Alpha bug reports

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Snake Man
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Alpha bug reports

Post by Snake Man » 2009-05-08 15:49:23

This is the final alpha bug reporting topic. Please read through the known bugs and report any new bugs you have found.

Known bugs:

--- bugs
- b52 pilot seat in center of cockpit
- c130 pilot seat cant see out of aircraft (center floor of cockpit)
- huey gunship doesn't have gunner controls for the miniguns
- huey gunship mini-guns sound cancels out the sound of the huey
- no sights for m60 shorty
- ach-47 rear gun has no animation for the gun
- sampan (small) get in units are stuck in their earlier animation.
- l1a1 is not black, its with wooden stock/handle.
- aircav pilot has brown (desert) boots.
- check is footstep sounds are missing or not?
- replace old OFP head model (vte_objects polehead) with ArmA head model.
- bring back "VTE_mi8".
- add replacement for "JAM_Remington700".
- add replacement for "JAM_MarkerRound".
- add replacement for "JAM_M14Mortar".
- add replacement for "JAM_AKMGL".
- add replacement for "JAM_AK74GL".
- add replacement for "JAM_GP30Muzzle".
- add replacement for "JAM_GP25Muzzle".
- add replacement for "JAM_VOG25Vest".
- add replacement for "JAM_M16GL".
- Warning Message: Cannot load texture ca\buildings\data\zalchat_beton.pac.
- Warning Message: Cannot load texture ca\buildings\data\zalchat_beton2.pac.
- foxhole is a geometry trap, cant get out.
- bunker (no idea what) can be walked through.
- sa2 missile dont have damage textures (should disappear too no?).
- ARA huey grenade launcher not firing
- bullet proof bush http://img35.imageshack.us/img35/5675/bulletproof.jpg
- when i used triggers i used under effects>anonymous>rradio1 to 4 the radio broadcasts.
- high grass at poleikleng map u cant drive through it with a tank
- replace old M60 doorgun with new.
- fix browning trigger animation.
- in the huey gunship the feet of the passengers stick outside
- tanks cannot drive through high grass
- ai soldiers cannot go over the ricepaddys barriers
- usmc soldier boots have transparent spots.
- jeep empty, cant be boarded.
- Cannot find a sound file vte_sounds\weapons\90mm_recoilless.wss (MP rpt?)
- tanks (at least pt76) can lock on to air vehicles with its CANNON, eh?
- Strange convex component vte_air\vte_ch34_mg.p3d in component22:geometryFire
- A6 tailhook doesn't work.
- A6_bomb (mk82) tail hook action reversed; raise = lowers, lower = raises.
- A6_bomb view pilot (view gunner too?) partial (you dont see airframe).
- Ach47 back left gunnerview broken. gun works, viewoptics wrong?
- Ach47 back right gunnerview broken. gun works, viewoptics wrong?
- Ach47 no arma aim dot.
- Ach47 pilot FFARs fire from above the cockpit.
- add arma native terrain class names capitol city bold etc name fonts.
- Add bunkers and other VTE_objects back into mission editor.
- Add dynamic voice script.
- Add proper/vte pvp fuel levels to vehicles.
- Add shadowvolume LOD for all objects and vehicles.
- AH1J window is all messed up.
- AI cant climb over ricepaddy objects.
- Aim7 and aim9 reload time increased.
- Aircav soldier (rfl?) has "back pants" in some low res lod. pelvis selection?
- Aircav soldier models in ch47 flicker between first/last res LODs.
- AK47 rifle mortars missing.
- Ashau valley has BIS rock types float.
- B-52 Stratofortress Still able to drop bombs despite bomb doors closed.
- Birddog missing icon / picture image.
- Car15 inventory picture is BIS modern M4, change.
- CEX MP 5, fuel station in USMC base wont work. no support trucks!
- CH34 Door is opaque.
- CH-34 USMC You can walk trough the cargo bay.
- CH-34 You can walk trough the cargo bay.
- CH-47 and ACH-47 cockpit glass is "tinted" badly.
- ch47c right door gun M60 is low res, replace with high res (left too?).
- Change all the default magazine pics to more unique.
- Check how much ammo helicopters can carry in real life.
- Create rescue raft for downed pilots, addaction to "deploy raft" isWater?
- Dak seang forest canopy (helo limited) looks repetitious.
- Do we need aircav Crew, where do we need it?
- F4E's gunpod: 20mm M61A1 6 barrel Vulcan gun pod.
- F5 (all) look inside air intakes and you are able to see right though them.
- F5 view pilot partial (you dont see airframe).
- Generalize all the VTE_RAIDER<INSERT NAME HERE> weapons :(
- Get out waypoint for the AI, they don't actually get out of the choppers. ??
- Go through ALL OFP VTE classnames and add them into VTE :(
- Grenade launcher the Buckshot shells don't make a proper sound when fired.
- Helos (planes?) cant be damaged by crashing very easily?
- Huey Gunship and ARA, I can see through the instrument panel.
- Huey Gunship and ARA, Sight doesn't align with ArmA's little aim dot.
- Implement tpM's vte_uaz.paa for UAZ texture.
- Ithaca can fire loads of shells before you need to reload.
- Ithaca shotgun is totally not working like shotgun at all.
- Kittyhawk build script broken in MP.
- Look rhs hind for tips of double machine guns that fire, not just one.
- M113 ACAV add "some" zoom for machine guns?
- M113 ACAV at main gun, you can't move back.
- M113 ACAV HMG sights dont line up.
- M113 ACAV HMG the metal bar in the middle of the circle is missing.
- M113 ACAV you can't zoom with it's main gun.
- M113 VULCAN When you keep fireing you dont get a constant fireing sound.
- M14 bolt / upper side texturing is really bad.
- M21 bolt / upper side texturing is really bad.
- M39hp hushpuppy has inventory picture border background.
- M3A1 GreaseGun inventory pic only shows a silhouet of the gun.
- M48 missing icon / picture image.
- M48 The Drivers feet are sticking out of the tank.
- M48 When the commander is turned out he seems to be in a strange body position.
- M551 Commander cant rotate.
- M551 Commanders sights not alinged with the gun.
- M551 Damage radius is Way too wide.
- M551 missing icon / picture image.
- M551 When turned out the driver is sitting on top of the tank.
- M60 mags and the grenade bags for the grenade launchers only take up one ammo slot.
- Make VTE editoraddon.
- Mas36 has auto mode but sound is single shot bolt action.
- Meekong has "tall" grass on roads, cant drive vehicles as you cant see.
- No precision difference when firing stand, crouch, or prone. ??
- No vc face applied if hes driver of vehicle (dshkm). (alpha confirm).
- Not all the guns have the same sound! There are different sounds for different M60s.
- Nothing in the VTE Artillery (West) works. May be the same for East etc.
- O-1 Birddog illumination rockets not working.
- O-1 Birddog willy pete rockets not working.
- One hut (center pole) doorway too small, make it wider/taller.
- One hut (screenshot) ladders stand out too much, tone down the texture brightness.
- optimize the soldiers, they have (for example) gear with way too many textures.
- PBR when in gunner seat theres no ammo counter.
- Player character as VC has default west face. (alpha confirm).
- Power of tank shells, and/or tank (t55/pt76) armor values are out of whack!
- ppsh41 has 71rnd magazines, but they only take 1 gear slot, is this correct?
- Pt76 missing icon image.
- PT-76 When turned out the driver is sitting on top of the tank.
- Quanbinhson, rssz and all others? BIS hangars are aligned too high.
- Replace the several aircraft's glass texture with a10_glass_ca.paa texture.
- Sa2 launcher has bmp2 icon / picture images.
- SetFace error: class CfgFaces.man.IC_Face93 not found (error in MP).
- Sikorsky S-56 You can walk trough the cargo bay.
- Some road will not binarize correctly (Synide dev environment might help).
- Some trailpath does not show outline in WrpTool?
- Strange convex component vte_itrailpaddy10 50.p3d in component01:geometryView
- Strange convex component vte_xm177e1.p3d in component02:geometry
- t55 commander mg turret is somehow broken, it jumps on view/degrees weirdly.
- T55 missing icon image.
- T-55 When turned out as the driver the hatch wont open you do get moved out.
- Thompson foresight and backsights are not ligned up right.
- Townhouse5 is way bugged on its center point in WrpTool !?
- Uh1 guns models had an optic system, just a sight that folded out for the pilot.
- UH1-C Dustoff You can walk trough the cargo bay.
- UH1-C gunship When sitting in cargo of you sit half way though the seat.
- UH1-C Slick You can walk trough the cargo bay.
- vc all look the same, all have machete, whats up with models?
- VC clothing is still without any depth of texture. Currently just matt black.
- vc sks wound textures not working?
- Vehicles don't have 'Nam textures.
- Vinh thahn, some strange horizontal "edge" line on the grass/etc objects.
- VTE_ah1towlauncher is not working (missile wont guide or lock).
- We have only few bushes (wrptool category comparison), why is that?
- We have only six rocks, why is that?

--- fixes: first beta?
- handguns have tracers, fixed.
- suppressed weapons have tracers, fixed.
- sub machine guns have tracers, fixed.
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NeF
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Re: Alpha bug reports

Post by NeF » 2009-05-16 12:05:24

1) A bullet proof bush:
Image

2) ARA huey grenade launcher not firing anymore (it worked in previous release I think)

3) Tanks still can't drive through high grass
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

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Re: Alpha bug reports

Post by SonarMB » 2009-05-19 13:50:21

Not a bug just a note on accuracy. The L1A1 texure's are wrong.
Image

Also some of the areas around the Courtney and Long Tan Rubber Plantations is a little dense.
Image

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Re: Alpha bug reports

Post by Snake Man » 2009-05-19 19:40:33

- l1a1 is not black, its with wooden stock/handle.

Would that be proper bug report, is it wood or some other material?
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Re: Alpha bug reports

Post by SonarMB » 2009-05-20 02:10:39

Its wood. But it is stained and varnished.
Image

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Re: Alpha bug reports

Post by Nebelwerfer » 2009-05-23 08:14:18

Hey guys! I have been playing for about a week now and I have found a few bugs you may or may not know about. Not much reporting in here so I thought I owuld report a few:

B-52's pilot seat in center of cockpit
C-130 Pilot seat cant see out of aircraft (center floor of cockpit)
7000M view distance game crash
Huey Gunship doesn't have gunner controls for the miniguns
Huey gunship mini-guns sound cancels out the sound of the huey
M3A1 non-silenced fires waaay too fast, fire rate should be like the silenced M3A1 (its perfect)
No sight for M60 shorty
100 round ammo box for M63 taking a single slot (is this right?)
Environment sounds too loud and weapons fire is too quiet (cant hear rifles outside of 50M)
ACH-47 rear gun has no animation for the gun
No ammo belt for M63
M16 needs 15% more recoil (kinda like a laser in full auto)
M14 needs 30% more recoil (if M16 had the M14 recoil it would be about right)


These are the few bugs I have found up to date, I will be reporting others as they come along, I hope the devs find this useful, I will be continuing bug reports once or twice a week or as needed. Peace

Neb

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Re: Alpha bug reports

Post by Snake Man » 2009-05-23 09:20:56

Nebelwerfer wrote:B-52's pilot seat in center of cockpit
C-130 Pilot seat cant see out of aircraft (center floor of cockpit)
Huey Gunship doesn't have gunner controls for the miniguns
Huey gunship mini-guns sound cancels out the sound of the huey
No sight for M60 shorty
ACH-47 rear gun has no animation for the gun
Confirmed.
7000M view distance game crash
Manual: VTE FAQ explains how to avoid terrain CTDs.
100 round ammo box for M63 taking a single slot (is this right?)
I don't know about this one.
No ammo belt for M63
How would you create ammo belt for this, I mean you are talking that the model should have ammo belt modeled?
Environment sounds too loud and weapons fire is too quiet (cant hear rifles outside of 50M)
M3A1 non-silenced fires waaay too fast, fire rate should be like the silenced M3A1 (its perfect)
M16 needs 15% more recoil (kinda like a laser in full auto)
M14 needs 30% more recoil (if M16 had the M14 recoil it would be about right)
These would fall into the tPM and AnzacSAS Steve category.
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Re: Alpha bug reports

Post by Nebelwerfer » 2009-05-23 11:21:43

Ok I just check out some info on the M63, doesnt need an ammo belt, unless, you want to hve the spent ammo belt come out, i believe the Stoner did not utilize a disintegrating belt (read in Rogue Warrior by Richard Marcinko) the troops would have to clean the links as well as the weapon, causing the stoner to be unpopular with troops. http://world.guns.ru/machine/mg41-e.htm this is the site that shows a break down by component.

With that said, i have another bug to report.

With a human gunner in the AH-1H the gunner could not see tracers or impacts for the turret system if manual fire was turned on before the gunner gets into the chopper.

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Re: Alpha bug reports

Post by NeF » 2009-05-27 09:32:48

@ nebel: m16 has way to much recoil to me in full auto fire (like the ak 47 btw..) If something could be changed it's the dispertion (after a few shots) but not recoil, we are already firing at the birds after 3 bullets now.... M16 in real life is absolutely controlable when firing full auto and most of all when crouched. Only precision decreases if you stand up and empty your mag.
They train young men to drop fire on people. But their commanders won't allow them to write "Fuck" on their airplanes because it's obscene!

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