I'd like to share some findings here.. hope it's not that off-topic.
i take derstef's save.cam for test, edit save2.tri and save2.cam. run the war at 64x time compression, to check the progress of ground war, and hope it could reach an end.
1. the tri files, the war is set to end on Day 100. i cut-n-paste a Red-win event to make an end when Red unit capturing Taipei.
YES it works. after i moving several TCL-placed units back/near to a road, some are moving. i noted two or three red infantry units can reach and capture Taipei on Day 1 1300-1600. it ends the war in 10 hours..then game stops-news report: US pulls out Taiwan.
the blue units do not aggressively respond to the invasion around Taipei, and all hot spots at middle, SW, and NE taiwan are static.
it proves a simple " war ending " can be achieved.
2. Since the rest hot spots appear static, i change the positions of troops, increase key city value number, and add the target city camp_id to tri file, the result is no go, only Taipei captured, war not end. thru the test, ground offensive is changing/directed to new target cities, but red units never move.. it may imply the linking bug or missing bridges, or red unit too weak to launch an attack. i've no idea ATM.
3. then i back to Taipei area, test if i can set tri as "capturing Taipei and Taipei HQ to win". wierd, the linking looks ok - Taipei is easily taken before 1400, but red just won't move to take Taipei HQ.. tho two units take ShunShan airbase instead, then lost of advancing drive. in this case, i also change Taipei HQ value to 90+, Taipei 99. it seems more blue units moving to the hot zone for defense, red suffered more loss..
4. then, i decide to change tri as "capturing Taipei and ShunShan airbase to win", see if such goal can be achieved.. meanwhile i LINK ShunShan airbase with Taipei HQ( create a road between the two). the result is, blue defensive seems much more aggressive.. many armor or mobile units move to contact red, some secure Shunshan airbase, make the red offensive much harder. in this case, a red infantry unit still captured Taipei - it managed to sneak thru Blue units and capture the city - and i did not notice blue try to re-take the city yet. meanwhile, few red unit failed to take Shunshan airport. I am surprised that the defense/maneuvoring of blue troops becomes so "intentionally" after some linking tweak. the strong armor/mechanized units around airport make Red assult stall.. so no end in this test.
5. i also tweak ground units to give them orders from the begining of war.. give them target(camp_id) and set them as "capture", one by one. the result is not pleasing. the red units near Taipei do their job as usual. the rest just won't move at all. i think obj network need further check.
6. obj-linking at NW part of Taiwan does not work properly.. i found several link line crossed.