Alpha bug reports
Posted: 2009-05-08 15:49:23
This is the final alpha bug reporting topic. Please read through the known bugs and report any new bugs you have found.
Known bugs:
--- bugs
- b52 pilot seat in center of cockpit
- c130 pilot seat cant see out of aircraft (center floor of cockpit)
- huey gunship doesn't have gunner controls for the miniguns
- huey gunship mini-guns sound cancels out the sound of the huey
- no sights for m60 shorty
- ach-47 rear gun has no animation for the gun
- sampan (small) get in units are stuck in their earlier animation.
- l1a1 is not black, its with wooden stock/handle.
- aircav pilot has brown (desert) boots.
- check is footstep sounds are missing or not?
- replace old OFP head model (vte_objects polehead) with ArmA head model.
- bring back "VTE_mi8".
- add replacement for "JAM_Remington700".
- add replacement for "JAM_MarkerRound".
- add replacement for "JAM_M14Mortar".
- add replacement for "JAM_AKMGL".
- add replacement for "JAM_AK74GL".
- add replacement for "JAM_GP30Muzzle".
- add replacement for "JAM_GP25Muzzle".
- add replacement for "JAM_VOG25Vest".
- add replacement for "JAM_M16GL".
- Warning Message: Cannot load texture ca\buildings\data\zalchat_beton.pac.
- Warning Message: Cannot load texture ca\buildings\data\zalchat_beton2.pac.
- foxhole is a geometry trap, cant get out.
- bunker (no idea what) can be walked through.
- sa2 missile dont have damage textures (should disappear too no?).
- ARA huey grenade launcher not firing
- bullet proof bush http://img35.imageshack.us/img35/5675/bulletproof.jpg
- when i used triggers i used under effects>anonymous>rradio1 to 4 the radio broadcasts.
- high grass at poleikleng map u cant drive through it with a tank
- replace old M60 doorgun with new.
- fix browning trigger animation.
- in the huey gunship the feet of the passengers stick outside
- tanks cannot drive through high grass
- ai soldiers cannot go over the ricepaddys barriers
- usmc soldier boots have transparent spots.
- jeep empty, cant be boarded.
- Cannot find a sound file vte_sounds\weapons\90mm_recoilless.wss (MP rpt?)
- tanks (at least pt76) can lock on to air vehicles with its CANNON, eh?
- Strange convex component vte_air\vte_ch34_mg.p3d in component22:geometryFire
- A6 tailhook doesn't work.
- A6_bomb (mk82) tail hook action reversed; raise = lowers, lower = raises.
- A6_bomb view pilot (view gunner too?) partial (you dont see airframe).
- Ach47 back left gunnerview broken. gun works, viewoptics wrong?
- Ach47 back right gunnerview broken. gun works, viewoptics wrong?
- Ach47 no arma aim dot.
- Ach47 pilot FFARs fire from above the cockpit.
- add arma native terrain class names capitol city bold etc name fonts.
- Add bunkers and other VTE_objects back into mission editor.
- Add dynamic voice script.
- Add proper/vte pvp fuel levels to vehicles.
- Add shadowvolume LOD for all objects and vehicles.
- AH1J window is all messed up.
- AI cant climb over ricepaddy objects.
- Aim7 and aim9 reload time increased.
- Aircav soldier (rfl?) has "back pants" in some low res lod. pelvis selection?
- Aircav soldier models in ch47 flicker between first/last res LODs.
- AK47 rifle mortars missing.
- Ashau valley has BIS rock types float.
- B-52 Stratofortress Still able to drop bombs despite bomb doors closed.
- Birddog missing icon / picture image.
- Car15 inventory picture is BIS modern M4, change.
- CEX MP 5, fuel station in USMC base wont work. no support trucks!
- CH34 Door is opaque.
- CH-34 USMC You can walk trough the cargo bay.
- CH-34 You can walk trough the cargo bay.
- CH-47 and ACH-47 cockpit glass is "tinted" badly.
- ch47c right door gun M60 is low res, replace with high res (left too?).
- Change all the default magazine pics to more unique.
- Check how much ammo helicopters can carry in real life.
- Create rescue raft for downed pilots, addaction to "deploy raft" isWater?
- Dak seang forest canopy (helo limited) looks repetitious.
- Do we need aircav Crew, where do we need it?
- F4E's gunpod: 20mm M61A1 6 barrel Vulcan gun pod.
- F5 (all) look inside air intakes and you are able to see right though them.
- F5 view pilot partial (you dont see airframe).
- Generalize all the VTE_RAIDER<INSERT NAME HERE> weapons :(
- Get out waypoint for the AI, they don't actually get out of the choppers. ??
- Go through ALL OFP VTE classnames and add them into VTE :(
- Grenade launcher the Buckshot shells don't make a proper sound when fired.
- Helos (planes?) cant be damaged by crashing very easily?
- Huey Gunship and ARA, I can see through the instrument panel.
- Huey Gunship and ARA, Sight doesn't align with ArmA's little aim dot.
- Implement tpM's vte_uaz.paa for UAZ texture.
- Ithaca can fire loads of shells before you need to reload.
- Ithaca shotgun is totally not working like shotgun at all.
- Kittyhawk build script broken in MP.
- Look rhs hind for tips of double machine guns that fire, not just one.
- M113 ACAV add "some" zoom for machine guns?
- M113 ACAV at main gun, you can't move back.
- M113 ACAV HMG sights dont line up.
- M113 ACAV HMG the metal bar in the middle of the circle is missing.
- M113 ACAV you can't zoom with it's main gun.
- M113 VULCAN When you keep fireing you dont get a constant fireing sound.
- M14 bolt / upper side texturing is really bad.
- M21 bolt / upper side texturing is really bad.
- M39hp hushpuppy has inventory picture border background.
- M3A1 GreaseGun inventory pic only shows a silhouet of the gun.
- M48 missing icon / picture image.
- M48 The Drivers feet are sticking out of the tank.
- M48 When the commander is turned out he seems to be in a strange body position.
- M551 Commander cant rotate.
- M551 Commanders sights not alinged with the gun.
- M551 Damage radius is Way too wide.
- M551 missing icon / picture image.
- M551 When turned out the driver is sitting on top of the tank.
- M60 mags and the grenade bags for the grenade launchers only take up one ammo slot.
- Make VTE editoraddon.
- Mas36 has auto mode but sound is single shot bolt action.
- Meekong has "tall" grass on roads, cant drive vehicles as you cant see.
- No precision difference when firing stand, crouch, or prone. ??
- No vc face applied if hes driver of vehicle (dshkm). (alpha confirm).
- Not all the guns have the same sound! There are different sounds for different M60s.
- Nothing in the VTE Artillery (West) works. May be the same for East etc.
- O-1 Birddog illumination rockets not working.
- O-1 Birddog willy pete rockets not working.
- One hut (center pole) doorway too small, make it wider/taller.
- One hut (screenshot) ladders stand out too much, tone down the texture brightness.
- optimize the soldiers, they have (for example) gear with way too many textures.
- PBR when in gunner seat theres no ammo counter.
- Player character as VC has default west face. (alpha confirm).
- Power of tank shells, and/or tank (t55/pt76) armor values are out of whack!
- ppsh41 has 71rnd magazines, but they only take 1 gear slot, is this correct?
- Pt76 missing icon image.
- PT-76 When turned out the driver is sitting on top of the tank.
- Quanbinhson, rssz and all others? BIS hangars are aligned too high.
- Replace the several aircraft's glass texture with a10_glass_ca.paa texture.
- Sa2 launcher has bmp2 icon / picture images.
- SetFace error: class CfgFaces.man.IC_Face93 not found (error in MP).
- Sikorsky S-56 You can walk trough the cargo bay.
- Some road will not binarize correctly (Synide dev environment might help).
- Some trailpath does not show outline in WrpTool?
- Strange convex component vte_itrailpaddy10 50.p3d in component01:geometryView
- Strange convex component vte_xm177e1.p3d in component02:geometry
- t55 commander mg turret is somehow broken, it jumps on view/degrees weirdly.
- T55 missing icon image.
- T-55 When turned out as the driver the hatch wont open you do get moved out.
- Thompson foresight and backsights are not ligned up right.
- Townhouse5 is way bugged on its center point in WrpTool !?
- Uh1 guns models had an optic system, just a sight that folded out for the pilot.
- UH1-C Dustoff You can walk trough the cargo bay.
- UH1-C gunship When sitting in cargo of you sit half way though the seat.
- UH1-C Slick You can walk trough the cargo bay.
- vc all look the same, all have machete, whats up with models?
- VC clothing is still without any depth of texture. Currently just matt black.
- vc sks wound textures not working?
- Vehicles don't have 'Nam textures.
- Vinh thahn, some strange horizontal "edge" line on the grass/etc objects.
- VTE_ah1towlauncher is not working (missile wont guide or lock).
- We have only few bushes (wrptool category comparison), why is that?
- We have only six rocks, why is that?
--- fixes: first beta?
- handguns have tracers, fixed.
- suppressed weapons have tracers, fixed.
- sub machine guns have tracers, fixed.
Known bugs:
--- bugs
- b52 pilot seat in center of cockpit
- c130 pilot seat cant see out of aircraft (center floor of cockpit)
- huey gunship doesn't have gunner controls for the miniguns
- huey gunship mini-guns sound cancels out the sound of the huey
- no sights for m60 shorty
- ach-47 rear gun has no animation for the gun
- sampan (small) get in units are stuck in their earlier animation.
- l1a1 is not black, its with wooden stock/handle.
- aircav pilot has brown (desert) boots.
- check is footstep sounds are missing or not?
- replace old OFP head model (vte_objects polehead) with ArmA head model.
- bring back "VTE_mi8".
- add replacement for "JAM_Remington700".
- add replacement for "JAM_MarkerRound".
- add replacement for "JAM_M14Mortar".
- add replacement for "JAM_AKMGL".
- add replacement for "JAM_AK74GL".
- add replacement for "JAM_GP30Muzzle".
- add replacement for "JAM_GP25Muzzle".
- add replacement for "JAM_VOG25Vest".
- add replacement for "JAM_M16GL".
- Warning Message: Cannot load texture ca\buildings\data\zalchat_beton.pac.
- Warning Message: Cannot load texture ca\buildings\data\zalchat_beton2.pac.
- foxhole is a geometry trap, cant get out.
- bunker (no idea what) can be walked through.
- sa2 missile dont have damage textures (should disappear too no?).
- ARA huey grenade launcher not firing
- bullet proof bush http://img35.imageshack.us/img35/5675/bulletproof.jpg
- when i used triggers i used under effects>anonymous>rradio1 to 4 the radio broadcasts.
- high grass at poleikleng map u cant drive through it with a tank
- replace old M60 doorgun with new.
- fix browning trigger animation.
- in the huey gunship the feet of the passengers stick outside
- tanks cannot drive through high grass
- ai soldiers cannot go over the ricepaddys barriers
- usmc soldier boots have transparent spots.
- jeep empty, cant be boarded.
- Cannot find a sound file vte_sounds\weapons\90mm_recoilless.wss (MP rpt?)
- tanks (at least pt76) can lock on to air vehicles with its CANNON, eh?
- Strange convex component vte_air\vte_ch34_mg.p3d in component22:geometryFire
- A6 tailhook doesn't work.
- A6_bomb (mk82) tail hook action reversed; raise = lowers, lower = raises.
- A6_bomb view pilot (view gunner too?) partial (you dont see airframe).
- Ach47 back left gunnerview broken. gun works, viewoptics wrong?
- Ach47 back right gunnerview broken. gun works, viewoptics wrong?
- Ach47 no arma aim dot.
- Ach47 pilot FFARs fire from above the cockpit.
- add arma native terrain class names capitol city bold etc name fonts.
- Add bunkers and other VTE_objects back into mission editor.
- Add dynamic voice script.
- Add proper/vte pvp fuel levels to vehicles.
- Add shadowvolume LOD for all objects and vehicles.
- AH1J window is all messed up.
- AI cant climb over ricepaddy objects.
- Aim7 and aim9 reload time increased.
- Aircav soldier (rfl?) has "back pants" in some low res lod. pelvis selection?
- Aircav soldier models in ch47 flicker between first/last res LODs.
- AK47 rifle mortars missing.
- Ashau valley has BIS rock types float.
- B-52 Stratofortress Still able to drop bombs despite bomb doors closed.
- Birddog missing icon / picture image.
- Car15 inventory picture is BIS modern M4, change.
- CEX MP 5, fuel station in USMC base wont work. no support trucks!
- CH34 Door is opaque.
- CH-34 USMC You can walk trough the cargo bay.
- CH-34 You can walk trough the cargo bay.
- CH-47 and ACH-47 cockpit glass is "tinted" badly.
- ch47c right door gun M60 is low res, replace with high res (left too?).
- Change all the default magazine pics to more unique.
- Check how much ammo helicopters can carry in real life.
- Create rescue raft for downed pilots, addaction to "deploy raft" isWater?
- Dak seang forest canopy (helo limited) looks repetitious.
- Do we need aircav Crew, where do we need it?
- F4E's gunpod: 20mm M61A1 6 barrel Vulcan gun pod.
- F5 (all) look inside air intakes and you are able to see right though them.
- F5 view pilot partial (you dont see airframe).
- Generalize all the VTE_RAIDER<INSERT NAME HERE> weapons :(
- Get out waypoint for the AI, they don't actually get out of the choppers. ??
- Go through ALL OFP VTE classnames and add them into VTE :(
- Grenade launcher the Buckshot shells don't make a proper sound when fired.
- Helos (planes?) cant be damaged by crashing very easily?
- Huey Gunship and ARA, I can see through the instrument panel.
- Huey Gunship and ARA, Sight doesn't align with ArmA's little aim dot.
- Implement tpM's vte_uaz.paa for UAZ texture.
- Ithaca can fire loads of shells before you need to reload.
- Ithaca shotgun is totally not working like shotgun at all.
- Kittyhawk build script broken in MP.
- Look rhs hind for tips of double machine guns that fire, not just one.
- M113 ACAV add "some" zoom for machine guns?
- M113 ACAV at main gun, you can't move back.
- M113 ACAV HMG sights dont line up.
- M113 ACAV HMG the metal bar in the middle of the circle is missing.
- M113 ACAV you can't zoom with it's main gun.
- M113 VULCAN When you keep fireing you dont get a constant fireing sound.
- M14 bolt / upper side texturing is really bad.
- M21 bolt / upper side texturing is really bad.
- M39hp hushpuppy has inventory picture border background.
- M3A1 GreaseGun inventory pic only shows a silhouet of the gun.
- M48 missing icon / picture image.
- M48 The Drivers feet are sticking out of the tank.
- M48 When the commander is turned out he seems to be in a strange body position.
- M551 Commander cant rotate.
- M551 Commanders sights not alinged with the gun.
- M551 Damage radius is Way too wide.
- M551 missing icon / picture image.
- M551 When turned out the driver is sitting on top of the tank.
- M60 mags and the grenade bags for the grenade launchers only take up one ammo slot.
- Make VTE editoraddon.
- Mas36 has auto mode but sound is single shot bolt action.
- Meekong has "tall" grass on roads, cant drive vehicles as you cant see.
- No precision difference when firing stand, crouch, or prone. ??
- No vc face applied if hes driver of vehicle (dshkm). (alpha confirm).
- Not all the guns have the same sound! There are different sounds for different M60s.
- Nothing in the VTE Artillery (West) works. May be the same for East etc.
- O-1 Birddog illumination rockets not working.
- O-1 Birddog willy pete rockets not working.
- One hut (center pole) doorway too small, make it wider/taller.
- One hut (screenshot) ladders stand out too much, tone down the texture brightness.
- optimize the soldiers, they have (for example) gear with way too many textures.
- PBR when in gunner seat theres no ammo counter.
- Player character as VC has default west face. (alpha confirm).
- Power of tank shells, and/or tank (t55/pt76) armor values are out of whack!
- ppsh41 has 71rnd magazines, but they only take 1 gear slot, is this correct?
- Pt76 missing icon image.
- PT-76 When turned out the driver is sitting on top of the tank.
- Quanbinhson, rssz and all others? BIS hangars are aligned too high.
- Replace the several aircraft's glass texture with a10_glass_ca.paa texture.
- Sa2 launcher has bmp2 icon / picture images.
- SetFace error: class CfgFaces.man.IC_Face93 not found (error in MP).
- Sikorsky S-56 You can walk trough the cargo bay.
- Some road will not binarize correctly (Synide dev environment might help).
- Some trailpath does not show outline in WrpTool?
- Strange convex component vte_itrailpaddy10 50.p3d in component01:geometryView
- Strange convex component vte_xm177e1.p3d in component02:geometry
- t55 commander mg turret is somehow broken, it jumps on view/degrees weirdly.
- T55 missing icon image.
- T-55 When turned out as the driver the hatch wont open you do get moved out.
- Thompson foresight and backsights are not ligned up right.
- Townhouse5 is way bugged on its center point in WrpTool !?
- Uh1 guns models had an optic system, just a sight that folded out for the pilot.
- UH1-C Dustoff You can walk trough the cargo bay.
- UH1-C gunship When sitting in cargo of you sit half way though the seat.
- UH1-C Slick You can walk trough the cargo bay.
- vc all look the same, all have machete, whats up with models?
- VC clothing is still without any depth of texture. Currently just matt black.
- vc sks wound textures not working?
- Vehicles don't have 'Nam textures.
- Vinh thahn, some strange horizontal "edge" line on the grass/etc objects.
- VTE_ah1towlauncher is not working (missile wont guide or lock).
- We have only few bushes (wrptool category comparison), why is that?
- We have only six rocks, why is that?
--- fixes: first beta?
- handguns have tracers, fixed.
- suppressed weapons have tracers, fixed.
- sub machine guns have tracers, fixed.