Re: Updates?

WrpTool island creator utility

Moderators: Lone Wolf, Snake Man

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Snake_Man

Re: Updates?

Post by Snake_Man » 2004-03-10 23:32:04

Why, have you found some bugs?

I know we could use some advanced features but any updates would be because of bugs.

seafire6
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Posts: 14
Joined: 2004-01-29 05:54:51
Gaming Interests: ArmA and ArmA 2.
Editing Interests: Terrains
Location: Parkersburg WV

Updates?

Post by seafire6 » 2004-03-10 23:34:43

Its a great program and very easy to learn, but any idea of next update?
I'd never join any club that would have me as a member - Groucho Marx

seafire6
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Posts: 14
Joined: 2004-01-29 05:54:51
Gaming Interests: ArmA and ArmA 2.
Editing Interests: Terrains
Location: Parkersburg WV

Re: Updates?

Post by seafire6 » 2004-03-11 01:36:07

No, I've not found any bugs. I was just wondering about any changes that would allow us to use 3rd party addons more easily. Overall I have really got to thank you guys for this tool. I've enjoyed working with it a great deal. At this point I'm just modifying existing islands for my own experience, etc., but I always come to the conclusion that we desperately need more buildings of all types to really make new islands impressive. I have attempted to use O2 without any success - I can't get the feel for it like I could Wings.
I'd never join any club that would have me as a member - Groucho Marx

johan_d
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Joined: 2004-03-17 03:04:15

Re: Updates?

Post by johan_d » 2004-03-16 23:06:41

It would be nice if one could temporary split a 50x50 meters square in 1x1 meter squares, edit height, and go on with work.

Johan

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shinRaiden
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Re: Updates?

Post by shinRaiden » 2004-03-18 00:37:25

The wrp format indicates an array of node points, and the engine (allegedly based on the terraingrid value in your world's config.cpp) seperates those points by 50m. Each cell is derived from one point only, the SW 'corner'. BTW, "very high" is approx. 3.125m cell size, and the cell point information as well is covered in the manual.

Thanks.

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