvidia 8800. Regular Arma2 and OA dont do this, the only thing I can attest this to is the old stuff that has been ported over. Check out the Lingor Island and Berghoff's African Foliage, maybe the devs for those projects will allow you to lift some of their vegetation.
With that said, I say again, great work man! I love the mod and the missions. I really hope you can get some help with textures, I'm sure that would simplify things for you. If I had even an inkling of knowledge in the area of texturing and modeling I would help out but I don't. I guess I will remain a lowly tester, not that I mind that.
Tested on:
AMD X6 1055T 2.8Ghz
4GB 1600Mhz DDR3
Nvidia 8800 GT OC'd 512MB
Windows 7 Ultimate 64bit
launched with Arma 2 Laumcher
max mem 2048, 6 cores enabled, with elevated process priority
- M113 is too lightweight, it flips over on sharp turns, bobs back and forth drastically when changing speed.
- No available illumination rounds for 80mm mortars and M79 (I bring this up since the mission was night and I could see three feet in front of myself at US start point) Illum fire mission would be good for mortars and howitzers.
On the flipside, at VC/NVA start point its very bright due to some huge fire at a distance that looks like a 2km radius, when I finally crossed out of the light radius, it was instantly black just like US base, walking back 20meters did not restore the light.
-When checking game stats, I was unable to close the statbox, it went away after a while, im not sure if it was from opening and closing the map or timed.
-Both US and VC/NVA can call air strikes, 80mm, and arty in the map screen
-AK47 and SKS sound exactly the same despite different caliber of round, barrel length, action, semi vs full
-Love the SKS!!!! Beautiful model!
-The RPG-2 seems to be like vanilla Arma2 rockets, no ballistic arc at all
That's what I found in the small space of time I was on. I'm sorry Snake, my last assessment you're not gonna like....
All the old OFP textures and objects need to go. The combination of the old OFP objects and new Arma2 DX10 grass and stuff is beating the ever-living-shit out of my Nvidia 8800. Regular Arma2 and OA dont do this, the only thing I can attest this to is the old stuff that has been ported over. Check out the Lingor Island and Berghoff's African Foliage, maybe the devs for those projects will allow you to lift some of their vegetation.
With that said, I say again, great work man! I love the mod and the missions. I really hope you can get some help with textures, I'm sure that would simplify things for you. If I had even an inkling of knowledge in the area of texturing and modeling I would help out but I don't. I guess I will remain a lowly tester, not that I mind that.
Tested on:
AMD X6 1055T 2.8Ghz
4GB 1600Mhz DDR3
Nvidia 8800 GT OC'd 512MB
Windows 7 Ultimate 64bit
launched with Arma 2 Laumcher
max mem 2048, 6 cores enabled, with elevated process priority