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Re: Iran Campaign's for FF

Posted: 2011-02-11 19:49:37
by demer928
Snake Man wrote:What do you mean by Non-Cooperative interaction?
My FF HDD died..................!!!! :lol:

demer

Re: Iran Campaign's for FF

Posted: 2011-02-12 14:54:42
by Sherlock
demer928 wrote:
Snake Man wrote:What do you mean by Non-Cooperative interaction?
My FF HDD died..................!!!! :lol:

demer
Bummer dude. Sorry to hear that.

Re: Iran Campaign's for FF

Posted: 2011-02-13 21:25:04
by demer928
Sherlock wrote:
demer928 wrote:
Snake Man wrote:What do you mean by Non-Cooperative interaction?
My FF HDD died..................!!!! :lol:

demer
Bummer dude. Sorry to hear that.
Yeah,me too..especially after Seagate said that they are not obligated to recover the Data, due to my refusal to sign up to their 15$ a month Recovery service........(OK..Bought it for 86$US...Now take 15$US and X's by 12...HUH???) Go Figure!!!!
Does'nt matter though....I no longer have a desire to Dev in FF, too many headache's\politic's........They have what they have........so be it.

Peace,
demer

Re: Iran Campaign's for FF

Posted: 2011-02-14 08:15:32
by Luk
Let's convert to the AF dark side then! :twisted:

Re: Iran Campaign's for FF

Posted: 2011-02-14 19:53:06
by Sherlock
Luk wrote:Let's convert to the AF dark side then! :twisted:
Sounds like a plan to me. We still need to find a programmer who will make us a new TacEdit that will directly edit the AF .cam/.tac files though. Too many workarounds have to be done to make AF campaigns/theaters...imho

Re: Iran Campaign's for FF

Posted: 2011-02-16 19:30:52
by Luk
I have no plans for others Sherlock. Just a suggestion.

The core of all theaters is the same for all Falcon versions. There is a terrain, database and objectives network (+ units). Terrain can be shared. Objectives can be substituted (if documented). Units can be placed via scripts (substitutions inside scripts are possible as well). So I think FF lover can work and wait for better time.......

Luk