Taiwan Theater v0.4 bug reports

Taiwan theater

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derStef
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Re: Taiwan Theater v0.4 bug reports

Post by derStef » 2009-02-09 18:33:06

@SM: when have you planned to take Taiwan Terrain into the next Development step? you know we have gathered already many new things to ad or to adjust..
Just tell me when the time will and i 'll hand over my latest observations... you know some edits would be very neccessary for a wonderful working Taiwan theater..


cheers
Stef

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Re: Taiwan Theater v0.4 bug reports

Post by Snake Man » 2009-02-09 18:42:03

Observations or files?

If you have bug reports; post them here.

If you have files, rar them up and put for me to download into savefile or some other http, please.
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Re: Taiwan Theater v0.4 bug reports

Post by derStef » 2009-02-12 00:21:14

Snake Man wrote:Observations or files?

If you have bug reports; post them here.
hey SnakeMan,
mostly about missing important objects and adjustment of already placed objects. turn Airbases and Ports into right direction . Also Terrain tiling issues. level terrain under airbases.
i'll post the stuff tomorrow, but you already can take a look into the last v0.3 bug report threat and the posts here above.
hopefully you are prepared! :wink:
cheers mate!


Greets

Stef

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Re: Taiwan Theater v0.4 bug reports

Post by derStef » 2009-02-12 13:01:51

Airbases Check

Here is a List of Airports/Bases/strips which are already in, but need adjustment.

Would be wonderful if you could adjust it in the direction as I mention below. + adjust the Airbasetiles and Level the Terrain around them would be great! PLEASE! : )
:cheers:


There are also some essential Airports/Bases missing, also listed below.
I already checked in Tacedit for the X/Y coordinates where it should be placed, or do you prefer GPS coordinates?

ATM i'm working on a list for SAMSITES/RADARSITES/ARMYBASES! :cheers:


these here are already in just need the adjustmens!
F: means which Falcon runway should be used IMO.

Taiwan:

Kaohsiung Int
F: 08/26 single RWY or Osan AB

Pingtung South:
F: 08/26 single RWY or Osan AB

Pingtung North:
F: 08/26 single RWY

Kanshan:
F: 34/16 double RWY

HIGHWAY STRIP 331 334:
F: Highwaystrip N/S

Tainan:
F: 34/16 double RWY

Kuei Jen:
F: 36/18 single RWY

HIGHWAY STRIP 296 298
F: Highwaystrip N/S

Chiayi:
F: 36/18 single RWY

HIGHWAY STRIP 260
F: Highwaystrip N/S

HIGHWAY STRIP 206
F: Highwaystrip E/W

Taichung:
F: 01/19 single RWY

CHING CHUAN KANG AB
F: 36/18 single RWY

HSINCHU
F: 08/26 single RWY

AO HU KOU
F: Highwaystrip E/W

Lung Tan:
F: Highwaystrip N/S

Pa Kuei
F: 21/03 single RWY

HIGHWAY STRIP 58 60
F: Highwaystrip N/S

TAOYUAN
F: 21/03 single RWY

CHIANG KAI SHEK INTL
F: 23/05 Double RWY

SUNGSHAN
F: 11/29 single RWY

Taitung:
F: 21/03 single RWY

FENG NIN
F: 02/20 single RWY

Makung
F: 02/20 single RWY

Peng hu
F: 21/03

Orchid Island:
F: Highwaystrip N/S

PRATAS ISLAND
F: 26/08 single RWY

CHINMEN
F: 21/03 single RWY

Shatou
F: 08/26 single RWY

TA SHAN TING
F: Highwaystrip E/W

MATSU SOUTH
F: 21/03 single RWY

MA TSU
F: 21/03 single RWY


JAPAN:
YONAGUNI
F: 26/08 single RWY

ISHIGAKI
F: 21/03 single RWY

IRIOMOTE JIMA
F: 02/20 single RWY

Miyako
F: OSAN


CHINA:

LUQIAQ
F: 23/05 single RWY

SHANTOU NORTHEAST
F: 23/05 single RWY







There are also some essential Airports/Bases missing, also listed below.
I already checked in Tacedit for the X/Y coordinates where it should be placed, or do you prefer GPS coordinates?


MISSING:
Name: TacEdit X/Y coordinates
F(Falcon runway):

Taiwan:

Tso Ying: 542/256
F: 01/19 single RWY

Yilan strip: 687/481
F: Highwaystrip E/W

Hengchun 588/183
F: 30/12 single RWY

Japan:
Shimojishima: 1022/492
F: 36/18 single RWY

CHINA:
Wenzhou: 593/835
F: 21/03 single RWY

Changle: 480/615
F: 21/03 single RWY

Xiamen: 323/460
F: 23/05 Single RWY

MEIXIAN: 120/436
F: 36/18 single RWY

Fouliang: 237/993
F: 21/03 single RWY


cheers
Stef

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Re: Taiwan Theater v0.4 bug reports

Post by Snake Man » 2009-02-12 13:11:44

That is a great post, just what I always asked and wanted from people helping me. Now its absolutely dead easy for me to implement these fixes.

Keep and close eye on the changelog in the future that these fixes are implemented before the next release. I'll keep that post bookmarked on my bugs / TODO list.
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Re: Taiwan Theater v0.4 bug reports

Post by derStef » 2009-02-12 13:34:10

Snake Man wrote:That is a great post, just what I always asked and wanted from people helping me. Now its absolutely dead easy for me to implement these fixes.

Keep and close eye on the changelog in the future that these fixes are implemented before the next release. I'll keep that post bookmarked on my bugs / TODO list.
Excellent, old friend! the next sheet will come in some hours! So, tiling adjustments and leveling are also no problem?
So, the best is when i post the TacEdit coordinates for the new objects, right?
looking foward to the next good coorparation, SnakeMan and all other PMC enthusiasts! get the baby working! jeehaaaa!


cheers
Stef


please add to the Airbase list:

Wang An Airstrip: 462/330
Higwaystrip N/S

Chi Mei: 453/312
Higwaystrip N/S

Yung-kang strip: 632/287
Higwaystrip N/S

Hualien Strip: 674/404
Higwaystrip N/S

Green Island Strip: 662/251

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Re: Taiwan Theater v0.4 bug reports

Post by derStef » 2009-02-12 17:24:12

Here the list of other needed Objects: updated 12.2.2008, 18:25 GMT+1
This is more or less RoC (Taiwan) isle objects and the small islands.


Name: TacEdit X/Y


ARMY BASES:
Shihmen Armybase: 666/543
LUNG TAN Armybase: 633/497
TAICHUNG Armybase: 576/415
TAI-TUNG Armybase: 626/259
Makung Armybase: 471/352
TAI-PEI Army Base2: 658/518
HUA-LIEN Armybase: 673/395
KAO-HSIUNG Armybase: 544/253

DEPOTS:
Makung Depot: 469/353
TAI-PEI Depot 2: 666/516
LUNG TAN Depot: 637/498
HUA-LIEN Depot: 671/398
KAO-HSIUNG Depot: 542/251
CHIAYI Depot: 551/342
TAI-CHUNG Depot: 575/428
Luodong Depot: 689/481

SAM-SITES:
TAI-PEI SAM Site 2: 661/512
TAI-PEI SAM Site 3:670/520
TAI-CHUNG SAM Site: 566/418
MAKUNG SAM Site: 472/356
KAO-HSIUNG SAM Site: 550/239
CHIAYI SAM Site: 552/343

RADAR SITES:
TAI-CHUNG Radar Site: 571/423
HSIN-CHU Radar Site: 607/487

PORTS:
PLEASE RECHECK ALL Existing ports! I think all need adjustment, all in water or too deep in land and mostly wrong directed

KAO-HSIUNG Port 2: 538/246
TAI-NAN Port 2: 529/283
HSIN-CHU Port: 604/489

POWERPLANTS:
KAO-HSIUNG PP: 543/248
TAI-NAN PP: 533/286
CHIAYI PP: 557/344
TAI-CHUNG PP: 581/421
HSIN-CHU PP: 611/487

FACTORY:
KAO-HSIUNG Factory 2: 544/246
PING-TUNG Factory: 562/254
KANG-SHAN Factory 2: 542/266
TAI-NAN Factory 3: 531/286
TAI-NAN Factory 2: 534/289
MA-TOU Factory 2: 537/310
MA-TOU Factory : 535/308
CHIAYI Factory : 558/341
CHIAYI Factory 2: 555/343
TAI-CHUNG Factory 2: 580/419
TAI-CHUNG Factory 3:
TAI-CHUNG Factory 4:
TAI-CHUNG Factory 5:
HSIN-CHU Factory : 611/489
AO HU KOU Factory: 617/499
TA-YUAN Factory: 627/519
TAI-PEI Factory2: 655/517
TAI-PEI Factory3: 657/517
TAI-PEI Factory4: 662/514
TAI-PEI Factory5: 659/520
TAI-PEI Factory6: 665/517
TAI-PEI Factory7: 660/518
Bali Factory: 652/528
Danshuei Factory: 657/533
Beitou Factory: 661/527
Sijhih Factory: 675/519

VILLAGE:
Wang-an: 461/329
Makung: 469/351
Bais-ha: 451/354
KANG-SHAN3: 535/268
MA-TOU4:534/309
CHIAYI4: 554/342
TAI-CHUNG8: 581/423
TAI-CHUNG7: 577/427
TAI-CHUNG8: 567/425
TAI-CHUNG9: 578/431
AO HU KOU: 614/500
LUNG TAN: 634/498
Lujhu: 641/520
Lujhu2: 641/516
Bali: 648/526
Beitou: 660/527
Shihiln: 665/526
Sijhih: 674/519
Sijhih2: 677/521
Sanjhih: 661/535
Sanjhih2: 659/539
Sanjhih3: 664/535
Keelung2: 687/526
Rueifang: 692/524
Kuosheng: 670/543
Chin Shan: 666/542
Nangang: 670/518
Sansing: 677/477
Wujie: 696/478
Luodong: 690/477
Su-Oa: 697/468
Fangliao: 568/224

TOWN:

KAO-HSIUNG5: 542/248
KAO-HSIUNG6: 539/249
KAO-HSIUNG7: 541/245
PING-TUNG4: 561/253
TAI-NAN2: 532/290
TAI-NAN3: 533/288
MA-TOU3: 536/308
CHIAYI3: 556/343
TAI-CHUNG6: 577/419
TAI-CHUNG5: 579/424
HSIN-CHU: 609/490
CHUNG-LI2: 633/508
LIN-KOU2: 649/519
Danshuei: 65/531
Keelung: 687/527
TAI-PEI 5: 663/520
TAI-PEI 6: 660/518
TAI-PEI 7: 664/514
Yonaguni: 816/451
Ishigaki: 932/438

CITY:
KAO-HSIUNG2: 541/247
KAO-HSIUNG3: 540/246
KAO-HSIUNG4: 540/249
PING-TUNG2: 559/252
PING-TUNG3: 561/251
KANG-SHAN2: 540/267
TAI-NAN2: 532/288
MA-TOU2: 535/311
CHIAYI: 557/342
CHIAYI2: 556/341
TAI-CHUNG4: 580/416
TAI-CHUNG3: 579/419
TAI-CHUNG2: 581/416
TAI-PEI 2: 665/516
TAI-PEI 3: 664/515
TAI-PEI 4: 664/518



Cheers
Stef
Last edited by derStef on 2009-02-17 00:25:19, edited 1 time in total.

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Re: Taiwan Theater v0.4 bug reports

Post by derStef » 2009-02-12 19:59:20

Snake Man, what do you think when you can start with the edits?
What can/want you do and how can i assist you here?

can you also create a new PAK MAP like ccc mentioned? (see link)
http://i112.photobucket.com/albums/n192 ... Taiwan.jpg

If i understood right, adding/adjusting objects and level the terrain is no problem for you, right?

can you also fix the water area on tile problem? i mean ccc and others discussed about that. to get the roads working. also what about linking?

would be cool to have one ~1980 Taiwan theater DB and a "Current" DB, i mean make it choosable like Europe 1985 and Europe present... do you know what i mean, sorry for the bad explain.
and the installer should create a dedicated/own Objects folder (DB/Loadouts/Skins) for Taiwan. i have already a good working. Taiwan.TDF file if you want it.

maybe Toonces will be up for the storyline and .tri (Trigger Flie) suggestions.


okay so far, i'm looking foward to you next great post!

cheers
Stef

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Re: Taiwan Theater v0.4 bug reports

Post by derStef » 2009-02-16 22:34:23

Hey Snake, are you on holidays??? :)

:|

please add also these chinese Airbases and strips to the list! thx

Fouliang: 237/993
F: 21/03 single RWY

ZHANGZHOU: 277/462
F: OSAN Airbase style

DATONG: 324/ 484
F: Higwaystrip N/S

Luocheng: 396/515
F: 21/03 single RWY

FUZHOU: 443/624
F: 26/08 single RWY

FUZHOU Airstrip: 434/620
F: Higwaystrip N/S

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Re: Taiwan Theater v0.4 bug reports

Post by derStef » 2009-02-18 18:36:38

please check the terrain in following red areas!
thx
img]http://i212.photobucket.com/albums/cc25 ... 86/TW1.jpg[/img]
Last edited by Snake Man on 2009-02-18 22:53:32, edited 1 time in total.
Reason: please dont hotlink very large (file size) images. 100kb per image is ok, 300kb is not.

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Re: Taiwan Theater v0.4 bug reports

Post by Snake Man » 2009-02-18 23:01:45

derStef wrote:Snake Man, what do you think when you can start with the edits?
Honestly, no idea.
What can/want you do and how can i assist you here?
In theory you could even write a .tcl script to add all these objects with the coordinates, but it would mean some tcl learning from the tcl corner in our forum... not really something I would ask you to do.

Anyways. Just keep reporting what object to add in what x,y coordinates will do just fine.
can you also create a new PAK MAP like ccc mentioned? (see link)
Yes I can try.
If i understood right, adding/adjusting objects and level the terrain is no problem for you, right?
Leveling airbases? Yes no problem.
can you also fix the water area on tile problem? i mean ccc and others discussed about that. to get the roads working. also what about linking?
Yes the roads need to be fixed on the coast.
would be cool to have one ~1980 Taiwan theater DB and a "Current" DB, i mean make it choosable like Europe 1985 and Europe present... do you know what i mean, sorry for the bad explain.
So Taiwan 1980 theater and present day theater as it is now?
and the installer should create a dedicated/own Objects folder (DB/Loadouts/Skins) for Taiwan. i have already a good working. Taiwan.TDF file if you want it.
You can copy paste the TDF directly into the forum code tags, easy to read from there (no need to email the tdf etc).
Hey Snake, are you on holidays???
Yes I am, partially still. Today was just first day after Feb 12th that I've read our forum. Next week is still so-so in my activity here at forum, I can mostly say that my editing is non existent or very, Very, limited during this time. I should be back full speed on everything at ... shit, come to think of it, I wont say anything hehe, no need to make any empty promises. We'll go now just day by day :)
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Re: Taiwan Theater v0.4 bug reports

Post by derStef » 2009-02-23 18:08:06

Snake Man wrote: derStef wrote:Snake Man, what do you think when you can start with the edits?
Honestly, no idea.
hihi, ok..
Snake Man wrote: What can/want you do and how can i assist you here?
In theory you could even write a .tcl script to add all these objects with the coordinates, but it would mean some tcl learning from the tcl corner in our forum... not really something I would ask you to do.
Anyways. Just keep reporting what object to add in what x,y coordinates will do just fine.
ok, i will do.
Snake Man wrote: can you also create a new PAK MAP like ccc mentioned? (see link)
Yes I can try.
wonderful!
Snake Man wrote: If i understood right, adding/adjusting objects and level the terrain is no problem for you, right?
Leveling airbases? Yes no problem.
even more wonderful!!!
Snake Man wrote: can you also fix the water area on tile problem? i mean ccc and others discussed about that. to get the roads working. also what about linking?
Yes the roads need to be fixed on the coast.
loosing my words!.. are you also a good objects linker? the last problem for now i think! after that i really see no problems for a good working one!
Snake Man wrote: would be cool to have one ~1980 Taiwan theater DB and a "Current" DB, i mean make it choosable like Europe 1985 and Europe present... do you know what i mean, sorry for the bad explain.
So Taiwan 1980 theater and present day theater as it is now?
yeah something like that, but i really want to know what ccc's opinion is. maybe he wants some '50s for '60 scenario too! :D ...his decision, he has to supply us with his wonderful old 3D stuff! so CCC, what do you think? also any other important objects, which are'nt already in my list?
Snake Man wrote: and the installer should create a dedicated/own Objects folder (DB/Loadouts/Skins) for Taiwan. i have already a good working. Taiwan.TDF file if you want it.
You can copy paste the TDF directly into the forum code tags, easy to read from there (no need to email the tdf etc).

Code: Select all

# Taiwan TDF file
# shown in the pick list
name Taiwan

# Title shown on theater page
desc Taiwan Theater

# bitmap to display on theater page
bitmap Theaters\Taiwan\taiwan.tga

# in general, you can miss out most of these, and it
# will use the default, unless another theater changes it
# so probably best to put in explicitly. 
# Where the campaign directory is
campaigndir Theaters\Taiwan\campaign

# where the terrain data is
terraindir Theaters\Taiwan\terrdata

# where art is loaded from
artdir Theaters\Taiwan\art

# movies
moviedir Theaters\Taiwan

# uisounds 
#uisounddir sounds

# default objects
objectdir Theaters\Taiwan\terrdata\objects

# misc textures
#misctexdir terrdata\misctex

# 3d object files
3ddatadir Theaters\Taiwan\terrdata\objects

# minimum tacan channel
#mintacan 70

# sounds dir
#sounddir sounds


i hope you had nice holidays and see you soon around here!


thanks and kind regards


Stef

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Re: Taiwan Theater v0.4 bug reports

Post by Snake Man » 2009-02-26 15:51:22

are you also a good objects linker?
Umm, is this a trick question? Who do you think linked all PMC theaters?
maybe he wants some '50s for '60 scenario too!
Adding new theaters with database is dead easy, just a new theaters.lst entry, new TDF file and copy paste the database to be edited. Done.

Okay now the taiwan1980.tdf file is done. New database is to be placed in Theaters\Taiwan\objects1980\ directory. New campaign is to be placed in Theaters\Taiwan\campaign1980\ directory.

Code: Select all

# Taiwan 1980's scenario TDF file
# shown in the pick list
name Taiwan 1980

# Title shown on theater page
desc Taiwan Theater 1980

# bitmap to display on theater page
bitmap Theaters\Taiwan\taiwan1980.tga

# in general, you can miss out most of these, and it
# will use the default, unless another theater changes it
# so probably best to put in explicitly.
# Where the campaign directory is
campaigndir Theaters\Taiwan\campaign1980

# where the terrain data is
terraindir Theaters\Taiwan\terrdata

# where art is loaded from
artdir Theaters\Taiwan\art

# movies
#moviedir Theaters\Taiwan

# uisounds
#uisounddir sounds

# default objects
objectdir Theaters\Taiwan\objects1980

# misc textures
misctexdir terrdata\misctex

# 3d object files
3ddatadir Theaters\Taiwan\objects1980

# minimum tacan channel
#mintacan 70

# sounds dir
#sounddir sounds
There you go.
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Re: Taiwan Theater v0.4 bug reports

Post by derStef » 2009-03-06 10:23:17

Snake Man wrote:
are you also a good objects linker?
Umm, is this a trick question? Who do you think linked all PMC theaters?
hihi :wink:

Wonderful SnakeMan! thanks very much!

i'm looking forward to the next Taiwan theater bulid! :)

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Re: Taiwan Theater v0.4 bug reports

Post by derStef » 2009-03-13 11:14:14

bumb.

any plans when you get on it, SnakeMan?

cheers
Stef

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Re: Taiwan Theater v0.4 bug reports

Post by Snake Man » 2009-05-10 10:06:46

I have updated the first post with latest acknowledged bugs list by me and the fixes list so far.

Please keep the posts in this topic strictly to reporting bugs. I'm frankly so fed up with the generic discussion and meaningless posts without any hints of bugs in this topic that I'll just start to delete posts soon if it wont stop. There are several more proper topics to discuss this and that, so from now on I'm going to be absolutely strict about posts in any PMC Tactical bug reports topics.

Thank you.
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Re: Taiwan Theater v0.4 bug reports

Post by Tom » 2009-05-11 21:02:51

Hello, Snake man,

I will make a humble attempt to give some extra information on the bug findings I made at the southern coast of China, from south and southwest of Fuzhou to the extreme southwest coast of China:

The (5 mediafire, JPEG shots) links I posted in the "Taiwan terrain bug hunting" thread contain a lot of information not pointed out in textual form.
Although I added short texts in the 5 files, I think I should point some major findings more clearly..
I made a considerably smaller amount of non-water tile related screenshots, but I covered all "flying" or floating objects from the southwest coast of China to the coast area south of Fuzhou that I sawn in flyby at the coastal shores.

These objects are easy to spot in my JPEG folders, because their number is relatively small(er).

All shots have the X, Y coordinates..

Additional info, hopefully not mentioned before:

Despite Shantou Northeast, I experienced strange levelling issues at Ta Shan Ting airbase.
In several flights, strangely enough not permanent, the same tile-levelling problem occured at Shatou and Chinmen airbases.
Having said that, it might be worth to check all 3 bases on those 2 islands. The islands itself contain water tiles not levelled to 0 elevation all around them. (Or: water tiles need levelling to =0 elevation).
I don't want to sound cocky (really), but the this water tiling issue along with wrong levelled water/land transition tiles appeared along the whole shore from the southwest coast of China to the coast just south of Fuzhou. If I had made an entry in text-form for each of them, I would have written about 20 pages, I think this would'nt have been helpful at all.
In the meantime I was told that making so many screens is not necessary due to the nature of tile sets.
..

The most prominet places in this regard are the island mentioned just below, the islands with Ta Shan Ting, Shatou and Chinmen airbases and the bigger islands between Quingyang and the sector south of Fuzhou.
On the island with the Shatou and Chinmen airbases I saw at least one wrong levelled object complex at the northeastern shore (all objects from there documented with a shot in folder no.2).

The island straight east of Shantou Northeast has a number of wrong levelled water/land tiles at its southern and western coast, but, generally spoken, all around it. Most of these just need levelling to 0 elevation, I think. It contains an objects complex floating in the water at its west-coast.

On the route from Chinmen airbase to Qingyang I found several water hills or water tiles not levelled to 0 elevation.

On my last flightroute /folder no.4 along the bases Jian, LiangCheng, Zhou, LinJiang I documented several floating objects.
All bases seemed to be okey, except one thing, I think I've seen it at all 4 bases (rechecking that later..):
-there are bunker objects outside the airbase fences, all the time 4-6 green flatter buildings centered at one place.

All screenshots not consisting of water or water/land-transition tiles are either airbases not levelled symmetrically or wrong levelled/floating objects, clearly marked with coordinates. I apologize for not putting them more evident in the screenshots folder (like water tiles+ the X, Y coordiantes and actions needed, Objects + the X, Y coordinates/actions required, air bases + the appropriate coordiantes..) lesson learned..hopefully().

The maps in each folder give a clue of the regions sweeped.
Sorry for not adding coordinates HERE. Hope I could help a bit..

Kind Regards,

Tom

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Re: Taiwan Theater v0.4 bug reports

Post by Tom » 2009-05-22 20:24:50

This is a megashort summary of my findings in the first 4 bug hunt missions, posted at FF forum:

..last week I added a short summary of my first findings here
I think besides water tiles and Shantou Northeast AB (edit:! RUNWAY levelling/aligning stuff), the important part were
a) the island east of Shantou Northeast (water tiles need levelling to 0 elevation, transition tiles bad at south and west-coast)
b) the islands with Ta Shan Ting and Chinmen airbases (Runways might need levelling, too)
have misaligned water/land (transition) tiles around, the same as above..

--Just posted here to focus on my last post above this--see above.. ()

Today I carried on with 2 more bug hunt missions. ..derStef devided the Chinese mainland and coastregion for us "Bughunter-boys" into 3 sectors. So, having flown today's mission I can say I covered almost the complete south/southwest coast and all Chinese mainland bases in the western sector..the rest hopefully checked by our fellow Falconeers..
Having named my first missions No's 1 to 4, the following report is about missions 5 and 6.

No. 5 ( general route starting at Jian airbase, going to JiangLuo, crossing the base of LiangCheng and back to Jian):

Appr. 15 findings:

1. (Jian) Western border tiles are all water tiles
X=743,08
Y= 1,83

2. Jian airbase: Bunker buildings outside airbase fence
X=743,64
Y= 14,58

3. Buildings/trees northwest of JiangLuo need levelling
X=715,73
Y=198,69

4. Direct northwest of JiangLuo airbase: Buildings (complex of objects) floating on a hill

X=704,69 X=703,94
Y=259,33 Y=259,31

5. JiangLuo: tank store buildings at the parking area (not sure, if this is a mistake, looks almost normal)
X= 703,10 apprx.
Y= 261,71 apprx.

6. 22 miles south/southwest of JiangLuo: floating objects, need levelling
X=673,73 X=662,93 X=616,03
Y=232,48 Y=235,05 Y=244,04
O B J E C T S!)

7. 34 miles south of JiangLou: strange, -floating building complex, needs levelling at
X=632,98
Y=257,25

8. strange floating building complex/objects, need levelling
X=628,32
Y=244,56

9. at Yang 'an damaged/too low levelled buildings/objects at
X=615,68 X=615,93
Y=247,74 Y=243,90

10. LiangCheng: Objects not levelled at
X=588,67
Y=186,01

11. LiangCheng airbase, tank store buildings at parking area at
X=586,52
Y=186,98

12.LiangCheng: bunker buildings outside airbase fence
X=584,74
Y=186,48

13. 13 mls northwest of LiangCheng: abrupt river ending at tile edge
X=607,71
Y=178,81 ..no big mistake, found accidently!

14. 24 miles north of LiangCheng: objects, need levelling at
X=605,65
Y=146,71

15. ,last on this tour: back at Jiang A-Base: tank store objects/buildings at parking area
X=745,13
Y= 14,80

Next: mission 6, Jian to Linjiang, from there to Nanchang/Xiangtang
Last edited by Tom on 2009-05-26 18:34:07, edited 7 times in total.

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Re: Taiwan Theater v0.4 bug reports

Post by Tom » 2009-05-22 21:13:29

As promised, 6th mission: Jian airbase to LinJiang base, from there to Nanchang/Xiangtang,--heading to Nanchang New Airbase:

1. Floating buildings 20 miles south of LingJiang airbase
X=818,80
Y= 57,32

2. At LingJiang airbase: Bunker buildings outside airbase fence:
X=848,65
Y= 75,99

3. LingJiang base: tank store objects at parking area
X=850,26
Y= 75,40

4. Nanchang/Xiangtang: Bunker buildings outside airbase fence
X=891,54
Y=113,34

5. Also there: tank objects at parking area
X=893,24
Y=113,63

6. 7 miles northeast Nanchang New: BUILDING crossing river
X=920,28
Y=103,05

7. At Nanchang New base: Bunker buildings outside base fence at
X=914,38
Y=115,61

8. At Nanchang New base: tank store objects at parking area at
X=916,12
Y=115,63

That's it for today, in addition I post 2 very small folders with the corresponding screenshots and maps, just to backup the coordinates:
Last edited by Tom on 2009-05-23 16:53:36, edited 4 times in total.

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Re: Taiwan Theater v0.4 bug reports

Post by Tom » 2009-05-22 21:14:21

...Just to make it complete...

http://www.mediafire.com/download.php?n0xyyinjmyt

http://www.mediafire.com/download.php?mtnagjhhmtn


The links are just for Snake Man, to give a visual background to the coordinates I posted here..sometimes the shots vary slightly from the posted coordinates, but almost all reported bugs are presented with the exact identical dats as a screen..

Today's session took me some 5 hours, tomorrow I'm gonna check the coordiantes a last time to make sure I didn't make typing errors..but I am almost sure to have it right now..

Regards, T.

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Re: Taiwan Theater v0.4 bug reports

Post by Tom » 2009-05-23 16:57:12

Rechecked..data okey.

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Re: Taiwan Theater v0.4 bug reports

Post by demer928 » 2009-05-23 22:30:32

Tom,

Most of the Coastal Terrain (~80%) have been fixed. What your seeing West of Jion or South of Pratas is the MAP running out!!!!! There is "NO soldier your leaving the conflict area" in Falcon it just shows water tiles 'till you either run out of fuel and crash or just crash!!! Now get on them objects boy's!!! I.E. misplaced base's, factorys floating around etc.... :D



demer
P.S. You have saved me a lot of work!!!!! I appreciate that....Thanx!!!

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Re: Taiwan Theater v0.4 bug reports

Post by Tom » 2009-05-24 20:03:00

Thanx Demer!
You're the man!
Some objects + all coastal airbases were already checked and findings put into my 1st 5 download files (coastal areas tests..)
The last rides (coordinates posted above) covered parts of the southwestern Chinese mainland. These included airbase/objects issues..
Today was a bit messy, tomorrow 1 additional ride.

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Re: Taiwan Theater v0.4 bug reports

Post by Tom » 2009-05-26 18:47:04

Hello, again,
After May 22's session (see above), today I tested a short route from Nanchang New to Mahuiling and back..map included in folder below (only 4 screenshots and the UI's map, no text today)..

1..: 25 miles north of Nanchang/Xiangtang airbase (which I re-checked): trees not levelled
X=961,57
Y=105,76

2..: Same place as above: trees crossing river at
X=961,42
Y=105,97

3..: Mahuiling airbase: bunker buildings outside airbase fence
X=1008,58
Y= 106,66

4..: Mahuiling airbase: tank store objects/building slightly on parking area (the same as in my last test-rides)
X=1010,18
Y= 106,69

That's it for today, 3 test-rides left on my list..

The link with the corresponding screenshots in JPEG:

http://www.mediafire.com/download.php?mkmjmymycyt

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Re: Taiwan Theater v0.4 bug reports

Post by Tom » 2009-05-28 03:26:56

Hello, Snake Man, here's tonight's list of issues, from the Quxian airbase and a large route west of it.

Sorry, if my syntax gets a little messy, I'm tired now and don't have time to do that tomorrow--which is today..edit: Oh, man!

Route Nr. 9, Quxian+
Quxian airbase: Runway tiles not levelled, the base looks a bit like a Picasso-painting..
The screens give a good additional overview, IMO, although they look a bit dizzy this time. Good enough to see what's wrong with the airbase.

1a.) Taxway, parking area, tiles not levelled, Quxian
X=953,11
Y=406,59

X=953,14
Y=406,56

1b.) Runway, Quxian
X=953,34
Y=406,45

X=953,33
Y=406,42

X=953,11
Y=406,16

2.) Same airbase (Quxian)-Tank store object almost at parking area
X=953,22
Y=405,59

3.) Bunker building outside airbase fence
X=952,86
Y=405,70

4.) 2 miles southwest of Quxian airbase: wrong levelled buildings in industrial zone
X=951,13
Y=401,46

5.)Between Quxian and Long You, 29 lat., bridge not levelled correctly, floating under the earth
X=962,65
Y=431,48

6.)Almost at the same area; objects sinking in the ground:
X=969,43
Y=447,76

7.) Object, building floating
X=980,02
Y=460,65

8.) Object floating, build.
X=960,04
Y=432,59

9.) Objects floating, buildings
X=979,99
Y=460,41

10.) wrong levelled objects/buildings, "sitting" on a hill
X=818,72
Y=318,00

11.) the same (wrong levvelled objects/buildings)at
X=771,75
Y=325,25

X=771,06
Y=325,11

12.) Same area: Flying bridge
X=772,76
Y=325,79

13.) Wrong levelled objects, sinking
X=771,94
Y=263,25

X=771,39
Y=263,91

X=771,36
Y=263,39

14.) Industrial complex 108 miles west of Quxian- buildings not levelled correctly
X=872,84
Y=221,73

15.) Also: 1 wrong levelled/ -textured building
X=872,04
Y=221,09

and at

X=873,72
Y=218,82....please check the whole area!

16.) Please check the objects (not many) for levelling issues at
X=890,68
Y=209,87
But: Might be a good one, without probs! Just in case.

17.) Wrong levelled/floating bridge and trees
X=907,69
Y=270,46

18.) Wrong levelled/floating buildings and trees
X=971,75
Y=344,57

X=972,64
Y=344,62

19.) Wrong levelled, floating or sinking buildings and trees (latter float). All at the same area!
X=945,46
Y=366,24

X=945,62
Y=366,67

X=945,49
Y=366,83

X=945,35
Y=366,45

Same issue..levelling.The same place? I strongly think so..(I got a little confused in the end-section of that flight, but all coordinates are double-checked..)
X=945,47
Y=366,72

X=945,41
Y=366,63)

20.) Check the bridge (aligned with road, levelled?)
X=947,53
Y=367,45

That's it. Later re-checking the dats..---redundant info..smile

Regards, Tom

Here the shots

http://www.mediafire.com/download.php?zmzd0nnktnw

P.S.: CHECKED AND DECLARED VALID DATA today, 08.47pm

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Re: Taiwan Theater v0.4 bug reports

Post by Tom » 2009-05-30 01:25:47

Hi!
Short note: Tank always ment fuel (fuel store buildings/storage tank buildgs...)
And- for the objects masters: The 5 mediafire links I posted in Stef's bug hunting thread contain info about ALL object/airbase issues I saw in flyby -from south of Fuzhou to the end of the coastline in the southwest. You have to search for those screens in each file, coordinates included. Each file has a map..
ALL of my reports/download files in this thread referring to the mainland contain info about airbases and objects.
I might have overlooked a lot, but also might have found some issues around the bases I checked until now..I think a lot,, ideed

Today's route's findings:

It was the route from Long You to Yiwu airbase, a long circle, considerably smaller than my last route, ending at Quxian.
The associated screenshots have clearly readable coordiantes..

1.) At Long You airbase: The same issue with bunkers outside the airbase fence and fuel tank buildings at parking areas than in all previous Chinese mainland bases..(2 screenshots)

2.) Building/object at
X=963,85
Y=442,57 ,
probably wrong levelled

3.) floating buildings and trees
X=980,53
Y=460,51

X=980,26
Y=460,63

4.) floating object(s)/building(s) at
X=967,99
Y=477,52
please check

5.) please check also 1 building 3 miles south/ southeast of Yiwu:
X=991,18
Y=517,58
these kind of buildings always look like two buildings merged together

6.)Yiwu-base
the same-as-above repeatedly reported issue with bunker buildings outside airbase fences---
X=994,39
Y=515,67

--and fuel tanks at parking area (tank=fuel tank buildings)
X=996,17
Y=515,65

7.) All objects and trees around
X=1008,38
Y= 499,55
-floating in the air

8.) wrong levelled objects on a hill
X=1018,65
Y= 463,60

9.) -please check (also there, same area as above) the trees' and building's levelling at..
X=1018,21
Y= 463,52

10.) trees floating 15 miles southeast of Long You
X=996,29
Y=436,46

Check one object(building) there at
X=966,21
Y=436,20

11.)
Check object at
X=960,20
Y=432,61

Quxian airbase was part of my last report, see there..(messed up tiles+ a big number of other issues reported above..)

This was route No 10(/11) of my TE-pack, skipped two routes reported in my earlier summaries above.

The screens+ map

http://www.mediafire.com/download.php?zvjjqoz1tce

That's it, the next mission: northeast coast, bases, etc.: either me or another fellow should check it, than we're through??
Last edited by Tom on 2009-06-08 20:09:51, edited 1 time in total.

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Re: Taiwan Theater v0.4 bug reports

Post by Tom » 2009-06-08 18:09:00

Okey, my LAST route for Taiwan, I suppose.
A short note: In my bug searchings in this and derStef's Taiwan bug hunting thread regarding the Chinese mainland and, today- at the complete northeastern Chinese shore+inland route, I focussed on Airbases, Objects (meaning 99% any sort of buildings, houses etc.), Bridges and Trees.
I did not list them up separately, but hopefully made clear which kind of bug I found.
Today, as always, I additionally made a folder with the tested area's map and flightplan + a number of screenshots. Every coordiante in this thread has a screenshot related to it, at least one..and always one with the exact same coordinates as posted here....I think a minimum of 70% (or more!)of all Chinese buildings and trees are wrong levelled, roughly estimated.
Enough said, here my findings from the last route, 45:
PS: "Floating" always ment "hovering"..!!!

From the northern map's end (almost) to Luqiaq, flying to Ma Tsu South and further south, back over Fuzhou, a wide bow over the coastal mainland. (Map in folder, ...expanded the flightplan slightly.)

1.) Luqiaq airbase- the usual airbase findings ( still do not know if these + the fuel things are a bugs):

Bunker outside airbase fence
x=907,55
Y=652,81

Fuel storage object crossing parking area
x=909,18
Y=652,63

Airbase levelling issues
-the striped "take off-position" -areas are levelled slightly to high, wheels sink in the ground..
This counts for both runways..
X=909,41
Y=653,31,

X=909,38
Y=653,50

taxiway issue at
X=909,46
Y=653,24....missing taxiway??..screenshot

2.) A number of hovering buildings
x=896,52
Y=644,77

X=886,40
Y=644,22

3.) a whole complex of hovering buildings and trees
X=924,40
Y=654,45

X=924,53
Y=654,20

4.) Check, if bridges match the ground
X=912,47
Y=648,38 and

X=908,44
Y=646,54

5.) Buildings and trees hovering
X=953,38
Y=668,59

6.) buildings and trees hovering
X=937,69
Y=662,28

7.) all buildings need levelling to ground texture at
X=939,50
Y=619,53

X=939,65
Y=619,66

8.) bridge in water at
X=919,56
Y=633,42
also
9.) the trees in the place
X=919,51
Y=633,50

X=919,43
Y=633,24

10.) objects wrong levelled
X=891,70
Y=624,49

11.) All buildings wrong levelled at
X=886,53
Y=644,51

12.) All objects/buildgs. + trees wrong levelled at
X=900,04
Y=586, 30

13.) ..the same (levelling issue buildings, trees) at
X=879,78
Y=565,40

14.)Bridge completely wrong levelled at
X=855,51
Y=505,56

15.)wrong levelled objects/levelling issue
X=852, 49
Y=447,68

16.) objects and trees hovering
X=796,71
Y=483,35

17.) All (!) buildgs and trees hovering at
X=69676
Y=464,48

18.) objects hovering in the air
X=677,42
Y=466,50

19.) buildings in industrial area might need a levelling tuning
X=633,51
Y=443,36

X=633,19
Y=443,40

Fuzhou--20.)
object in water
X=664,74
Y=477,58

21.) bridge wrong levelled/ hover. at
X=580,61
Y=441,60

22.) wrong levelled objects and trees (all or almost all!) at
X=579,66
Y=441,47

23.) buildings in the water
X=541,57
Y=432,67

....to be continued in the next post
Last edited by Tom on 2009-06-08 20:12:35, edited 3 times in total.

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Re: Taiwan Theater v0.4 bug reports

Post by Tom » 2009-06-08 19:47:03

...stopped the last post to make sure everything reaches the forum

24.) Levelling issues with trees (and buildings?..hard to spot, maybe..)
X=556,34
Y=443,29

25.) buildings IN hill?
X=565,43
Y=443,78

26.) Objects levelling issue
X=580,41
Y=457,82

27.) please check trees on a hill at
X=619,77
Y=463,33

also: building
X=619,63
Y=463,62

28.) Objects not levelled, helicopter landing platforms/Farps outside airbase-hovering
Please check
X=639,27
Y=505,06 and
X=639,18
Y=505,30

29.)Ma Tsu South airbase
fuel storage tank at parking area
X=641,19
Y=508,70

30.)bunker buildg.-outside airbase fence -Ma Tsu South
X=639,61
Y=508,65

31.)Ma Tsu airbase: Missing taxiway?..screenshot
X=649,46
Y=514,25

32.) Ma Tsu..fuel store at parking area:
X=649,16
Y=513,63

33.) bunker buildings outside airbase fence..
X=647,53
Y=513,60

34.) ..all buildings + trees hovering
X=696,40
Y=464,45

X=696,25
Y=464,25

35.) wrong buildgs/objects levelling
X=677,65
Y=406,51

X=677,68
Y=466,45

36.) ALL objects wrong levelled (either sinking or hovering)
X=722,28
Y=512,88

37.) all objects wrong levelled/hovering or sinking into the hills at..
X=800,07
Y=561,61

38.) trees and buildgs. sinking at
X=821,53
Y=573,37

39.) bridge: please check elevation at
X=827,55
Y=578,46

40.) buildings, wrong elev.
X=855,15
Y=636,59

41.) levelling issue, buildings
X=861,71
Y=632,43

42.) all objects and trees -levelling at
X=845,37
Y=575,53

43.) levelling: objects and trees
X=859,57
Y=604,56

44.)ALL objects,build. around
X=886,69
Y=644,68..hovering/need levelling

45.)check levelling of all buildgs., trees
X=874,43
Y=619,84

That's it. The according screenshots link..number 8/10.. or so..

http://www.mediafire.com/download.php?n2nlm20njtn

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