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Sound Config tutorial
Posted: 2009-12-06 08:50:20
by Snake Man
I have finally added the Sound Config tutorial to our wiki, it should explain how to do basic sound replacement config for ArmA 2 (also should work just fine for ArmA also).
Read
PMC Editing Wiki: Sound Config tutorial page.
Feel free to ask questions and I'll try to improve the tutorial as necessary.
Thanks.
Re: Sound Config tutorial
Posted: 2009-12-16 19:41:50
by T_Rex
Hey SnakeMan (or anyone else who can answer)-
I have a question about configs - let me know if you'd rather have this a separate topic.
But, I've been asked to help config a helo. I grabbed a config from a similar helo to learn from. This is for helos, but I've noticed the same thing for weapons and other vehicles. The config goes through the entire hierarchy.
Code: Select all
class CfgVehicles
{
class AllVehicles;
class Air: AllVehicles
{
class Sounds;
};
class Helicopter: Air
{
class Turrets
{
class MainTurret;
};
class NewTurret;
class ViewPilot;
class AnimationSources;
class Sounds: Sounds
{
class Engine;
class Movement;
};
};
class ***new helo***:helicopter
{...};
But, I've also seen configs that start with a base class, and just change stuff. Like,
Code: Select all
class helicopter;
class *new helo*: helicopter
{...};
Is there a "best practice" when it comes to this?
Thanks!
Re: Sound Config tutorial
Posted: 2009-12-17 11:53:15
by Snake Man
Correct practice is the class newhelo: helicopter.