Most Annoying & Most Wanted

WrpTool island creator utility

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Most Annoying & Most Wanted

Post by Snake_Man » 2003-10-13 19:40:12

What is the WrpTool's most annoying (current) feature and what is the most wanted (missing) feature?

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Colonel_Klink
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Re: Most Annoying & Most Wanted

Post by Colonel_Klink » 2003-10-16 07:21:30

Ok might as well kick it off: :)
Wanted:
Feature to lock the height position of objects when using the arrow keys to nudge the object into place.

Annoying:
Locking one object locks all copy and pasted duplicates of that object

Some ODOL binarized addons not recognized which makes placement in WrpTool difficult.

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Re: Most Annoying & Most Wanted

Post by dropbear » 2003-10-16 09:43:19

Not sure if this has been mentioned or not but I just finished texturing fairly large map.

Would it be possible to have a key that hides all objects when required.

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Re: Most Annoying & Most Wanted

Post by Dschulle » 2003-10-16 10:44:48

Not sure if this has been mentioned or not but I just finished texturing fairly large map.

Would it be possible to have a key that hides all objects when required.
Have you noticed the buttons in the lower left corner of main window? ;)

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Re: Most Annoying & Most Wanted

Post by snipe » 2003-10-16 16:33:30

wanted:
3d viewer that shows actual textures on objects and terrain

annoying:
bridge placement could be a little better

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Re: Most Annoying & Most Wanted

Post by shinRaiden » 2003-10-17 03:14:04

@snipe - read the section I wrote on bridges for adjustment.

I agree, it is a pain, but each bridge is going to be unique in its behavior, so something like a special bridges.xml with the related specs unique to each bridge model would be needed to support the different possible bridge configurations.

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Re: Most Annoying & Most Wanted

Post by snipe » 2003-10-18 01:31:16

I did read it and this is something standard that i have been doing inwrp editor and it does work but the problem is: what i see in the 3d viewer and what is in ofp are two different elevations, especially on the end embankment pieces, they seemto want to raise higher than the others even when the elevations are set exactly? what am i doing wrong :-[

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Re: Most Annoying & Most Wanted

Post by dropbear » 2003-10-18 20:06:02

Some kind of ILS Airport tool would be nice.
Place some markers on map (landing point, taxi, takeoff etc) then run the tool and presto
AI can land and take off from your airport.

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Re: Most Annoying & Most Wanted

Post by Dschulle » 2003-10-19 12:30:26

I did read it and this is something standard that i have been doing inwrp editor and it does work but the problem is: what i see in the 3d viewer and what is in ofp are two different elevations, especially on the end embankment pieces, they seemto want to raise higher than the others even when the elevations are set exactly? what am i doing wrong :-[
The thing is, that OFP does additional height interpolation so the terrain looks smother. On the other hand that means that edges are not the same in OFP  :(
We allredy think about calculating this interpolation, but it's not ready yet. So best I can recommend is:
When you set up a bridge be sure that two cells before beginning and also after ending are flat. There is also a kind of maximum steepness...
Sorry that I don't have a 100% working answer here ;)
Last edited by Dschulle on 1970-01-01 00:00:00, edited 1 time in total.

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Re: Most Annoying & Most Wanted

Post by shinRaiden » 2003-10-20 05:11:03

Hadn't looked in that direction... yeah, I probably need to write a section on the ramifications of OFP's fractal smoothing.

As for bridges, dschulle's method is one way to do it. The other way is to 'sink' the ends of the bridge either in a significant slope, or to build 'speedbumps' like on noe.wrp.

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Re: Most Annoying & Most Wanted

Post by dropbear » 2003-10-20 07:06:16

The only trouble I am having with bridges is getting AI to walk across them. They will drive no worries but the little buggers will not walk across.

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Re: Most Annoying & Most Wanted

Post by Colonel_Klink » 2003-10-20 07:31:45

The only trouble I am having with bridges is getting AI to walk across them. They will drive no worries but the little buggers will not walk across.
Have you placed a path on your bridge with In1, In2, at alternate ends of each of your bridge sections?

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Re: Most Annoying & Most Wanted

Post by dropbear » 2003-10-20 10:15:42

plz explain
???

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Re: Most Annoying & Most Wanted

Post by Colonel_Klink » 2003-10-20 11:04:22

plz explain
???
Sorry. Are these BIS bridges you are using or bridge addons you have made.? If they are BIS bridges or other 3rd party addons I cannot help. I presumed they were addons you had made. I made a set of piers and the AI would only go on them if I created a path lod. IM me if this is the problem.
Cheers

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Re: Most Annoying & Most Wanted

Post by Snake_Man » 2003-10-20 12:02:15

Guys open a new bridge topic or keep on-topic listing the Most Annoying & Most Wanted features for WrpTool.

Thanks.

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Re: Most Annoying & Most Wanted

Post by m21man » 2003-11-07 21:51:06

Some kind of ILS Airport tool would be nice.
Place some markers on map (landing point, taxi, takeoff etc) then run the tool and presto
AI can land and take off from your airport.
Maybe a good idea would something like the road designer, except that you'd make a series of airport waypoints in the editor. When you saved your island, WrpTool would also generate a short .cpp file with the correct series of waypoint for each airport, with each series in a seperate section. Then you could copy and paste the .cpp fragments into your config, and you'd have a working airport :D .
Hard work takes time for you to feel its effects, laziness has immediate rewards.

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Re: Most Annoying & Most Wanted

Post by jeffs » 2003-11-11 23:09:40

Ok... I'll throw my two cents in... First... GREAT program guys... I've been playing with it for about 6 hours nows... tons of possibilities.

Most Annoying for me... Forest Sections don't align properly (I've tried a myriad of things).

Move wanted... the ability to scroll the screen when zoomed in and an object is selected. When I'm zoomed in tight, I can't move the screen around or select an object unless the center of the object is visible.

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Re: Most Annoying & Most Wanted

Post by itim_tuko » 2003-11-13 09:51:57

Most wanted:
- it would be nice to have the possibility to search for a or choose a texture by typing the name in the texture browser
- the possibility to have a layer where you can insert and create the names for the different loacations in a textfile with so you just need to import the text in the config.cpp for the island

Most annoying:
- no go one step back buttom

I did also discover that the beton.pac from the o.pbo is showed incorrectly in both the texture browser, the texture finder and the WrpTool main window (it looks like a multicolored area) but the beton.pac is showed correctly in textview.

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Re: Most Annoying & Most Wanted

Post by Colonel_Klink » 2003-11-19 00:53:25

On the subject of textures, a good idea would be to have the selection of the main textures separate from the transitions.. Saves having to remember the name of the main texture and/or scrolling through the list of transitions.

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Re: Most Annoying & Most Wanted

Post by monoloth » 2003-11-21 02:38:03

What about allowing the user to detirmine the size of "brush" used when applying terrain height changes in the interactive mode? The current size does the job.........for immediate peaks and valleys, but to allow for more gradual sloping or dipping a larger "brush" would work better IMHO. Also, is it possible to implement a "smoothing tool" into the elevation feature?

Snake_Man

Re: Most Annoying & Most Wanted

Post by Snake_Man » 2003-11-21 05:35:54

is it possible to implement a "smoothing tool" into the elevation feature?
We have Blur feature on the latest internal beta version, it works very nicely. This will be on the next public release.

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Re: Most Annoying & Most Wanted

Post by monoloth » 2003-12-03 06:39:06

ok, I spent about 4 hours getting a bridge (3rd party addon; xxbridge) into place, had previewed it several hundred times to ensure correct alignment since it is several sections. Then I locked that object in the object viewer. Well, next time I opened up WRPTool and was placing some things on the island, I did what I always do before previewing, I aligned all objects to ground. Lo and Behold!!!!!!!!!!! The bridge is no longer locked, is now seriouly FUBAR. Lucky for me I had sent the wrp to a clan member, and he can send it back to me and I will have my locked bridge back. However, is it possible to lock something and KEEP it locked unless manually unlocked, like a save settings or something? Lots of work goes into the islands, and one small ooops like that can really cause a setback. Just a suggestion, since I now have a bright orange post it note on the monitor yelling at me to lock the damm bridge each time I open the tool. It does this on regular BIS objects as well, like the Oradnice thingy, I have made a note to go and lower each one before I binarize, since it always is unlocked when I start the tool, and the steps are too high for the soldier to get onto again.

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Re: Most Annoying & Most Wanted

Post by shinRaiden » 2003-12-03 16:10:56

The only way to preserve a state of something (like) locks specific to a particular WRP without writing propietary data to the wrp itself would be to store that data in a unique project file.

I would strongly recommend that this be done, this could really become a major frustration problem.

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Re: Most Annoying & Most Wanted

Post by monoloth » 2003-12-04 00:15:15

rgr that ShinRaiden, I was saving the wrp file in my worlds folder, which i still do, but now i save a backup copy in the wrptool file just in case i have another case of the oopsies. I might lose some basic work like building placement if I have to revert to the backup, but long timed things like the bridge will be safe.

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Re: Most Annoying & Most Wanted

Post by andersson » 2004-03-05 23:30:54

First: GREAT program :)

Wanted: Some way to choose environment areas.

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selfishly Re: Most Annoying & Most Wanted

Post by Grenadier » 2004-03-06 16:22:07

For me, selfishly, I would like hopefully two things

1) The ability to inport any high resolution image as a backdrop to place roads and objects as accurate as possible.

2) The ability to create a road by just clicking all the points on the map and then getting a "best fit" spline of road pieces.

Last, If the backdrop idea cannot be made then at least the ability to bring in objects like say buildings via a .csv file made of ofp coordinates. I could place all buildings/objects on the island at once via the txt file of coordinates, rotations, and then just let then pop up on the map.  

Would make actual real world locations easier/quicker to make.

Edit - a right click feature on objects such as rotate
Last edited by Grenadier on 1970-01-01 00:00:00, edited 1 time in total.

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Re: Most Annoying & Most Wanted

Post by Gnat » 2004-07-19 15:48:53

- Ability to select all objects on a map of the same type.

Example would be a SHFT/CTRL drag-highlight would result in all objects of those type(s) being selected everywhere.

Why? So I can use the REPLACE tool better ! :D  Dont have to go search/manually select every object of that type.

BTW .... top prog! ... cant wait for the update.
Last edited by Gnat on 1970-01-01 00:00:00, edited 1 time in total.

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Re: Most Annoying & Most Wanted

Post by Snake_Man » 2004-07-20 10:45:05

- Ability to select all objects on a map of the same type.
Why? So I can use the REPLACE tool better ! :D  Dont have to go search/manually select every object of that type.
Lock all objects except the ones you want to select, then CTRL-A to select all objects (not locked) and you're done.

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Re: Most Annoying & Most Wanted

Post by Grizzlie » 2004-07-20 11:17:13

I'm newbie to this great tool.
I would find handy something like road tool for fences, walls, ect. It is not VERY annoying to place them manually, but if u have to put 100 or more pieces it tooks some time to place them.

Snake_Man

Re: Most Annoying & Most Wanted

Post by Snake_Man » 2004-07-20 17:31:30

something like road tool for fences, walls, ect.
This is becoming a habit... :)

You can use Object Placer for placing fences and walls, or any other object lets say like a bridges.

I dont want to be jerk, but please read the manual throughly, its there to help YOU. Also if you have any other questions, you can post a new topic. This is for annoying issues or wanted features. :D

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Re: Most Annoying & Most Wanted

Post by Grizzlie » 2004-07-22 11:22:10

My bad :)
I really had to miss something in readme about using "placer".
I promise to read readme in the middle of the day and not in the middle of the nigh next time :)

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Re: Most Annoying & Most Wanted

Post by Gnat » 2004-07-22 12:57:57

Lock all objects except the ones you want to select, then CTRL-A to select all objects (not locked) and you're done.
Well thats a pain-in-the-arse way to do it Snake! With respect I suspect you can do a simple "type-select" key stroke thingy (technical term) in the next release to do this instead.

thx.

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Re: Most Annoying & Most Wanted

Post by Swordsman » 2004-07-30 07:14:12

Hi all.

I've got an issue about the region tool, especially the forest-placing. It's a great tool that can help you safe much time, but there's one thing missing: that's the tree-groups for the edges of the forests. For the everon forest it's called "les ctverec mlazi". It's just a group of trees to "close" the forest that you can't look directly inside...

It would be good if you could implement this into the region tool, that you don't have to place these parts manually...

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Re: Most Annoying & Most Wanted

Post by Planetscape » 2004-08-22 15:56:26

Most hated: the way to place textures, I liked the way of placing textures in wrpEdit alot better.

Most wanted: a better way to place textures :D
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Re: Most Annoying & Most Wanted

Post by Recon » 2004-08-23 09:48:12

I don't have any problem with placing textures in WRPtool, its even easier then in WRPedit. At least the transition maker, although you have to know which textures have transition textures with others, otherwise it won't work.

What I like to see in a new version is a transition maker for only a piece of your island and not the whole one. This because if you have placed several individual textures there won't be any transitions created leaving you to place the induvidual textures at the very finishing of your island. :(

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Re: Most Annoying & Most Wanted

Post by shinRaiden » 2004-08-24 05:19:26

Okay.... how about a variable radius brush like the dynamic elevation tools that gets a list of all the cell nodes inside its bounds on mousedown, and sets that array to the selected texture?

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Re: Most Annoying & Most Wanted

Post by Gnat » 2004-09-15 13:52:13

- Object Inspector to 2 or 3 decimal places
- Object Inspector window updates when you manually move a selected object.
- When manually moving object (using keys etc) stop the object changing from the forced height.

:D

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Re: Most Annoying & Most Wanted

Post by tsstk » 2004-09-20 15:39:30

One thing that I would like to have is a simple way to import files directly into WrpTool. I have programmed software for automatic landscape generation using some optimized fractal methods. The import into WrpTool is rather simple because I have used the same format as wilbur.

As a next step I would like to create a world creator that will place trees and other natural objects and ground texturres automatically. This would save a huge amount of time before your start placing houses. However, there is no way to import such additional data.

What about an XML-interface for objects?
<map>
<object>
<type>tree123</type>
<alpha>46</alpha>
<x>23235.234</x>
<y>43653</y>
</tree>
<object>
<type>forrest</type>
<alpha>12</alpha>
<x>35235.234</x>
<y>7457.23</y>
</tree>
</map>

The z-value must be calculated by WrpTool.

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Re: Most Annoying & Most Wanted

Post by rvirding » 2004-10-05 22:51:56

Most annoying: Can't get "min. distance to next object" to work as I need it.

Most wanted: creating transitions on a region not the whole island.

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Re: Most Annoying & Most Wanted

Post by shinRaiden » 2004-10-06 00:05:10

The 'min dist' just needs to be clarified in the manual.

Region-based transition placement would be great.

The transition section of the manual needs to be clarified so users know exactly where the transitions will show up.

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