Smaller terraingrid?

WrpTool island creator utility

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Berghoff
Recruit
Posts: 29
Joined: 2005-01-03 16:45:00

Smaller terraingrid?

Post by Berghoff » 2005-04-24 19:11:18

I have a question is it possible to make a lower terraingrid than 50m like 25 or 12,5?

I've tried to get this but I doesn't work.

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Gnat
1st Lt
Posts: 120
Joined: 2004-01-07 08:46:56

Re: Smaller terraingrid?

Post by Gnat » 2005-04-25 04:30:30

Its been done, resonably recently, by Midship.
A type demo he called Infantry Range.
BE WARNED .... you need to lower your view distance and increase fog if you even want to view it.

http://ofp.gamezone.cz/index.php?showthis=8033

http://www.flashpoint1985.com/cgi-bin/i ... dship;st=0

Berghoff
Recruit
Posts: 29
Joined: 2005-01-03 16:45:00

Re: Smaller terraingrid?

Post by Berghoff » 2005-04-25 11:56:39

;D hehe, considering the lag it produces, nevermind. ;D

condia
Newbie
Posts: 2
Joined: 2005-06-11 15:51:33

Re: Smaller terraingrid?

Post by condia » 2005-06-11 17:15:01

I have a working terrain with a 25m grid, so far it looks good ingame. But I cannot edit the wrp in wrptool. Wrptool automatically assumes a 50m grid, so I can´t place the objects at the right place.

I also opened Midships infantry range in wrptool, all objects were placed in the lower left corner.

Anybody got a workaround for that?
Telling Wrptool that we use a 25m grid?

Snake_Man

Re: Smaller terraingrid?

Post by Snake_Man » 2005-06-12 09:39:48

Telling Wrptool that we use a 25m grid?
I'll mention this to Dschulle, not sure if such feature is easy to implement though.

Btw MidShip should post some tech advisory info here on his island.

condia
Newbie
Posts: 2
Joined: 2005-06-11 15:51:33

Re: Smaller terraingrid?

Post by condia » 2005-06-13 22:13:13

this is the standard wrptool config modified for 25m grid:

class CfgPatches {
class wrptool_25km {
units[] = {};
weapons[] = {};
worlds[] = {wrptool_25km};
requiredVersion = 1.91;
};
};

class CfgWorlds {
class DefaultWorld {};
class Intro : DefaultWorld {};
class wrptool_25km : Intro {
access = 3;
description = "WrpTool 25km";
icon = "wrptool_25km_wrptool_25km.paa";
worldName = "wrptool_25km.wrp";
cutscenes[] = {"..addonswrptool_25km_animsintro"};
landGrid = 25;
setterraingrid = 25;
centerPosition[] = {25600,25600,200};

class Grid
{
offsetX=0;
offsetY=0;
class Zoom1
{
zoomMax=0.200000;
format="XY";
formatX="Aa";
formatY="00";
stepX=256;
stepY=256;
};
class Zoom2
{
zoomMax=1e30; //1000000015047466219900000000000.000000;
format="XY";
formatX="A";
formatY="0";
stepX=2560;
stepY=2560;
};
};

};
};

class CfgWorldList {
class wrptool_25km {};
};

______________________________________________
the lines:

landGrid = 25;
setterraingrid = 25;

make the difference.

You can also choose any other grid size.


Maybe a function like that has been planned in Wrptool. If you choose "new" a window pops up where you choose the size of the island, 256x256 etc...
There´s a greyed out field for the grid size, it´s 50m but it´s not editable.

I read that there´s a similar adjustment in visitor, hidden somewhere, but it has not been tested.

There are also rumours that one version of trinity island has a smaller grid size but I did not find it.

Snakeman, do you know how to reach Midship??

Snake_Man

Re: Smaller terraingrid?

Post by Snake_Man » 2005-06-14 04:07:35

I got the word from Dschulle, it was like I expected, it would be quite difficult to implement the smaller terrain grid to WrpTool so we will not do it. Perhaps in the future (OFP2?) guys.

I dont know MidShips contact info, did you check his profile here on the forum or the readme of his demo island?

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