PMC Rugen campaigns - testing now
Posted: 2011-08-11 07:46:16
PMC Rugen campaigns test 1 for ArmA 2
This is our two campaigns for this terrain which have been ported from OFP to ArmA 2 (notice there was no ArmA port in between). These are now in the state of development where they play without scripting errors (read below) and only need thorough play testing to see if everything runs fine in ArmA 2 engine.
PMC Heros Path
Straight port, most if not all missions still use SQS scripts and there most likely will be severe game play imbalance because of CoC Unified Artillery and Cruise Missiles are missing. CoC Mines setup is also replaced by dummy mines which if I recall correctly, wont even explode in this initial version.
All missions start up without errors and seem to run good.
Reference: OFP PMC Heros Path release topic.
PMC Tank Hunter
Is fully ported into SQF script format with all scripts if not totally rewritten, then massively enhanced to work as SQF format. Fear is that some of the more complex scripts have lost their finer detail functionality because of the very difficult sqs "goto" spaghetti conversion to nice function style sqf scripts. While there is no scripting errors at all, its not certain that we have the same functionality as in OFP.
Lot of work has been put into this to make sure it runs great and uses all new ArmA 2 features, however we have not changed the core of the campaign because this is a port not an sequel by any means, we don't want to get carried away adding stuff just because we can. However we have added new ArmA 2 units, vehicles and weapons.
It have been play tested quite good, but due the massive complexity of this campaign and time it takes to test it, we have mostly scratched the surface and more testing would be required.
Reference: OFP PMC Tank Hunter release topic.
Summary
These campaigns are fully playable, I would say that they work better than most of the garbage community seen put out in recent times, but due the lack of play testing so far, I don't want to release them as publicly yet to news sites. News sites or similar; please don't mirror or post news about these yet unless you just link to this topic, thanks. As with other PMC releases in recent times, if no feedback is provided, this is as far as these campaigns go. In future I'll be testing them by myself but when and if that happens, it totally different matter.
Install
Comes nicely in the directory structure like the terrain itself, just put this on the same mod dir and the "campaigns" sub dir drops in-place nicely and you can start ArmA 2 with normal -mod line with PMC Rugen as you used to. Basically what you need to have is "pmc_rugen\campaigns\" directory where these two campaign pbo's need to be placed.
Required Addons:
PMC Rugen + its required addons.
Download PMC_Rugen_campaigns_test1.rar - 478kb.
This is our two campaigns for this terrain which have been ported from OFP to ArmA 2 (notice there was no ArmA port in between). These are now in the state of development where they play without scripting errors (read below) and only need thorough play testing to see if everything runs fine in ArmA 2 engine.
PMC Heros Path
Straight port, most if not all missions still use SQS scripts and there most likely will be severe game play imbalance because of CoC Unified Artillery and Cruise Missiles are missing. CoC Mines setup is also replaced by dummy mines which if I recall correctly, wont even explode in this initial version.
All missions start up without errors and seem to run good.
Reference: OFP PMC Heros Path release topic.
PMC Tank Hunter
Is fully ported into SQF script format with all scripts if not totally rewritten, then massively enhanced to work as SQF format. Fear is that some of the more complex scripts have lost their finer detail functionality because of the very difficult sqs "goto" spaghetti conversion to nice function style sqf scripts. While there is no scripting errors at all, its not certain that we have the same functionality as in OFP.
Lot of work has been put into this to make sure it runs great and uses all new ArmA 2 features, however we have not changed the core of the campaign because this is a port not an sequel by any means, we don't want to get carried away adding stuff just because we can. However we have added new ArmA 2 units, vehicles and weapons.
It have been play tested quite good, but due the massive complexity of this campaign and time it takes to test it, we have mostly scratched the surface and more testing would be required.
Reference: OFP PMC Tank Hunter release topic.
Summary
These campaigns are fully playable, I would say that they work better than most of the garbage community seen put out in recent times, but due the lack of play testing so far, I don't want to release them as publicly yet to news sites. News sites or similar; please don't mirror or post news about these yet unless you just link to this topic, thanks. As with other PMC releases in recent times, if no feedback is provided, this is as far as these campaigns go. In future I'll be testing them by myself but when and if that happens, it totally different matter.
Install
Comes nicely in the directory structure like the terrain itself, just put this on the same mod dir and the "campaigns" sub dir drops in-place nicely and you can start ArmA 2 with normal -mod line with PMC Rugen as you used to. Basically what you need to have is "pmc_rugen\campaigns\" directory where these two campaign pbo's need to be placed.
Required Addons:
PMC Rugen + its required addons.
Download PMC_Rugen_campaigns_test1.rar - 478kb.