well as far as i did get this there is the schema for textures
1-2
3-4
this way you (should) do also the naming part.
yet sometimes wrptool does flip certain textures (horizontal reflected)
like
3-4
1-2
well you can flipped them by yourself like in photoshop, but its then against the system - what the reason for this?
textures are flipped
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textures are flipped
Last edited by WGL.Q on 1970-01-01 00:00:00, edited 1 time in total.
Re: textures are flipped
As far as I know Visitor does this too. I always apply my textures to the island with its rule system and preview in ofp, where the textures seem to indeed be upside down atleast on the other side of a mountain for example. With runwaytextures etc you must take this into account, there's just no other way and I haven't seen an explanation for this.
Re: textures are flipped
Indeed Visitor is the best tool for ground textures. For runway textures use photoshop7. I think Pantool also has a texture feature but it doesn't generate some so its best to use visitor.
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