Saigon, we have a problem...
Yesterday I installed new ATI display card drivers to my windows XP, then when I tried to run ArmA I only get the
D3DERR_INVALIDCALL error and it crashes. Well I uninstalled the drivers as reinstalled the older ones as I recall having this problem before... but this time the shit hit the fan, ArmA still doesnt work
I then went and installed DirectX 9.0c November 2007, no luck. I found the old February 2007 and reinstalled that, no go, ArmA just wont start.
I have now tried out these ATI video drivers:
7-10_xp32_dd_53250
7-10_xp32_dd_ccc_wdm_enu_53250:
9/28/2007, 8.421.0.0 driver.
ArmA not work. this is the latest which was the first version not to work I think?
7-6_xp_dd_48640:
6/13/2007, 8.383.0.0 driver.
ArmA not work.
hotfix_xp32-64_dd_ccc_wdm_enu_48430:
5/24/2007, 8.381.0.0 driver.
ArmA not work.
7-5_xp_dd_ccc_wdm_46743:
5/17/2007, 8.380.0.0 driver.
ArmA not work.
So what does this mean? Well it means I cant run ArmA, I cant run VTE, I cant test my edits and fine tune them in ingame. I cant test VTE
Since ArmA ran before for one year okay for me, there is nothing changed in my computer hardware, its just that my XP is now so messed up by some reason (or that I'm missing the specific driver which works in my computer with ArmA) that this scenario came up.
I have now leeched:
6-5_xp-2k_dd_ccc_wdm_enu_32464.exe
7-1_xp_dd_ccc_wdm_enu_40211.exe
7-4_xp_dd_ccc_wdm_enu_44981.exe
7-7_xp32_dd_ccc_wdm_enu_49709.exe
7-8_xp32_dd_ccc_wdm_enu_50960.exe
Drivers and will try those out before I do anything more dramatic. The only more dramatic measure would be to completely reinstall my XP... which I definitely dont want to do as the backupping, XP installing and installing of all the software and setting it up would take approximately one day for me (more or less). That would mean that if I start right now, perhaps I can get back to VTE editing in three or so days, sigh.
At the moment the last VTE edits were the ground vehicle additions, M48 Patton, M551 Sheridan, PT76 and T55. They are just static tanks now, no weapons or animations/turrets work. I could release the current full install while I fix my computer problems, but... I'm not sure of the balance of good / bad in this current version, there was quite some items I needed to tweak when ArmA stopped working.
So this is just to update you guys and to post changelog:
Code: Select all
--- fixes: full <date>
- added m48, m551, pt76 and t55 tanks.
- added few missing aircraft sounds from v0.4, like gear/canopy etc.
- added mist logics and scripts from v0.4 vte_objects.
- added specific VTE wep/mag/ammo for dshkm and M2.
- added remaining v0.4 bombs.
- attempted to add VTE user interface.
- vte_ch47c.p3d missing driver get in direction point, fixed.
- vte_ch47c.p3d missing cargo get in direction point, fixed.
- vte_ch47c.p3d missing gunner get in direction point, fixed.
- vte_uh1dustoff.p3d missing driver get in direction point, fixed.
- vte_uh1dustoff.p3d missing cargo get in direction point, fixed.
- vte_uh1guns.p3d missing driver get in direction point, fixed.
- vte_uh1guns.p3d missing cargo get in direction point, fixed.
- vte_uh1guns.p3d missing gunner get in direction point, fixed.
- vte_uh1gs.p3d missing gunner get in direction point, fixed.
- vte_uh1gs.p3d missing driver get in direction point, fixed.
- vte_uh1gs.p3d missing cargo get in direction point, fixed.
- vte_a4_r.p3d missing driver get in direction point, fixed.
- vte_a4.p3d missing driver get in direction point, fixed.
- vte_oh6arg.p3d missing driver get in direction point, fixed.
- vte_oh6arg.p3d missing cargo get in direction point, fixed.
- vte_oh6arg.p3d missing gunner get in direction point, fixed.
- vte_oh6a.p3d missing driver get in direction point, fixed.
- vte_oh6a.p3d missing cargo get in direction point, fixed.
- vte_oh6a.p3d missing gunner get in direction point, fixed.
- vte_f4_grey_ag.p3d missing driver get in direction point, fixed.
- vte_f4_grey_ag.p3d missing cargo get in direction point, fixed.
- vte_f4_tan_ag.p3d missing driver get in direction point, fixed.
- vte_f4_tan_ag.p3d missing cargo get in direction point, fixed.
- vte_b52.p3d missing cargo get in direction point, fixed.
- vte_b52.p3d missing driver get in direction point, fixed.
- vte_uh101.p3d missing config for right door gunner get in point, fixed.
- vte_uh101.p3d missing driver get in direction point, fixed.
- vte_uh101.p3d missing cargo get in direction point, fixed.
- vte_birddog.p3d missing driver get in direction point, fixed.
- vte_birddog.p3d missing cargo get in direction point, fixed.
- vte_mc130.p3d - Not all levels have On Surface set, fixed.
- vte_mc130.p3d missing driver get in direction point, fixed.
- vte_mc130.p3d missing cargo get in direction point, fixed.
- vte_c130.p3d missing driver get in direction point, fixed.
- vte_c130.p3d missing cargo get in direction point, fixed.
- vte_m113acav.p3d missing gunner get in direction point, fixed.
- vte_m113acav.p3d missing driver get in direction point, fixed.
- vte_m113acav.p3d missing cargo get in direction point, fixed.
- vte_lssc.p3d was missing gunner pos and get in direction points, fixed.
- vte_lssc.p3d missing driver get in direction point, fixed.
- vte_lssc.p3d missing cargo get in direction point, fixed.
- vte_ch34.p3d missing driver get in direction point, fixed.
- vte_ch34.p3d missing cargo get in direction point, fixed.
- changed water depths from -3m into -50m on nam_12, ilo, KheSanh, LongSon, MDSZ, MeeKong.
- changed water depths from -3m into -50m on PoleiKleng, QuanBinhSon, RIJ, RSSZ, VinhThanh.
- added runway to nam_12, nam_25, 7M, AustralianAO, IaDrang, MeeKong.
- vte_air\models\vte_b52.p3d - Not all levels have On Surface set, fixed.
- added UI pictures and icons for medics, RTOs, MGs, ATs, snipers and squad leaders.
- added old v0.4 group names, colors and HQ callsigns.
- added A6 intruder, F-105 thunderchief, F5 and MIG-17.
- added silenced radio voices config.
- added v0.4 soldier armor/skill values where appropriate.
- added individual VTE (non BIS) ammos for all magazines.
- added basic library text for all infantry types.
- added all magazines into library stringtable.
- added last air vehicles displaynames into stringtable.csv
- added zsu57 and ch34 helos to mission editor groups.
- attempt to hide BIS vehicles/units.
- added sound obstruct config entries for air vehicles.
- added vte_config\WeaponModes.hpp for base single, burst and automatic fire modes.
- added individual recoil for m1911, m39hp, m45, thompson, mas36, mp40, bren2,
- added individual recoil for m1carbine, m3a1/sd, ithaca, rpg2/7, ppd40, k98k.
- added individual fire modes for m1911, browning, m39hp, sten's, m45, thompson,
- added individual fire modes for enfieldn4, mas36, bren2, sks, type68.
- added individual fire modes for m16, mp40, ar15, m14, m21, m79, stoner ar/mg.
- added individual fire modes for enfieldn4, m1carbine, m3a1/sd, ithaca, ak47.
- added individual fire modes for mosin38, svt40, ppsh41, pps43, dp27, rpd.
- added individual fire modes for k98k, rpg2/7, ppd40.
- bren2, k98k, m72, rpg2/7 was missing firing and reloading sound, fixed.
- missing sounds mic_out and loop, fixed.
- VTE_objects config is not working, fixed (I hope).
- remove mig21flare as we dont even have the plane yet.
- added anzac m129 grenade launcher sound.
- added anzac m79 sound for m75 40mm grenade launcher.
- added anzac 20mm cannon sound.
- added anzac zuni sound for HVAR/UV1657/LAU10 and other rockets.
- anzac ROF/burst/etc setting for m129, m134, M60 vehicle weapons.
- created some crude lower res LODs for m113acav model.
- added proper rvmat file for m113acav model.
- cannot find a sound file vte_sounds\weapons\20mm_cannon.wss, fixed.
- added cfgmaterials brown water config to misc\terrain.hpp file.
- unified vehicle sounds under vte_sounds\vehicle\ dir.
- added library entry for many many items on the list.
- added library entry for hushpuppy and prc25, typ63 radios.
- in VTE_RaiderSUUPod and VTE_SUU30POD used m134 4000 rounds per min settings.
- birddog changed aileronSensitivity=0.55 and elevatorSensitivity=0.2.
- a4 added audible=10 and changed insideSoundCoef=0.00001.
- b52 added audible=30 and changed armor=120.
- b52 changed aileron and elevator Sensitivity to 1.4.
- ah1g, ah1j, ch34 and ch47/ach47 added audible=40.
- f4's added audible=12, and insideSoundCoef=0.00001;
- added soundDammage[], soundGetIn[] and soundGetOut[] for all air vehicles.
- changed VTE_4x20Gun reload time to 0.04 and burst to 1.
- changed VTE_ah1_gl_m129 reloadtime to 0.17 and multiplier to 1.
- changed VTE_uh1_gl_m75 burst to 1.
- changed VTE_20mmCannon reloadTime to 0.07.
- changed all sound VTE_WPN\sounds\bomb.wss values to 0.0005.
- changed all soundFly VTE_Sounds\Weapons\bombfall.wss values to db-65.
- d30/dshkm both have now nva and vc crew.
- mike m14, m14mortar soldiers no ammo, fixed.
- RSSZ crashes at The North Island AirBase, fixed.
- added VTE_6Rnd_MK74 magazine for F4 Phantom use.
- removed VTE_MK77Rail and its magazines.
- removed COC napalm.
- added opening ramp door for CH47.
- added C130/MC130 opening ramp config.
- removed dhc4 cfgModels as it was not used at all.
- changed aircav pilot gear to m1911 + smoke grendes only. same for downed pilot.
- added ammo and weapon boxes for US and NVA.
- added searchlight for US and NVA forces.
- moved a1\scr, a4\scr, b52\scr, bd\scr, ch34\scr and f4\scr into vte_config\scripts\ dir.
- .50cal 750rnds m129 added bit more dispersion.
- nam25, one bulding (dulni_bs) sunken halfway to the ground, fixed.
So if you guys really are pioneers in development and request that I would simply pack the pbo's up and upload as next full release, I can do that. But I guess its obvious now that there is bugs and problems in the current edits, so is the balance in MP server then better or worse then 10-05-07 + hotfix 4... I dont know.
What say you?